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05/23/06, 1:58 AM
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#101
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Hero of the Horde
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WARRIOR
On the other hand, maybe the first staff should go to a class that can actually equip it.
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05/23/06, 7:32 AM
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#102
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Does not play well with others
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Originally Posted by Xizorz
HOT loot.
Insatiable Blade
1.60 speed sword
70-131 damage
62.8dps
1% hit
1% crit
28 attack power
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Where were you when off hand sword procs, procced main hand swings. And where is your fucking sword skill.
edit: but it's still a nice sword.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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05/23/06, 9:30 AM
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#103
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Don Flamenco
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I was there!
Cant really tell how we killed him, but the fight is very fun to learn.
And he dropped a 60k Unbalancing strike on me.
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05/23/06, 9:39 AM
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#104
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Praetorian
It doesn't affect your whole raid's ability, as such. It just has a lot of stats.]
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Ehm, aura ?
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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05/23/06, 9:53 AM
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#105
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Piston Honda
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Originally Posted by Praetorian
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Originally Posted by Tigole
Couple of notes:
--We're looking into setting up a server of copied characters seperate from the premades. This would make getting organized raids going much easier. No promises... we're investigating right now.
--We'll be patching the PTR soon. We'll try to put a durability repair NPC in the dungeon (for free) to facilitate testing.
--We're aware of the ghost portals and fixing those for the next PTR push
--We're aware of the instant arcane explosion assertion and we're fixing those for the next PTR push
--We're putting the dungeon on a 1 day reset for a few days to help expedite testing of the front bosses/areas. We're planning on adding time to the reset in a few days/weeks once we have gotten enough testing on the front content (it will be hard to make too much progress with the dungeon constantly resetting).
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So yes.
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Damn, nice, I'd give, like, money and stuff to be able to... wait... I am giving them money. Bastards. (yeah yeah, more bitter eu non-testers, you'll probably hear that a lot until something changes, unfortunately). But hopefully this should mean most stuff will be working well by the time we get to see them. *hops up and down like a jackrabbit on speed* ooh, I cant wait, I cant wait!
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My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!
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05/23/06, 9:58 AM
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#106
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I prefer the term treasure hunting
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Originally Posted by Moos3d
One hand healing axe, where are you?!?!
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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05/23/06, 11:03 AM
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#107
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Drauk
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Originally Posted by Praetorian
It doesn't affect your whole raid's ability, as such. It just has a lot of stats.]
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Ehm, aura ?
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The aura affects your raid equally no matter who has it.
It isn't like TF, where having your MT equipped with one is a categorically better use of it than anyone else being equipped with one.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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05/23/06, 11:07 AM
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#108
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King Hippo
Orc Warlock
Mazrigos (EU)
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Originally Posted by Kalman
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Originally Posted by Drauk
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Originally Posted by Praetorian
It doesn't affect your whole raid's ability, as such. It just has a lot of stats.]
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Ehm, aura ?
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The aura affects your raid equally no matter who has it.
It isn't like TF, where having your MT equipped with one is a categorically better use of it than anyone else being equipped with one.
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Yea but it does have a different Aura depending on which class is wielding it. So aside from giving all 40 splinters to someone who won't leave the game next month, it should also be a class that you can agree on will give the best aura to your raid (is it even raid? not like, group only? I know it's a legendary but a raid aura seems very... strong?).
Do you need more healing, or do you want more +spelldamage, or even extra spellcrit?
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05/23/06, 11:12 AM
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#109
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Mike Tyson
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Originally Posted by Brilliance
I was there!
Cant really tell how we killed him, but the fight is very fun to learn.
And he dropped a 60k Unbalancing strike on me.
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Ha, yeah, saw you in the screenshot. Was that your real character or a premade? I'm looking forward to actually getting onto the PTRs to check out Naxx.
---
Regarding Atiash: I made the Sulfuras analogy because all it does is add a bit of damage or healing or mana regen to a handful of raid members. It's a better weapon than the nonlegendaries, but it doesn't transform your raid as a whole beyond what a handful of normal upgrades would do. Thunderfury on the other hand means much more aggro in the hands of your MT, which is invaluable, not to mention (before various stacking nerfs especially) reducing all melee damage your MT takes by 20%. That's tremendous.
As for Atiash, I think it's probably most wasted on a priest, but maybe that's just because of how we set up our groups. I never stack healers, and +healing is a bonus that pretty much calls for stacking healers in a single group. A druid with +mana/5 aura could fit in well in all sorts of groups.
