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Old 05/11/06, 2:15 PM   #16
Rachel
Great Tiger
 
Troll Warrior
 
Mal'Ganis
That extra stamina would be pretty sweet. But I don't think I would be able to give up either Mortal Strike or Cruelty for it. :(

Also, it makes me wonder how long it will take for Om to break 8K HP unbuffed!

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Old 05/11/06, 2:17 PM   #17
Deril
King Hippo
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by Rachel
Also, it makes me wonder how long it will take for Om to break 8K HP unbuffed!
I would spec back to protection in a heartbeat for this talent :x Given the stats that seem to be coming out from the Tier 3 sets, plus 10% health? Not too long, really.

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Old 05/11/06, 2:19 PM   #18
The Jesus Fish
Great Tiger
 
Goblin Shaman
 
Mal'Ganis
The Prodigal Om has returned.

I wonder if Crauch will go 31/20 now. It will certainly help his "Rogue Hitpoints" problem.

"If I feel it is neccessary to talk down to you I will, and I do not care if it hurts your feelings... don't talk about shit you don't understand" -Ike

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Old 05/11/06, 2:26 PM   #19
Requitas
Von Kaiser
 
Orc Warlock
 
Thrall
Originally Posted by Sicks
Bleh, Warriors needed to be harder to kill? ;(
Because every Warrior specs Protection for PvP....

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Old 05/11/06, 2:39 PM   #20
• moz
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Tauren Druid
 
Mal'Ganis
Originally Posted by The Jesus Fish
The Prodigal Om has returned.

I wonder if Crauch will go 31/20 now. It will certainly help his "Rogue Hitpoints" problem.
Uhh no

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Old 05/11/06, 3:09 PM   #21
The Jesus Fish
Great Tiger
 
Goblin Shaman
 
Mal'Ganis
Originally Posted by moz
Originally Posted by The Jesus Fish
The Prodigal Om has returned.

I wonder if Crauch will go 31/20 now. It will certainly help his "Rogue Hitpoints" problem.
Uhh no
Fury/Prot is the new yellow.

"If I feel it is neccessary to talk down to you I will, and I do not care if it hurts your feelings... don't talk about shit you don't understand" -Ike

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Old 05/11/06, 3:14 PM   #22
• moz
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Mal'Ganis
Fury/Prot will still be dumb, even with the stamina talent.

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Old 05/11/06, 3:19 PM   #23
The Jesus Fish
Great Tiger
 
Goblin Shaman
 
Mal'Ganis
Originally Posted by moz
Fury/Prot will still be dumb, even with the stamina talent.
/shrug, I've never liked yellow.

The real question is whether 31/20 is now more worth it than 31/5(4)/15(16).

"If I feel it is neccessary to talk down to you I will, and I do not care if it hurts your feelings... don't talk about shit you don't understand" -Ike

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Old 05/11/06, 8:12 PM   #24
Lord BEEF
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Tauren Druid
 
Mal'Ganis
10% stamina is huge, and is definitely something I could see guilds requiring a few warriors to have, and Blizzard basing their encounters around, which goes against their previous philosophy.

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Old 05/11/06, 8:29 PM   #25
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Originally Posted by Lord BEEF
10% stamina is huge, and is definitely something I could see guilds requiring a few warriors to have, and Blizzard basing their encounters around, which goes against their previous philosophy.
Considering how casually BoK is tacked on to Alliance raids and the comments made by Tigole in the NYT interview, I doubt 10% more hp is something that they view as either raid-required or worthy of retuning encounters. Titan Flasks don't influence encounter design, even at the pve highend.

At this point I've more or less resigned myself to the futility of using logic to try and draw conclusions out of numbers and raid design. Screw it. Until it's demonstrably unbeatable I've given up the right to complain about equal-opportunity min/maxing.

(The above has nothing to do with shammy/pally balance. No lynching, please.)

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Old 05/11/06, 8:49 PM   #26
Lord BEEF
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Tauren Druid
 
Mal'Ganis
Originally Posted by saramin
Originally Posted by Lord BEEF
10% stamina is huge, and is definitely something I could see guilds requiring a few warriors to have, and Blizzard basing their encounters around, which goes against their previous philosophy.
Titan Flasks don't influence encounter design, even at the pve highend.
I'd disagree with you there. While I don't think may have forseen guilds using flasks so frequently, they unintentionally balanced raids around them. They saw people beat things like Firemaw, Nefarion, and the Emps using them and said "Hey, they're beatable, no need to tone them down" whereas if every tank had 1200 less health, they may have made changes.

The same thing could apply with this talent. They won't balance an encounter assuming a warrior has X health, but they'll throw in a boss that does a bunch of spike damage and if people beat it, great. If not, they'll adjust the fight. Tanks having more health may lead them to not adjust a fight.

Granted 10% isn't THAT much, but it's enough to be where if your tank keeps dying to spike damage you'll want him to respec to at least 20 prot.

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Old 05/11/06, 9:23 PM   #27
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
I don't understand your point. Your MT will be full prot. X% of your warriors will have Y in prot, and both of these values will be the exact same in 1.11 as they are in 1.10. Conceding that 10% more health is something they would balance encounters around, all future bosses will just be tuned to this and fight difficulty will be exactly the same. This has nothing to do with raid design, it just gives warriors a warm fuzzy feeling to know that they're not wasting talent points.

All I see this influencing is the strength of class roles in relation to each other, not the strength of individual class roles themselves. You have slightly less motivation for using bear tanks. Shrug.

Granted 10% isn't THAT much, but it's enough to be where if your tank keeps dying to spike damage you'll want him to respec to at least 20 prot.
...

Yes, if your tank is not 31 in prot that would probably be detrimental to your advancement. This isn't new in 1.11. It might be a little more detrimental now, but I'm not really in arrears over what guilds with non-prot warriors tanking go through.

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Old 05/11/06, 9:54 PM   #28
Lord BEEF
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Tauren Druid
 
Mal'Ganis
Originally Posted by saramin
Yes, if your tank is not 31 in prot that would probably be detrimental to your advancement. This isn't new in 1.11.
It is though. In the live version, the only protection talents that increase survivability are shield spec, toughness, improved shield block, and last stand. (It could be argued to that anticipation and iron will do as well, but to a much lesser extent).

Going beyond those all the way to shield slam doesn't do anything for survivability, just utility and threat. Your raid is generally hard pressed to notice much of a difference between someone with 15-16 in protection, and someone with 31.

X% of your warriors will have Y in prot
Actually it'll be likely be Y+5. Since this is shifted to 20 points in prot, which isn't that big of a deal, just means that many warriors will have to choose between 10% health and 5% crit.

I'm not complaining as it's a net gain no matter how you look at it. As a matter of fact, their original philosophy was "we plan on assuming there will be a few reasonably specced protection warriors in a 40 man raid group" and that still holds true.

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Old 05/11/06, 11:39 PM   #29
diospadre
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Undead Warrior
 
Mal'Ganis
goodbye crit

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Old 05/12/06, 1:13 AM   #30
Romothecus
Von Kaiser
 
Murloc Paladin
 
Mal'Ganis
I fail to see why people (including a warrior in my guild, who was just complaining about this on ventrilo) would expect to be the best possible tank and have mortal strike.

In addition people are overlooking the Shield Slam buff. Without details it's certainly possible that it could rival Mortal Strike.

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