Hope you mean 17/24/10 and not 17/24/0 :)
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- How do you start a fight? Do you use 1cp SnD to get SnD running as soon as possible, or do you prefer to wait a few seconds for a 2cp SnD? Does this depend on what mob you are fighting?
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I get SnD running from the first combo point. Shortly after I respecced to 17/24/10 I found it interesting that Improved SnD gives you just enough time to work your way up, point by point.
Meaning:
- Backstab, SnD (12 sec)
- Backstab, Backstab, SnD with maybe a Feint in there, and the first SnD will almost be over.
- Backstab, Backstab, Backstab, SnD with a Feint in there, and the second SnD will almost be over.
And so on. A 30 second SnD gives you enough time to backstab 5 times and feint twice, with almost perfect timing to start another 30 second SnD.
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- One of the biggest opportunities to loose DPS in my limited experience is the start of a fight against fast moving targets, where it is not so easy to land the first backstab. (Once you have placed the first backstab you can start SnD and then have at least 6 seconds to properly position yourself.) Examples of this would be the lava elementals in MC. How do you deal with these situations? Do you just rely on your reflexes and skill to land that first backstab asap, or do you - at least for the beginning of the fight - switch to a sword/claw and use Sinister Strike.
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Usually reflexes.
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- While it seems rather obvious which routine to follow on sustained damage fights like Garr and Ebonroc, I am still not sure I have found the correct routine on in-and-out fights like Firemaw and Chromaggus. How do you optimize your DPS here?
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Firemaw, Chromaggus, and also fights like Huhuran and Emperors are hard because you almost never get the full effect from SnD.
Firemaw: I usually have 325 FR on that fight so it's a little safer for me to do a 5pt SnD, but with less you might want to stick with 2 to 4 points. If you get to 5 I'd do an Evis or even a rupture.
Chromaggus: I only do 5 points if I have 5 points
before I back out on an AE call, then I use it immediately after going back in.
Huhuran: SnD is frustrating on the fight with how often you're getting slept.
Emps: I'll do a 2-3pt SnD right when I get to Vek'nilash after having run across the room.