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05/09/06, 8:55 PM
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#1
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King Hippo
Blindworld
Tauren Druid
No WoW Account
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I've been wondering how much hate this generates for a while... a few people in my guild seem to always use it as a "low aggro" heal during razorgore, but logically I'd think it'd generate as much hate as a heal equal to the possible absorption... so any time the shield timer runs out you'd have generated "extra" aggro the equivalent heal wouldn't have, making it better to use renew than PW:S for the fight.... but then again, that's just speculation... anyone do any tests regarding the spell?
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05/09/06, 9:13 PM
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#2
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Don Flamenco
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I would imagine that it's considered to be a heal equal to 50% of the amount absorbed or something, seeing as it's not even nearly as effective as a heal of the same value.
That's how I would do it at least, they could of course be lazy and count it just like a heal.
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Guardian of Fire PvP since 2005!
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05/09/06, 9:21 PM
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#3
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Don Flamenco
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Originally Posted by arch
I would imagine that it's considered to be a heal equal to 50% of the amount absorbed or something, seeing as it's not even nearly as effective as a heal of the same value.
That's how I would do it at least, they could of course be lazy and count it just like a heal.
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I seem to remember that you're exactly correct; PW:S counts in terms of threat as a heal for half as much, and is given to the priest when the shield is cast. I always wondered why that was, but you seem to have answered my question for me: since the shield isn't technically guaranteed to heal for the full amount, it doesn't generate threat as if it did.
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05/09/06, 11:59 PM
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#4
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Bald Bull
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We did some testing for this, and while I don't remember the exact results (I am reasonably certain Gurgthock does however) PW:S is indeed less agro than a normal heal. In addition healing/shielding yourself causes more hate than performing the same actions on another player.
This test was done about a year ago so its possible they may have changed this since then.
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05/11/06, 2:23 AM
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#5
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<Druid Trainer> Emeritus
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Originally Posted by Jaytan
In addition healing/shielding yourself causes more hate than performing the same actions on another player.
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Just for the record, you guys are the only source I've ever seen on this.
By the way, how is PW:S not strictly superior to a heal for the same amount?
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05/11/06, 3:14 AM
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#6
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Don Flamenco
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Originally Posted by Arawethion
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Originally Posted by Jaytan
In addition healing/shielding yourself causes more hate than performing the same actions on another player.
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Just for the record, you guys are the only source I've ever seen on this.
By the way, how is PW:S not strictly superior to a heal for the same amount?
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Because after 30 seconds it expires, so in the (rather unlikely for high end content) event the target doesn't take 1k damage in 30 seconds your heal was less effective. And you can't really call it overhealing because then the priest would suddenly lose a certain amount of threat when the spell expired.
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05/11/06, 11:15 AM
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#7
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Don Flamenco
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Also, it's counted before armor/resistances.
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Guardian of Fire PvP since 2005!
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05/11/06, 11:33 AM
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#8
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Bald Bull
Orc Death Knight
Mal'Ganis
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And you can heal all day long while there's a timer on how often you can shield somebody.
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05/11/06, 11:38 AM
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#9
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Glass Joe
Murloc Priest
Skullcrusher
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I haven't tested PW:Shield myself. These are excerpts from an old (Feb 2005) post on the priest forums by Remedy of Hyjal about tests she conducted to better understand healing and threat mechanics.

[top] Basic Threat
Our method was to have the tank pull without attacking and take hits until around 400 health. I would then heal him to full using Greater Heal or multiple Flash Heals, pulling the mob to me. We then tabulated how much damage it took for him to regain aggro.
We ran three trials of each. The tank had to do 7-10 hits of around 60 dmg to regain aggro. We feel that this is sufficiently granular to smooth out the 60 dmg coarseness. Consistently we found that the mob would turn to attack him when he had done around 55-60% (in damage) of the HP I healed him for.
Obviously there is some initial aggro on him for the pull which we can't account for. We therefore choose the more conservative 60% number. What is conclusive is that it is the same for Greater Heal as for multiple Flash Heals.
We repeated a similar experiement with PW:S, obviously not worrying about waiting for his health to drop to 400. Because it only took him 2 shots to regain aggro, there are granularity issues, so we also did trials where I shielded us both. We were able to narrow in to an upper bound of 33% and a lower bound of 25% damage to healing. Again avoiding absolute numbers, we conclude that PW:S generates half the aggro of a comparable heal.
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[top] PW:S and AC
This is a common question because if PW:S doesn't take AC into account, then its efficiency as a heal plummets.
