Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 05/30/06, 8:57 AM   #16
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
I also put 3 points in dodge, 2 in sinister strike, and 2 in parry. To my knowledge, you can parry anything that you can dodge. However, I believe that when you parry an attack your next attack is hasted by a small amount (up to 1 second?). One probably insignificant thing to note is that you cannot parry while disarmed, while you can still dodge.

The only difference, I believe, is that you can only parry frontal attacks, while you can dodge attacks from any direction (unless stunned)
Mobs dodge 360 degrees, but players can only dodge attacks from the front.

Offline
Reply With Quote
Old 05/30/06, 9:19 AM   #17
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by red
To my knowledge, you can parry anything that you can dodge. However, I believe that when you parry an attack your next attack is hasted by a small amount (up to 1 second?).

Mobs dodge 360 degrees, but players can only dodge attacks from the front.
Right, Parry on a player on works for attacks in front of you.

When you parry, I believe it resets the swing timer (whatever it is, you get an "instant attack" once a parry happens). You are right it isn't much, but it does make it stronger than Dodge.

United States Offline
Reply With Quote
Old 06/16/06, 5:14 AM   #18
Kobal
Piston Honda
 
Night Elf Priest
 
Kargath (EU)
One more thing I was wondering about as it came up a few times recently: What do you do with excess energy?

To be more precise the scenario is that you are whacking away at the mob, you have 5 combo points on the target, another 5-6 seconds of Slice and Dice and are already at 80-90 energy. This probably occurs more often with 17/24/10 than with 16/25/10. What do you do in this case?

I see three possible alternatives:
- Do another backstab before SnD and do not care about the lost combo point.
- Do SnD now, loosing the 5-6 seconds, but with the still full energy bar be sure that you will effortlessly be able to produce the necessary 5 cp for the next SnD.
- Do another finisher (Eviscerate or Rupture) and use the full energy bar to rebuild to 5cp SnD.

I personally feel option 3 is the worst alternative. What do you think?

Offline
Reply With Quote
Old 06/16/06, 8:03 AM   #19
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
I would just backstab.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

Offline
Reply With Quote
Old 06/16/06, 8:05 AM   #20
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Actually assuming it was something like p1 cthun (sit down fight) Id be tempted to do 2. Relentless strikes makes SnD free, so your not really loosing anything doing it early vs late, just means you can start on the next SnD early.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

Offline
Reply With Quote
Old 06/16/06, 8:46 AM   #21
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Originally Posted by Wodin
For Emperors, I actually use Rupture exclusively. You can keep a 5pt constantly running with the energy recharge you get from crossing the room, and it seems to work better in practice despite being less damage in theory. My current hypothesis is that it happens because all he's got is Sunder.
Wodin, have you ever, under any circumstances, pulled aggro from a Rupture tick on a teleport? We're working on emps atm, and the rogues (myself included) were having an argument with one of the locks about whether or not a Rupture tick can have any effect versus proximity aggro. Our locks/warriors get proximity aggro in the same way you guys do, and as of yet, I have never ever had any aggro issues with Rupture. Yet somehow he's convinced that a rupture tick going off after a teleport can pull aggro. Just wanted to know if you'd ever come across anything like that.

Offline
Reply With Quote
Old 06/16/06, 8:53 AM   #22
Taeme
Soda Popinski
 
Blood Elf Paladin
 
Mug'thol
It's been discussed but in watching two guilds do it I have yet to ever see Vek turn on a rogue and chase down.

So maybe it's one in a million.

you're the one that decided to trust me

Offline
Reply With Quote
Old 06/16/06, 8:53 AM   #23
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
I use rupture on emps as do 2-3 other rogues in my guild. After months of killing em, neverpulled aggro off it once.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

Offline
Reply With Quote
Old 06/16/06, 9:20 AM   #24
Mem
King Hippo
 
Mem's Avatar
 
Orc Shaman
 
Blackrock (EU)
Initial aggro is to high to pull of aggro even with a 5 point rupture. Else it would be impossible to tank Vek with a warrior. I`ve heard that the proximity aggro after port values at about 3000 points. A rupture will tick for about 980 if I remember it right. Factor in the rogues immanent thread reduction and you are nowhere close to pulling aggro.

Offline
Reply With Quote
Old 06/16/06, 9:53 AM   #25
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Originally Posted by Bubba
Wodin, have you ever, under any circumstances, pulled aggro from a Rupture tick on a teleport? We're working on emps atm, and the rogues (myself included) were having an argument with one of the locks about whether or not a Rupture tick can have any effect versus proximity aggro. Our locks/warriors get proximity aggro in the same way you guys do, and as of yet, I have never ever had any aggro issues with Rupture. Yet somehow he's convinced that a rupture tick going off after a teleport can pull aggro. Just wanted to know if you'd ever come across anything like that.
Rupture does not do enough damage on the port for the Emp to pull off. The few times an Emp has switched is when my frostbolt is mid-air, they port, and I land an amazing 2.3k crit 1 second after the port.

Offline
Reply With Quote
Old 06/16/06, 11:19 AM   #26
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Alright, cool. What you guys have mentioned is what I was basing my opinion on - that rupture is nowhere near enough damage to overtake proximity aggro. Because of the way the fight's set up, all of the rogues are constantly rupturing to get as much dmg out as possible, so it seemed totally counterintuitive to stop ruptures on the basis that they might, every million or so ticks, pull aggro.

Offline
Reply With Quote
Old 06/16/06, 12:03 PM   #27
Lagomorph
Piston Honda
 
Lagomorph's Avatar
 
Night Elf Priest
 
Elune
Originally Posted by Bubba
Originally Posted by Wodin
For Emperors, I actually use Rupture exclusively. You can keep a 5pt constantly running with the energy recharge you get from crossing the room, and it seems to work better in practice despite being less damage in theory. My current hypothesis is that it happens because all he's got is Sunder.
Wodin, have you ever, under any circumstances, pulled aggro from a Rupture tick on a teleport? We're working on emps atm, and the rogues (myself included) were having an argument with one of the locks about whether or not a Rupture tick can have any effect versus proximity aggro. Our locks/warriors get proximity aggro in the same way you guys do, and as of yet, I have never ever had any aggro issues with Rupture. Yet somehow he's convinced that a rupture tick going off after a teleport can pull aggro. Just wanted to know if you'd ever come across anything like that.
The only thing I've seen pull hate off the prox (as a single ability) was a Curse of Doom that ticked about 2s after the port happened (just after they unstunned). Rupture's got nothing on a 4K DD. Our rogues are also all using rupture, yet to have that be a problem.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Rogue] Combat Daggers Question Mayor Class Mechanics 2 06/18/07 9:34 AM
Combat daggers and cooldown macros Necother Public Discussion 13 09/06/06 4:28 PM
Combat daggers -> getting SnD up? Kytrarewn Public Discussion 10 08/30/06 5:23 AM
Combat Swords Vs. Daggers Post 1.12 Apocalypse Public Discussion 4 07/15/06 10:20 PM
Combat Sword vs. Combat Daggers Kobal Public Discussion 18 05/26/06 1:02 PM