In terms of the stats, it probably is best in the hands of a DPS class. Healers will grumble over this, but, two points:
1) More damage is generally better than more healing. Consumables and more efficient healing assignments can make up for the latter; nothing can make up for the former -- when you need to burn down an add before the next one spawns, damage is the name of the game and there's no substitute.
2) To make Atiash you have to kill Kel'Thuzad. Kel'Thuzad drops a fucking +280 healing one-hander. From a pure stats perspective, a druid or priest is actually roughly just as well-off wielding a 1h+offhand combo that will have roughly +400 healing, plus some nice mana/5 and stats. Is Atiash better, especially counting the auras? Sure. But it's not sufficiently better to be a huge deal. The offensive version, however, is pretty unparalleled even in light of what we've seen of the Naxx drops at E3 and elsewhere.
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05/23/06, 11:13 AM
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#110
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Originally Posted by XI-
Where were you when off hand sword procs, procced main hand swings. And where is your fucking sword skill.
edit: but it's still a nice sword.
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Pretty certain the off-hand still will proc sword spec and cause the main hand to swing.
No sword skill, but interestingly I threw this into the super sekret swords version of the spreadsheet, and it outperforms Maladath in the off-hand by 12 DPS, if you assume you had the premade rogue's gear, and switched the off-hand CTS with this new sword. For rough equivalency, we know that +5 skill is the DPS boost of ~6% hit, so +4 skill from Maladath is approximately the DPS boost of under ~5% hit. The 1% hit, 1% crit, 28 AP, 6 more DPS, and extra poison/sword spec procs cause the blade to overtake Maladath pretty nicely.
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05/23/06, 11:44 AM
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#111
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Don Flamenco
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Originally Posted by Praetorian
Ha, yeah, saw you in the screenshot. Was that your real character or a premade? I'm looking forward to actually getting onto the PTRs to check out Naxx.
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I got lucky and got my live mage onto PTR. I transfered last saturday at like 8:30 am est.
I really like Nax. Dunno if this sounds weird or not, but I get an amazing vibe from that place. And the fact that people like Furor (or what we guessed was Furor) and other GM's were watching us made it seem like they really do care about this instance.
Hell, they even spawned Talent retrainers and class trainers before the attempt that we killed them (some mage talents are broken, who would of guessed) and reset all our 30 min cooldowns before the attempt were we killed them.
The trash after the boss we killed is pretty cool, and the next boss... Rapes. Its a very intersting encounter, although I only stayed for one attempt (I had work in like 6 hours, felt I should get some sleep :p)
I will post a few SS that I got later, when I get home from work.
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05/23/06, 12:05 PM
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#112
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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how in the world did you get 40 people logged on at anything resembling prime time? i tried to log in at 9 am sunday morning and there was a 3800 person queue.
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05/23/06, 12:14 PM
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#113
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Soda Popinski
Undead Death Knight
Mal'Ganis
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Obviously the correct thing to do is to give Atiash to a 14/32/5 LotP druid and stick them in a 3 hunter+1 shaman group with GoA, SoE, and Manatide.
This should provide fantastic sustained hunter DPS for the entire time it takes the druid to pull aggro with 1.3K Shred crits, and after those 15 seconds are up, everyone can feel bad for the druid who has to repair 100% of a Legendary staff's durability every raid.
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05/23/06, 12:38 PM
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#114
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Back in teh house
Farrstrider
Tauren Druid
No WoW Account (EU)
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
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05/23/06, 12:52 PM
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#115
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Don Flamenco
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Originally Posted by Praetorian
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Originally Posted by Xizorz
Frankly though; the staff fragments being bop seems like a bad idea. You have to decide who's getting the staff long before you see either Kelthuzad's or presumably C'thun's drop; and theres the risk of that person quitting/leaving guild/etc.
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Seems fine to me. That risk only exists if you choose the wrong person. At least we got to see datamined stats of the staff beforehand -- otherwise it'd be a real bitch having to just guess.
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If every boss drops a splinter every kill (obviously we have no idea, just that Risen/Immo got one) it really won't be difficult to give splinters out at all, there will be more than enough to go around before Kel'thuzad dies, assuming every boss drops one.
Either way the druid aura seems really good, since it affects the most classes.
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05/23/06, 12:57 PM
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#116
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Bald Bull
Human Death Knight
Kilrogg
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Originally Posted by Farstrider
http://img152.imageshack.us/img152/1157/thefourhorsemen4er.jpg
from EU forums, 4 horsemen boss.
discuss etc
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Sick. I'm assuming you guys have heard the Ashbringer audio clips? Can't wait for Naxx personally.
