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Old 05/19/06, 4:38 PM   #51
 moz
Get off my lawn.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Arawethion
Originally Posted by Praetorian
I don't understand this talk of transitions. Why would you have to do a tank transition at 10%? As Horde I certainly don't have Grounding down from 32% or so onward. The MT and the melee in his group need NR totem more.
What do you have the planned 30-0 tank wearing?
I never have trouble staying up from 30-0 these days, and I am usually at around ~200 buffed NR for tanking her with ~400+ defense. You shouldn't compromise too much physical mitigation, because if you parse your damage taken for this fight, you'll find the majority of damage to the tank coming via physical attacks. I don't wear any questionable NR gear (epic shoulders, boots, gloves, cape, ring) with lifegiving and styleens. The key is to make sure you use all your tricks (gem, last stand etc.) in a smart manner, culminating with a shield wall that should see you through the last bit. I also usually pop either a NR pot or greater stoneshield at 30%. Of course, your MT's survival is pretty tightly coupled to how your DPS fares in burning her down after 30% :).
 
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Old 05/19/06, 6:16 PM   #52
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
We do a little bit of everything depending on what kind of raid we manage to scrounge up. We often have enough soul link warlocks with nice nature resist to put 3 in a group with a priest and a shaman/hunter. We use PoH on some melee groups and assign single target healing for others.

Our mages/warlocks stop casting some time before 30% so they can go full out at berserk without any risks - we used to have some pull aggro at time.

If you are running out of mana too fast perfecting phase 1 helped a lot for us. We usually have 90% mana left at berserk.

We only tried without grounding totem on our very first attempts then found the absorb in the combat log, so we've never really done tank transitions much. We do have an off-tank build a lot of threat to be able to grab the bugfly if our MT gets plastered by berserk.
 
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Old 05/19/06, 6:36 PM   #53
 Arawethion
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Tauren Druid
 
Mal'Ganis
Originally Posted by chalon
Often they will die before 0%, but we have 2-3 other Warriors threating up the whole fight, so a tank death isn't a big deal, provided your healers switch to the next tank fast enough (and the next tank is ready to Shield Wall).
Well, right, that's exactly the "transition" I'm talking about.

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 05/19/06, 7:04 PM   #54
deric
Von Kaiser
 
Night Elf Priest
 
Executus
Somewhat on-topic, does anyone know if her Wyvern Sting is on a cooldown?

We usually try to wait for one last Wyvern Sting before bringing her down to 30%, but it doesn't seem to have made much/any difference in how soon she does it again.
 
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Old 05/19/06, 7:22 PM   #55
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
It feels pretty random in Ph2. Phase 1 I can kind of time it to get a couple backstabs off, then maybe a SS to keep energy low (maximize my 'slept' time w/ energy regen) - then pop SnD right out of sleep. Given how we like to use CoD from 55% on down, ruptures are frowned upon.

Totally anecdotal though, so not worth much.
 
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Old 05/19/06, 10:39 PM   #56
Angerz
Piston Honda
 
Draenei Shaman
 
Mal'Ganis
I think its cooldown is accelerated as much as everything else is in berserk mode.
 
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Old 05/20/06, 5:22 PM   #57
Uthalin
Von Kaiser
 
Human Priest
 
Burning Blade
We don't use PoH for sub 30% and I don't really know why. We tried single target healing first and it seemed to be working for us so we just kept at it. For groups this is what we do. Groups 1-4 our the sponge groups. All of our Hunters, Warriors, and Rogues act as sponges and we usually have 15-16. In a pinch we have a paladin or two with high NR. These groups have the hunters spread out. We also usually put a warlock in each one with an imp out just to give some extra breating room.

For the first 70% as a priest I spend very little mana. I usually don't drop below 90%. Primarily I'll be using Heal Rank 2 and 4 to keep the MT and DPS up. We use 2 tanks.

For under 30% we assign 1 to 1 healers. The healers usually only have to dedicate 1/4th of their time to keeping up there individual sponge. With the rest of there casting time they can spam heals on whichever tank is tanking. If it's needed shield wall can come in handy. I'm sure a lifegiving gem would be a nice compliment to last stand as well but those don't drop for us. Only 1 in 6+ months of Broodlord kills.
 