Factors: AC only impacts physical damage, while PW:S absorbs all damage. Any sort of non-physical damage involved would skew the results.
To test this, I found a mob that only did physical damage, the Whirlwind Shredders in Desolace. I put up PW:S and let it hit me. Since you don't see the amount of damage the shield is absorbing, you can only count the number of absorbtions and the leftover amount absorbed. I tried with and without Inner Fire on, three trials each to account for any unusual crit patterns. The numbers were pretty conclusive.
Hits absorbed without Inner Fire:
7 hits, 3 rends, 34 extra absorption
9 hits, 3 rends, 0 extra absorption
8 hits, 4 rends, 13 extra absorption
Hits absorbed with Inner Fire:
10 hits, 5 rends, 1 extra
9 hits, 5 rends, 1 extra
9 hits, 5 rends, 8 extra
Clearly the shield absorbs more hits with Inner Fire on, thus we conclude that AC is taken into account before the shield absorbs. Plugging in rough numbers shows a good 20% increase, which seems about right for Inner Fire.
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And for resistances, this is an exceprt from a combatlog when we were learning the Twin Emps:
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Emperor Vek'lor's Shadow Bolt hits Playername for 1019 Shadow damage. (1961 resisted) (942 absorbed)
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The full Shadow Bolt was 3922 damage, 50% was resisted, and then the PW:Shield absorbed 942 of the remaining damage. If PW:Shield absorbed the damage first, the player would have taken 1490 damage.
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07/19/06, 10:44 PM
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#10
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Don Flamenco
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A bit silly of me to reply to this old thread, but the last reply was aimed at my previous statement that PW:S is applied before armor/resistances.
I dont particulary read alot about priests business except from what I stumble across during my daily forum browsing, but I am almost 99% sure that at one point after release, Power word shield was changed/nerfed to not consider armor/resistances or something similar when it absorbs its damage.
Now, with that being said, it doesn't necessarily mean that the change is working correctly, nor does it mean that the change actually took place but I'm still quite sure that the HPM of PW:S is terrible enough to try to avoid clicking it too much.
I'm going to search some patch notes, and I´d be happy if someone can clarify this a bit more.
EDIT: Couldn't find anything, maybe I read it somewhere else or maybe I'm just being silly like the silly swede I am.
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Guardian of Fire PvP since 2005!
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07/20/06, 3:17 AM
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#11
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Don Flamenco
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It definitely takes resistances and armor into account. As an example I present Vaelastrasz.
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07/20/06, 4:17 AM
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#12
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Von Kaiser
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It's mainly the mana inefficiency that kills PWShield, plus that it barely scales with gear (10% of +dmg/healing).
It's still invaluable in many situations though.
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07/20/06, 4:21 AM
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#13
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Piston Honda
Undead Priest
Al'Akir (EU)
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Yes, PW:S was changed to work pre-mitigation long ago, can't really remember when exactly, but it should be in the patch notes of 1.8 or so. With the priest talent change patch, however, it was ninjachanged to be post-mitigation again for one reason or another, and this didn't read in the patch notes, however, it's easily tested.
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07/20/06, 5:01 AM
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#14
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Piston Honda
Tauren Druid
Lightning's Blade (EU)
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PW:S generates threat equal to half the ammount it absorbs. The threat is generated at the moment PWS is cast. If cast before pull (ooc), no threat from absorbtion is generated.
While we're at threat, anyone knows how much CoS/CoE threat generate? From my experience, I'd say roughly about 200ish, but I was wondering if someone knew the exact figures. Also, does re-appling same curse or replacing it generate additional threat?
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Totem of the Crusader
Tools: Earth Totem
Increases mounted speed of all party members by 20% while in range of the totem.
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07/20/06, 8:45 AM
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#15
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Don Flamenco
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Thank you aarkh, maybe I'm not crazy afterall.
For anything threat related, check:
http://forums.worldofwarcraft.com/th...p=1#post596760
Curses have non-zero threat meaning that the only time you shouldn't cast it is right after a body pull from a warrior, other than that, they hardly generates threat at all (except for CoA ofc).
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Guardian of Fire PvP since 2005!
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07/20/06, 9:34 AM
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#16
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Piston Honda
Tauren Druid
Lightning's Blade (EU)
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I'm quite sure a curse will overaggro a gun/bow pull, which made me think it's a fixed value of around 100-200-ish threat. This can easily be checked, but certainly not by lazy ass like me.
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Totem of the Crusader
Tools: Earth Totem
Increases mounted speed of all party members by 20% while in range of the totem.
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