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05/23/06, 1:04 PM
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#117
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Bald Bull
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I can't really see giving the staff to a priest. I'd certainly like to have it, but in order to take advantage of it I'd have to always be in a group of me and four druids (priests would waste PoH, paladins would waste auras). Even then, the aura is somewhat unimpressive.
With the druid one, just toss them in a group of all casters and the aura is doing something useful. It's not the best stat for mages/warlocks, but mana regen is certainly useful for them. However, because of the mace off Kel'Thuzad, it'd probably better to put it in the hands of a mage or warlock, who also have auras that are easy to take advantage of. A group of three mages and two warlocks (with the staff on a warlock) will do a disgusting amount of damage. If Innervate turns out to make moonkin viable, then even more fun.
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05/23/06, 1:37 PM
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#118
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Bald Bull
Undead Mage
Bloodhoof (EU)
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TBH, with the level of gear we will have when we actually get the staff, the difference between the mage aura and the warlock aura shrinks massively. We've got 1200 base frostbolts now easily, we can expect 1300 easily. That makes the mage aura equivalent to +26 damage, compared to +33 for the warlocks - and the mage one has additonal benefits. (Improved Shadowbolt, Chainheal / Ancestral Fortitude shennanigans for shaman & priests, Master of Elements etc.).
Not discounting the warlock aura, just saying the mage one is a lot more close cut that you would estimate.
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05/23/06, 1:40 PM
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#119
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Piston Honda
Orc Warlock
Jaedenar (EU)
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05/23/06, 1:45 PM
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#120
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Von Kaiser
Tauren Druid
Shattered Hand
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Originally Posted by Graham
Obviously the correct thing to do is to give Atiash to a 14/32/5 LotP druid and stick them in a 3 hunter+1 shaman group with GoA, SoE, and Manatide.
This should provide fantastic sustained hunter DPS for the entire time it takes the druid to pull aggro with 1.3K Shred crits, and after those 15 seconds are up, everyone can feel bad for the druid who has to repair 100% of a Legendary staff's durability every raid.
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I love this idea. Of course I would, I'm a feral druid.
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\"Seriously just delete Druids, Shamans, and Paladins and make a new class called \"Support\". Give them Auras, Blessing, Innervate, MotW, Battle Rez, and a Restoration Tree.\"
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05/23/06, 1:46 PM
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#121
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Don Flamenco
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Originally Posted by Maledict
TBH, with the level of gear we will have when we actually get the staff, the difference between the mage aura and the warlock aura shrinks massively. We've got 1200 base frostbolts now easily, we can expect 1300 easily. That makes the mage aura equivalent to +26 damage, compared to +33 for the warlocks - and the mage one has additonal benefits. (Improved Shadowbolt, Chainheal / Ancestral Fortitude shennanigans for shaman & priests, Master of Elements etc.).
Not discounting the warlock aura, just saying the mage one is a lot more close cut that you would estimate.
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Yes, our aura scales with gear, and by the time a mage gets that he will most likely already have scaled past the warlock aura.
Healers have always had more options, thus items like this should go to locks/mages primarly. Same thing applied to Choker of the fire lord.
This will most likely be the single best lock/mage loot until the expansion goes live, whereas healers has other very similar options.
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Guardian of Fire PvP since 2005!
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05/23/06, 1:51 PM
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#122
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judo chop
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Originally Posted by Brilliance
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Originally Posted by Praetorian
Ha, yeah, saw you in the screenshot. Was that your real character or a premade? I'm looking forward to actually getting onto the PTRs to check out Naxx.
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Hell, they even spawned Talent retrainers and class trainers before the attempt that we killed them (some mage talents are broken, who would of guessed) and reset all our 30 min cooldowns before the attempt were we killed them.
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Which talents, and in what way are they broken, out of curiosity?
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05/23/06, 1:53 PM
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#123
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Glass Joe
Night Elf Hunter
Silver Hand
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Originally Posted by Gogusrl
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I knew that if I prayed hard enough, Blizzard would finally itemize a melee weapon for hunters and nobody else. Now I can finally stop going on UBRS runs for my noobsaw!
And an actual DPS upgrade on a ranged weapon? Thanks for posting these links!
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05/23/06, 1:54 PM
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#124
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Don Flamenco
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Originally Posted by Thrillho
Which talents, and in what way are they broken, out of curiosity?
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A mage who was there was complaining about how Flamethrowing was not adding the extra range on his fireballs, and how the fire power 10% calculations were not being counted into all his fire spells. (He tested it during the trash, had the same fireballs as another copy mage, who was full frost)
No complaints from the frost tree though. Rocking it steady with my amazing 11/0/40 spec. Oh yea.
Edit- Clarity.
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