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05/12/06, 2:14 PM
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#1
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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My guild is currently working on Nefarian and having trouble with our strategy. We're currently using the "split sides" strategy, on which we assist train one side and AoE the other, with healers spread between the two sides, as well as tanks. This week's mix-up: Blue left, Black Right. We're assist-training the blue side while AoE-ing the Black side. Our strategy also involves burning down Colored drakonid before the Chromatics/
Here's our issue: Healing Aggro on the drakonids between the two sides. As soon as a Blue Drakonid comes out of the door, it makes a bee-line to one of two healers over on the Black side of the room, one of whom is a resto-specced druid (ie. has threat reduction talents), and the other of whom is a shaman. Both healers had the Tranquil Air totem down in their groups. The issue wasn't merely the healing aggro, but the huge amount of healing aggro that they received. A fellow rogue commented that he hit one with two backstabs, and it kept on trekking STRAIGHT toward the healer in question.
Our raid was stacked a bit inefficiently last night, with only one druid, 4 priests, and 5 shaman, which may have lead to each healer having to over-aggro to keep everyone alive, but as far as DPS goes, between 8 rogues (too many, I know, but it's what we had), we had little trouble keeping the blues down, when they stayed where we wanted them. As Main Assist last night, however, it was much more difficult to grab a drakonid and get my fellow rogues to burn it down when it wasn't staying where it needed to be.
I was wondering if anyone could spare some advice on how to avoid and/or rectify this situation a bit, other than bringing in more healers to split the healing aggro among a greater number of healers (which is going to happen one way or another)?
Thanks in advance.
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05/12/06, 2:33 PM
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#2
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King Hippo
Malorum
Undead Priest
No WoW Account
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How many warriors did you have per side to control the drakonids to begin with?
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Originally Posted by JamesVZ
Anyway. Badges suck, bring back 40 mans.
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05/12/06, 2:39 PM
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#3
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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7 Total Warriors. 3 on the Assist side, 4 on the AoE side.
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05/12/06, 2:40 PM
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#4
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Piston Honda
Orc Warrior
Black Dragonflight
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Black Drakonids or Red?
You said Black Drakonids and then said Red Side.
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*** Who Dares Wins ***
"The noblest fate that a man can endure is to place his own mortal body between his loved home and the war's desolation." - Heinlein
"Come and take them!�*" - Leonidas
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05/12/06, 2:42 PM
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#5
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Creediki
Black Drakonids or Red?
You said Black Drakonids and then said Red Side.
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Blue/Black. Didn't notice that I'd said Red at first. Edited.
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05/12/06, 2:48 PM
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#6
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Bald Bull
Beepz
Human Warrior
No WoW Account
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What do you usually do to bring loose mobs back to the warriors?
We have the entire raid sit between the two pillars (save for warriors and melee), so that regardless of what healer the drakonid goes for, it goes the same direction. A couple of bear druids, one watching each door, are tasked with grabbing loose drakonids and pulling them back to the tanks at the doorways. They have a snap aggro, and can stand a few hits. Just make sure your warriors aren't trying to chase down loose drakonids or it will go to hell real quick. They are your stoneclaw totems (lol). Just make sure the druid doesn't do too much aggro or they won't be able to shake the mob onto the warriors. The goal is to just snag 'em and get back to their watch position by the healers as quick as possible.
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Originally Posted by Kalman
Get you some purple drank and slow yo roll.
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05/12/06, 2:49 PM
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#7
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King Hippo
Malorum
Undead Priest
No WoW Account
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Well honestly with 3 warriors on the assist side and im assuming you use most if not all of the rogues on that side, you really shouldnt be having that many problems with control. Your warriors just need to be on the ball. Your always going to have some modified form of heal aggro, especially those that are on the black side due to the amount of Fire Damage they put out. We always overload our healing a bit on the black side to even things out because in comparison to other colors it requires a bit more healing. Blue really doesnt require much so maybe shift a healer or two over.
Also on another note we have a hunter bring back any stray mobs they can if they run off to the other side. We have both of our splits straight back rather than between the pillars.
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Originally Posted by JamesVZ
Anyway. Badges suck, bring back 40 mans.
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05/12/06, 3:03 PM
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#8
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Twid
. A couple of bear druids, one watching each door, are tasked with grabbing loose drakonids and pulling them back to the tanks at the doorways. They have a snap aggro, and can stand a few hits. Just make sure your warriors aren't trying to chase down loose drakonids or it will go to hell real quick.
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Yeah, our warriors and rogues were trying to chase down loose ones because of the loud complaints from the squishy mages that they were getting raped by loose Blues.
Unfortunately, because of our lack of healing overall last night, we really couldn't afford to put out one druid in bear form, but, generally, we'll have about 4-5 druids on for a given night, so we'll probably be able to pull it off.
Thanks for the advice so far, and any more advice would definitely be appreciated.
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05/12/06, 3:35 PM
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#9
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Hero of the Horde
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I wonder how many guilds use the same sides/middle strat that we do.
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05/12/06, 3:37 PM
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#10
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by diospadre
I wonder how many guilds use the same sides/middle strat that we do.
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For our last attempt, we tried Sides/Middle, but at that point we were a bit short-handed and our class imbalance had gotten worse. It seemed to make the drakonids a little more controllable, but not enough to lead to a successful phase 1.
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05/12/06, 3:58 PM
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#11
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Glass Joe
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Any thoughts from an healers perspective?
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05/12/06, 4:12 PM
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#12
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Von Kaiser
Draenei Shaman
Kel'Thuzad
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From a healer's point of view (Priest), it really sounds like your warriors aren't picking up everything. With that much of a stacked raid, they should be able to hold most of everything. Although I would extol the virtues of Limited Invulnerability Potions to your squishy classes, I've found them to be great for Phase 1, giving me time for Fade to cool down if I have to bail some mage's ass out of the fire.
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05/12/06, 4:15 PM
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#13
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King Hippo
Malorum
Undead Priest
No WoW Account
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Originally Posted by Darksaber
From a healer's point of view (Priest), it really sounds like your warriors aren't picking up everything. With that much of a stacked raid, they should be able to hold most of everything. Although I would extol the virtues of Limited Invulnerability Potions to your squishy classes, I've found them to be great for Phase 1, giving me time for Fade to cool down if I have to bail some mage's ass out of the fire.
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Id agree. Your warriors need to step it up a notch. If your DPS is sufficient enough on each side there shouldnt be much need for them to control many of the Drakonids.
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Originally Posted by JamesVZ
Anyway. Badges suck, bring back 40 mans.
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05/12/06, 4:52 PM
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#14
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Glass Joe
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Iam a shaman from a horde guild, we use the AE/Assist strat but we dont put all our healers in the middle...
We use hunters and druids to help bring back stray targets, healing aggro on phase 1 from drakonids really shouldnt be an issue, even with black on one side.
I do however have problems getting nef off me during phase 1... even with 50+% dmg reduction, he still meleed me for over 1k a hit (dont know why he stopped nuking me)
anyway, back on topic, warriors are dropping the ball
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05/12/06, 4:58 PM
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#15
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KINDOFABIGDEAL
Night Elf Hunter
Ner'zhul
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drakonids are affected by scattershot. any time one gets out, it gets a blast to the noggin and then gets assisted down fast.
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