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Old 05/20/06, 5:32 PM   #58
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
We use 3 tanks in phase 1, and get aggro shifted to a fresh MT at around 35%, who keeps it the rest of the way.

In p1, we just give general assignments for heals and specific assignments for cures.

In p2, each healer has an individual assignment, usually a single target with moderate NR or two targets with high NR. Depending on how many high NR targets we have, probably 2-3 healers get assigned to the MT, with everyone else tossing heals on him when possible.
 
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Old 05/20/06, 8:23 PM   #59
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Our original strategy was single target healing because it made it a lot easier to find out who weren't able to handle their job, and plug that hole by switching people around. We never changed from that. We assign one healer to each of the 15 inside, with confident healers helping out on tanks. Anywhere from 2-6 dead per kill usually, with an occasional wipe.

We have always had players of very different skill levels due to being a guild made up of a lot of RL friends and constricting recruitment to people of one small nationality. Our members' backgrounds, goals, skills and schedules are heavily varied. Because of that, a lot of our strategies consist of dumbing it down at the basic level, and letting the better players pick up the slack.
 
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Old 05/21/06, 11:59 AM   #60
Hamoshin
Piston Honda
 
Murloc Mage
 
Gorefiend
Hmm, how do you react when/if one of your PoH-spammers gets silenced by Noxious Poison below 30%? This happened to us at about 25%, and as a result a few dpsers from that healer's group died. Through paladins shielding and mages iceblocking, we were able to keep going until 15% or so, when a leak started, and we wiped when she was at 11%.

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Old 05/21/06, 12:02 PM   #61
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Hamoshin
Hmm, how do you react when/if one of your PoH-spammers gets silenced by Noxious Poison below 30%? This happened to us at about 25%, and as a result a few dpsers from that healer's group died. Through paladins shielding and mages iceblocking, we were able to keep going until 15% or so, when a leak started, and we wiped when she was at 11%.
The priest for a given group needs to stand far enough back on the side where his melee are that he can still PoH them but me out of Noxious Poison's radius if it's targeted at any of the melee. And everyone else needs to stay away from that priest. Now it's a 1/40 chance he gets silenced. If it happens, that's what, under our strategy, the druid cycling heals throughout the group, and nature pots, are for.
 
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Old 05/24/06, 1:07 PM   #62
Jo_
Piston Honda
 
Undead Priest
 
Magtheridon
Originally Posted by probiscus
Thanks for the quick response!

I've heard the PoH suggestion from a number of sources, however I've been told by our healers that it wont work for us.
what % of their mana are they at when it hits the 30% mark? mine is 100% everytime and pot timers up for safety, that means I don't heal as much as the others.

With spec:ed aoe heal, 1 innervate per priest and a major mana your priests should be able to do it in gear aquired only from dire maul. I'll prove it next time by figuring out a dire maul setup gear and remove parts from myself until my stats match that set.
 
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Old 05/26/06, 1:01 PM   #63
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Sorry to bring back a dead thread, but just in case anyone was curious: huhu was 1 shotted last night. No PoH, only single target. And hunters were not used as sponges. Emps to 98%.

And no, I wasn't there. I'm sitting out of this weeks instance so I can get my pugio 8(
 
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Old 05/26/06, 1:43 PM   #64
 Wodin
Inebriated
 
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Troll Rogue
 
Mal'Ganis
Regardless, congratulations are in order for the successful kill - enjoy the fun of the emps. :)
 
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Old 05/29/06, 6:22 AM   #65
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Does grounding totems acts as valid target on second phase or they also avoid the
players buffed to be hit by bolts?
 
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Old 05/29/06, 9:46 AM   #66
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by draghkar
Does grounding totems acts as valid target on second phase or they also avoid the players buffed to be hit by bolts?
Nah, Grounding Totem solely avoids the single-target Acid Spit, though in my experience you'd want NR totem for the group as a shaman for the last 30% anyway. Totems are not valid targets for Huhuran's sub-30% bolts.
 
