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05/22/06, 3:54 PM
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#151
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Piston Honda
Night Elf Druid
Hellscream
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Well, granted, my experience is limited to only two servers. On Hellscream, 90% of the rank 14s were complete jokes at PvP. They were barely even efficient at farming honor. On Dalvengyr, I'd say it's closer to 70 or 80% of the rank 14s that are mediocre. I don't mean that they're horrible and lose every fight, but they're not good players.
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05/22/06, 4:13 PM
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#152
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Don Flamenco
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Originally Posted by Praetorian
I wouldn't go that far. Most of the rank 13-14 players I know are genuinely good at PvP. There are a handful of idiots who are the laughing stock of the server who grinding their way to high rank despite that, but they're a minority. Also the simple act of playing WSG/AB and ganking people between games, for hundreds of hours, makes even moderate PvPers pretty dangerous by the time they're done.
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On Hellscream, both the alliance & horde have pretty much devolved to organized HWL/GM groups in which everyone has agreed upon thier point totals for the week. As such, the only determination for you getting the R14 is your place on the list, and obviously the time commitment to still make the points you need.
While I totally agree that just by the fact of PvP'ing that much you're going to be better than most people, we've had plenty of people that got to R14 by just pseduo-afk/defending their assigned node.
Let's not forget the whole acct-sharing issue too; Many R14's end up having their brother, cousin, 7yr old, or Honor Farmers Inc end up playing thier character for them as well. While this might fly with some guilds for a short while, I'm pretty sure most guilds wouldn't put up with a member being constantly bot'd. Hell, in fact, I'm fairly certain I could write a bot-script that autojoined queues, then just ran in circles; if I kept that running on a laptop all day while I was at work so that I could answer tells from a GM to prevent the acct from being banned, I'd eventually make R14. Pretty sure that same method won't get you through BWL, much less AQ40 & Naxx.
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05/22/06, 4:45 PM
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#153
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Von Kaiser
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I agree that the new rank 12/13 gear should have some prereq to upgrade it, as for warriors, it's so close to conqueror's, which is the best gear in the game right now, that getting r12/13 or conq is 6 of 1, 1/2 dozen of another. Hopefully naxx will have even better gear in the same vein as conqueror's to compensate, i'm hopeful after seeing the gloves and neck off kelthuzad.
Anyway, from the hints i've seen blizz dropping, here's my theory of what they're going to do for the xpac for pvp.
They've talked about having multiple factions in the xpac for various cities, and that having rep with that faction changes what npc's will talk to you and what vendors you can talk to and so forth... so my theory is this: What if these factions make it so that you no longer function as alliance to other alliance? Or horde to other horde? What if having rep with a certain faction makes you friendly to ANYONE else who is also friendly with them? Horde or alliance... Also, having friendly rep with one faction means you're automatically unfriendly or hated with another, similar to bloodsail/booty bay rep now.
This would introduce a whole new dynamic to pvp. People could make alliances with whoever they chose, and pick and choose who they were going to be friendly or hated with. The thing gurg mentioned about the aq farming event where he couldn't do anything to someone on his faction who was acting like a douche would go away... someone pisses you off, you can just get another faction's rep and go and kill that person who pissed you off before. With enough different and opposing factions, this could get very interesting, especially when you throw in the objectives that they've hinted at. This would be akin to setting up warring tribes or fiefs (guilds) with members composed of anyone and everyone. Nonstop conflict and action and back and forth... would be so awesome :)
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Formerly of Immortality on Skullcrusher
Formerly of Lost Anarchy on Ner'Zhul
Currently inactive, but might try out WOTLK, but then again...
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05/22/06, 5:36 PM
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#154
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Does Not Play Well With Others.
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Originally Posted by OzX
We face off against C'thun killing guilds, multiple thunderfuried rogues and mages capable of 1-shotting half our squad. We still win, quickly and efficiently. We're looking at 7-8 minute games against those odds and 15 minutes at worst. We're just plain better, more organized with superior planning and leadership.
However, there are groups we straight up /afk against. I don't like it but it's necessary.
