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Originally Posted by Apocalypse
I have played 20/31 with swords but I am not sure that is the best PvE sword spec.
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It is. Trust us. It's been discussed on here and elsewhere many times.
I toyed around with a hemo spec when I wasn't on to during the times my guild raids, and was just doing BG's. Overall, it's better for PVP. But, it's mainly just a different playstyle. It's THE stunlock build, as you've got a cheaper cheap shot, and can almost always build up to a 5pt kidney shot before cheap shot wears off. Plus, the stealth talents make it easier to get off cheap shots before being detected. However, stunlocking one person only helps you kill cloth wearers BETTER, something you should be able to do anyway. The classes we're not good against, you can beat 1v1 more often with it, but it takes longer to do so and generally they have reinforcements coming. The main advantage of a Hemo build is better crowd control (CC) abilities. Blind is ready more often, can do improved saps etc.. This takes a lot of situational awareness and reflexes to do well though.
With a combat swords build, you have slightly less CC ability, but you can do more damage to a target. Killing someone is the ultimate CC anyway. As long as your good with your footwork and can stay on top of them to maximize your melee damage, you'll take people down quicker.
20/31 is the best PvE sword build, but you might not understand why considering your initial post. Your generally just attempting to keep slice n dice up at all times. As you get better at gauging when it's going to run out relative to the mob's death, you'll start doing even more dps. example: two mobs are pulled, you do a SS then 1 pt SnD immediately. You build up to 3 pts just before it dies, but you know the other mob is probably going to die in less then 20 seconds, so instead of doing another SnD and 'wasting' 10 seconds or more of the SnD time, you Evisc, and then do another 1pt SnD on the 2nd mob.
If you pulled more mobs, or both mobs have a lot of HP. You may find your at 3pts when your first SnD wears off and the first mob isn't dead. Hit it again to keep SnD up and go to town on the next one. 40-60% of your damage is gonna come from white damage, so having SnD up is basically a 16-20% increase in damage. Wasting too much SnD buff time is wasted energy.
Blade Flurry in the right spots combined with adrenaline rush will really up your DPS too.
I put 3 points into Vile poisons instead of improved Eviscerate, as I rarely ever use Evisc in BWL/AQ now, and a large portion of the mobs are susceptible to poisons. Would rather our BWL clearing go faster then I do .5% more damage on the few boss mobs that are immune. But, for your guild's current progression, I'd suggest the opposite, as most of MC is immune to poisons. But, if you ARE pvping occasionally, I'd go 17/34 for either improved kick, improved evasion and/or points in improved sprint. That's not a bad compromise between pve and pvp, your only losing improved eviscerate, which you shouldn't be using too often except on prolonged melee boss fights that are immune to rupture (garr/ragnaros).