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Old 05/29/06, 10:36 AM   #67
Jo_
Piston Honda
 
Undead Priest
 
Magtheridon
Originally Posted by draghkar
Does grounding totems acts as valid target on second phase or they also avoid the
players buffed to be hit by bolts?
nope but it does however absorb the debuff on your tanks making the fight almost trivial or atleast alot easier for horde with 2 shammies in the mt group. it's kindof too good not to be an exploit though.
 
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Old 05/29/06, 10:44 AM   #68
Parappa
Piston Honda
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by Jo_
Originally Posted by draghkar
Does grounding totems acts as valid target on second phase or they also avoid the
players buffed to be hit by bolts?
nope but it does however absorb the debuff on your tanks making the fight almost trivial or atleast alot easier for horde with 2 shammies in the mt group. it's kindof too good not to be an exploit though.
since the first 70% of the fight is obviously the tricky part of the encounter most guilds are struggling with. right ? :rolleyes:
 
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Old 05/29/06, 10:52 AM   #69
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
It really makes absolutely no difference to us. Really. We did the fight for 6 weeks before thinking to try Grounding, and all Grounding does is save one tank a bit of durability. The fight was no more difficult when we soulstoned one tank, had him tank from 100%-40%, then let him die, and had tank #2 go from 40% to dead. Now we just use one tank throughout.
 
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Old 05/29/06, 11:57 AM   #70
Hamoshin
Piston Honda
 
Murloc Mage
 
Gorefiend
How do you guys manage with one tank all the way through if he's only wearing about 200 buffed NR? How high does the DoT usually stack on him? Seems like it would be tough, but then again if you only have one tank I guess you can spare a lot of extra healers for him.

On a side note, we were able to get her to 4% and then 1% this past Thursday night with only a couple of warlocks in the raid. At about 40% hp, we have warlocks put up their Curses of Doom, and then we have the offtank tank Huhuran down to 32% before stopping dps. When the CoD's get down to 10 seconds, we go all out on her and the offtank pops a Flask of Petrification which ensures that the MT will have aggro the entire time and that the offtank won't need his own healer (he isn't in a PoH group). Our MT usually stays up fine below 30%. The limiting factors are that the rogues / warriors who are only at 200 buffed NR. They keep dying in the 10-20% range. I looked at the Damage Taken statistics and they were up at around 25000 when they died, while other rogues/warriors with more NR had only taken ~16000 damage by that time. It's a pretty insane difference. Anyway, we haven't been able to go at her since Thursday, but I'm sure we'll get her down.

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Old 05/29/06, 3:15 PM   #71
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Get your tank to 251 unbuffed and rogues to 191 unbuffed. Thats a lot of your problem I'd think.
 
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Old 05/29/06, 6:29 PM   #72
Uthalin
Von Kaiser
 
Human Priest
 
Burning Blade
To handle DoTs we use two tanks swapping him the entire time. The sub 30% tank is whichever tank happens to have aggro at the transition.

What we do is that as soon as one tank gets 3 DoT's they stop generating aggro. The OT then should pick Huhu up realitivly fast before the DoTs start to become an issue. On our first kill we used BoP and honestly it's alot more trouble then it's worth and actually makes the fight harder.
 
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Old 05/30/06, 7:02 AM   #73
Jo_
Piston Honda
 
Undead Priest
 
Magtheridon
Originally Posted by Hamoshin
How do you guys manage with one tank all the way through if he's only wearing about 200 buffed NR? How high does the DoT usually stack on him? Seems like it would be tough, but then again if you only have one tank I guess you can spare a lot of extra healers for him.
Originally Posted by Jo_
Originally Posted by draghkar
Does grounding totems acts as valid target on second phase or they also avoid the
players buffed to be hit by bolts?
nope but it does however absorb the debuff on your tanks making the fight almost trivial or atleast alot easier for horde with 2 shammies in the mt group. it's kindof too good not to be an exploit though.
like that.