We have to deal with people who, knowing they don't stand a chance at winning against us will do anything in their power to prolong our games. They stop trying to win and seek only to kill our efficiency by extending our games to 20 or 30+ minutes.
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Both statements cannot be true. Either you can steamroll the best geared people in 8 minutes, which is basically straight running back and forth with no slowdown, steamrolling their carrier in the middle, or you can't. Teams that can supposedly steamroll C'thun killing guilds in 8 minutes, cannot be beaten or cockblocked. It can't happen. I played WSG all weekend, and I don't think I lost one game. You want to know what happened when people tried to turtle up on us? 2 DS rogues, 1 rounded their priest, and then 2 AP trinket mages blew the face off their carrier. Thanks for the cap.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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05/22/06, 5:39 PM
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#155
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Does Not Play Well With Others.
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Originally Posted by jholland
FWIW, those of you who think your "Oh so terrible 2-3 hour raiding a day" schedule is terrible, think doing that every day, for 12 hours, and nothing more. Yes, you've probably put more time and overall more skill into raiding, but seriously. Nothing currently in the game is more mind numbingly long then the grind to HW/GM. Now, I don't feel that these people who did spend that time doing so shouldn't get upgrades. Because they do. They've done their work to get to the rank and get the gear, and they deserve to be rewarded. What I DONT agree with, is how the rewards are COMPLETELY time based.
Think about it.
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They deserved to get their gear ONCE. Which they did. The complaint is about the free upgrade of items in ilvl's to the latest tier of raid content.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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05/22/06, 6:43 PM
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#156
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Bald Bull
Beepz
Human Warrior
No WoW Account
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The way I see it, and if it's been said before, then I'm reiterating it for emphasis:
The people who grinded to GM/HWL months ago did so against at the most, MC and some BWL geared players.
They recieved rewards on par to the difficulty of opponents.
People who grind to GM/HWL now face up against AQ and beyond geared opponents. As such they should recieve rewards on par to the difficulty of those opponents.
Also, what do most R14's do when they finish the grind? they either quit, or do PvE. Now back months ago, the gear they got from PvP could function through MC and BWL (albeit as dps, not tanking/healing).
When the R14's finish their grind post 1.11, the guilds they join are not going to want to run back to old instances to gear up pvp'ers. I know that from experience when we get PvP'ers that join our guild looking for handouts. So the new gear from the grind will ensure that they can still compete against PvE geared players for slots in raids.
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Originally Posted by Kalman
Get you some purple drank and slow yo roll.
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05/22/06, 6:49 PM
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#157
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King Hippo
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Originally Posted by Twid
The way I see it, and if it's been said before, then I'm reiterating it for emphasis:
The people who grinded to GM/HWL months ago did so against at the most, MC and some BWL geared players.
They recieved rewards on par to the difficulty of opponents.
People who grind to GM/HWL now face up against AQ and beyond geared opponents. As such they should recieve rewards on par to the difficulty of those opponents.
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No, people who grind to GM/HWL now either:
a) Are part of a dedicated CP farming team, in which case gear really could matter less (coordination>cc+heals>gear).
b) AFK out to farm lesser geared opponents.
People who genuinely try to grind to rank 14 against organized AQ opponents will never make it past rank 11.
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05/22/06, 7:06 PM
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#158
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Von Kaiser
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What if the new PvP sets were upgraded in similar ways to how the tier 0.5 sets were upgraded? Pay a sum of gold, hand in your old item and do some quest. Could even see some farming requirements like turn in stacks of Free Action Pots or some other PvP related consumable. Or could be a turn in of a set number of honor marks. Hard? Not really, but at least time consuming to an extent.
Could spread out the gear quests over the three current battlegrounds. Gloves/Boots from Warsong. Legs/Shoulders from Arathi. Chest/Helm from Alterac.
Could even make it world PvP related. Not necessarily, kill Thrall for your chest piece, but could easily be another NPC target that would required an organized group behind enemy lines.
Could even add something simple like bring the head of a rank 14 and three heads of rank 13s along with the head of the battlemaster in Thunder Bluff.
