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Originally Posted by Lateralus
Yes, however, I think this warrants a new topic since it's the first actual details on each set bonus (3 of them, at least).
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Well, Wodin and a few others posted the set bonuses already in the Tier 3 thread.
Pally
Ring: 16int/sta 37healing 6mana/5
2: Judgement of Light heals for an additional 20 points
4: -12m on LoH
6: Flash of Light and Holy Light have a chance to imbue your target with Holy Power(no idea what that is)
8: Your Cleanse spell heals the target for 100
Mage bonuses:
2: -1m on Evocation
4: Mage Armor gets +35resist vs. school when struck by a spell of that school
6: Damage spells have a chance to proc a +200 damage on next spell(s?)
8: Damage spells have a chance to proc no threat on next spell.
Mage ring is 10int/sta 30dmg 1crit
Druid:Helm: 25sta 31int 20SPI 59healing
2: Rejuv ticks have a chance to restore 60 mana, 8 energy, or 2 rage to the target
4: Mana cost of heals -3%
6: Cast + tick of Regrowth increases target HP by 50, stacks 7 times
8: On Healing Touch crits you regain 30% of the cost of the spell (Wow!!)
Warrior
2: +75dmg on Revenge
4: Taunt/Challenging Shout +5% hit (I'd assume spell hit)
6: 5% chance to hit for Sunder/HS/Revenge/Shield Slam
8: When your health drops below 20%, healing spells cast on you for the next 5s get an additional 160 healing.
Ring: 27sta 1dodge 10def
Shaman
Gloves: 21sta 28int 35healing 6mana/5
2: -12% on totem cost
4: +25% mana gained by mana spring
6: Healing Wave/LHW have a chance to proc Totemic Power on the target(no clue), similar to paladin's set bonus
8: Lightning Shield also gives 15mana/5
Rogue (Already posted Helm)
(2): Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
(4): Your Backstab, Sinister Strike, and Hemmorrhage critical hits cause you to regain 5 energy.
(6): Reduces the threat from your Backstab, Sinister Strike, Hemmorrhage and Eviscerate abilities.
(Cool: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemmorrhage.
Warlocks:
2: -10s on CoDoom
4: shadowbolts cause vampirism(healing for 270-330)
6: 50% less threat on crits (Old Mage Talent)
8: 12% health cost redux on lifetap
Priest set bonuses:
2 pc: Reduced mana cost of Renew by 12%
4 pc: On Greater Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage
6 pc: Reduces the threat from your healing spells
8 pc: Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec.
Hunter
8: Pet dies you get a buff :)