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Old 06/16/06, 12:19 PM   #26
Bubba
Don Flamenco
 
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Undead Rogue
 
Al'Akir (EU)
Alright, cool. What you guys have mentioned is what I was basing my opinion on - that rupture is nowhere near enough damage to overtake proximity aggro. Because of the way the fight's set up, all of the rogues are constantly rupturing to get as much dmg out as possible, so it seemed totally counterintuitive to stop ruptures on the basis that they might, every million or so ticks, pull aggro.

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Old 06/16/06, 1:03 PM   #27
Lagomorph
Piston Honda
 
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Night Elf Priest
 
Elune
Originally Posted by Bubba
Originally Posted by Wodin
For Emperors, I actually use Rupture exclusively. You can keep a 5pt constantly running with the energy recharge you get from crossing the room, and it seems to work better in practice despite being less damage in theory. My current hypothesis is that it happens because all he's got is Sunder.
Wodin, have you ever, under any circumstances, pulled aggro from a Rupture tick on a teleport? We're working on emps atm, and the rogues (myself included) were having an argument with one of the locks about whether or not a Rupture tick can have any effect versus proximity aggro. Our locks/warriors get proximity aggro in the same way you guys do, and as of yet, I have never ever had any aggro issues with Rupture. Yet somehow he's convinced that a rupture tick going off after a teleport can pull aggro. Just wanted to know if you'd ever come across anything like that.
The only thing I've seen pull hate off the prox (as a single ability) was a Curse of Doom that ticked about 2s after the port happened (just after they unstunned). Rupture's got nothing on a 4K DD. Our rogues are also all using rupture, yet to have that be a problem.

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