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Originally Posted by Moridin
Could change it from 3s cast to weapon speed, meaning any speed bow would be able to not lose auto-shot time basically. Would of course have to remove the normalization of AP too for Aimed Shot.
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From looking at the math, the problem isnt just the cast time, but the cooldown.
The 6second cooldown means that the most efficient weapons have shot speeds that are factors of 6; so 3,2,1.5 or 1. The slower weapon will win on overall dps because of the multi damage, and also because the cast time of Aimed is normalized the 3.4 weapon wins out because the cast time exactly bridges time between autoshots.
Removing the normalization on the cast time only half solves the problem, because weapons exactly fitting into the 6s cooldown will still winout (and again the unnormalized attacks favour the slower weapons).
The complete solution would require:
Non-Normalization of the cast time and damage on Aimed.
Normalization of the damage on Multi.
Non-Normalization of the cooldown.
Because that completely removes the requirement of the weapon speed to fit into a cooldown or cast cycle. But that would require a completley new mechanic, where by you set the cooldown of aimed to something like: Weaponspeed*2+.2
More interestingly this would actually give real variation on weapons. The faster weapons would give higher dps becase you could cast more Aimed Shots in a given time period (because of the flat damage bonus on the skill) while eating up mana much faster. Slower weapons would give greater burst damage (better for pvp), and use less mana. Infact if Multi were normalized, but aimed non-normalized cast,cooldown, and damage, then Faster weapons would favour aimed cycles and slower weapons multishot cycles. Giving a vairiation in playstyle depending on your preference of weapon types and speeds.
Assuming that is a good thing, perhaps it is a little too much to ask for ?