Originally Posted by Parappa
since the first 70% of the fight is obviously the tricky part of the encounter most guilds are struggling with. right ? :rolleyes:
when the tanks where learning the fight and the rest took more damage than they needed to then yes, mana was an huge issue which got completly removed by using grounding totem. having every healer at 90%+ mana with pot timers up at the 30% mark helped Alot. the rest is just assigning healers to people taking damage /shrug
 
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Old 08/31/06, 12:20 PM   #74
Sony
Glass Joe
 
Murloc Priest
 
Lightning's Blade
I hate to bump such an old thread but I thought I would contribute what I have learned from this fight. First off it would probably be good to give some background info on myself. I am the Priest Leader & Healing Leader of our raids. I am basically the one in charge to figure out how we are going to setup healing with what we have. Also I would like to add that our guild downed Huhu on the first night we reached her. We have only a handful of T2 8/8 people.

First I would like to say that we have 16-17 soakers. They all have about 280-315 buffed NR which I would highly recommend getting.

The Setup (I usually have 15 healers in every raid):

MT Healing - I usually have about 6 healers assigned to the MT. Nothing special, I make sure to they pay attention to how many debuffs he has stacked and prepare for big health drops when the debuffs get high.

OT Healing - I usually have about 5 healers assigned to the OT. Again nothing special. Same as the MT healing.

Soaker Healing - As someone mentioned earlier the first four groups are the Soaker groups. You have the rogues/hunters/warriors in those groups. We also keep one warlock in the first group with the two tanks. He also has 315+ NR. Aside from those classes there is one Priest in each of those four groups. Basically each Priest is responsible for keeping his group alive. Obviously the Priest in the first group will also be with the MT & OT... usually that is me. I tend to avoid healing the MT & OT because I have other healers assigned especially to them. With this much NR it is very easy for each priest to keep his group alive. Usually I use Heal Rank 1-2 for this and my mana pretty much stays full. These healers have to be very careful on how they use their mana because they will need to be at about 75% mana when the 30% enraged hits. At about 35% I tell the Priest to move in closer and prepare to PoH spam non-stop. At 32% we begin casting PoH non-stop until HuHu is down. I also make it a strong point to make sure everyone in their group are in range of their PoH before the 30% enrage. One last note... make sure none of your Priest have been silenced before the 30% enrage. Our raid usually holds DPS at 32% and waits for the right time to begin enraged mode, this could make or break your attempt.

Misc Tips - Make sure everyone is evenly spread out around HuHu. We learned very quickly that there is a random silence that goes around and if people dont spread out enough it can easily cause a wipe. Also for the Soaker Healers... I also tend to help out other Soaker Groups if I see them dropping too low. If your Priests healing the Soakers are going OOM setup a Druid innverate combo. When they go OOM have the Druids assigned to a Priest and innervate them. I hate to be negative but... pretty much if a Soaker dies before 30% it is more than likely going to be a wipe.

Best of luck!
 
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Old 08/31/06, 1:09 PM   #75
Oneiros
Piston Honda
 
Human Priest
 
Greymane
Originally Posted by deric
Somewhat on-topic, does anyone know if her Wyvern Sting is on a cooldown?

We usually try to wait for one last Wyvern Sting before bringing her down to 30%, but it doesn't seem to have made much/any difference in how soon she does it again.
There is a cooldown on Wyven Sting and there are mods that track it. It will not cast faster than every X amount of seconds. I can't recall what it is off the top of my head, but I can give you an example. Let's say for example the cooldown is 20 seconds. She will not Wyvern Sting before the cooldown is up, however, she might Wyven Sting exactly when the cooldown is up or 10 seconds later. It's kind of a crapshoot once the cooldown is up. As the main dispeller (I am the only player dispelling tanks unless I get silenced). I have bars that tell me when the Wyvern Sting is imminent and I beging to cycle abolish poison on our tank and off tank. I renew Abolish until the poison hits, then I regen/assist heal until the cooldown is up again.

EDIT: For enrage, stop DPS at 32%. As soon as the wyvern sting hits, wait about 3-4 seconds then go all out DPS. She will enrage right as your melee come out of sleep. During the beserk phase, I'll admit it ALWAYS seems so chaotic, so pretty much I toss up abolish poisons pretty liberally on our designated tanks. I am never paying attention to cast bars once beserk hits so I can't say with 100% certainty that the cooldown is the same, but I think it is.

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