Or toss in a new contested NPC in Alterac that drops a requirement.
Not necessarily on par with clearing BWL for full tier 2, but at least something more time consuming and intuitive than just retroactive upgrades.
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05/23/06, 12:49 AM
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#159
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Von Kaiser
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Originally Posted by XI-
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Originally Posted by OzX
We face off against C'thun killing guilds, multiple thunderfuried rogues and mages capable of 1-shotting half our squad. We still win, quickly and efficiently. We're looking at 7-8 minute games against those odds and 15 minutes at worst. We're just plain better, more organized with superior planning and leadership.
However, there are groups we straight up /afk against. I don't like it but it's necessary.
We have to deal with people who, knowing they don't stand a chance at winning against us will do anything in their power to prolong our games. They stop trying to win and seek only to kill our efficiency by extending our games to 20 or 30+ minutes.
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Both statements cannot be true. Either you can steamroll the best geared people in 8 minutes, which is basically straight running back and forth with no slowdown, steamrolling their carrier in the middle, or you can't. Teams that can supposedly steamroll C'thun killing guilds in 8 minutes, cannot be beaten or cockblocked. It can't happen. I played WSG all weekend, and I don't think I lost one game. You want to know what happened when people tried to turtle up on us? 2 DS rogues, 1 rounded their priest, and then 2 AP trinket mages blew the face off their carrier. Thanks for the cap.
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There is no mutual exclusivity or "supposedly" in what I said. I've spoken pure truth without exaggeration. WoW BGs can be a bit deeper than most people realize and it doesn't boil down to such simple comparisons.
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05/23/06, 1:31 AM
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#160
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Von Kaiser
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Originally Posted by Praetorian
I wouldn't go that far. Most of the rank 13-14 players I know are genuinely good at PvP. There are a handful of idiots who are the laughing stock of the server who grinding their way to high rank despite that, but they're a minority. Also the simple act of playing WSG/AB and ganking people between games, for hundreds of hours, makes even moderate PvPers pretty dangerous by the time they're done.
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Exactly.
In my experience, most R14 detractors are born from a combination of jealousy, selective observation and ignorance.
Most often, the accusations of such-and-so being a horrible player come from the truly clueless who equate duels, death in a forced 1v1 in some corner of a BG or a death via some easily countered tactic as sign of incompetence.
In reality, duels are completely meaningless, someone who wants to 1v1 in a BG is just a tethered pet to the enemy/wasted spot to his team and the "nub" who allowed himself to be chain feared to death or spammed mindflay in the face of a melee onslaught just played his detractor for a fool...
He's going to rez across the field with full/health mana in less time than it would have to taken to run there and now he'll blow his cool downs at a time when it actually matters. Meanwhile, his detractor is miles away, crippled and oblivious to the forthcoming loss.
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05/23/06, 2:10 AM
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#161
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Glass Joe
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It would be pretty simple for blizzard to fix this Pvp problem... simply remove De-ranking/Rank Decay.... if you don't get enough CP to Move up in rank you would just stay the same instead of going down....requiring the same amount of CP earned to Get R14 from a straight grind now.... It would also allow people to take breaks and allow adding New ranks with new gear, since people who earned R14 would still have it and would be able to rank up to the new lvl of gear.
http://forums.worldofwarcraft.com/th...hreadID=514666
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05/23/06, 3:52 AM
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#162
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King Hippo
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Originally Posted by Ariex
It would be pretty simple for blizzard to fix this Pvp problem... simply remove De-ranking/Rank Decay.... if you don't get enough CP to Move up in rank you would just stay the same instead of going down....requiring the same amount of CP earned to Get R14 from a straight grind now.... It would also allow people to take breaks and allow adding New ranks with new gear, since people who earned R14 would still have it and would be able to rank up to the new lvl of gear.
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Given that CP has no fixed value except in relation to the advancement of others in your faction, this would basically be like honor mcnuggets... with mudflation. Brilliance.
By the way, cross-linking your thread in the wow boards will get you physically violated by the owners of this place.
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05/23/06, 5:53 AM
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#163
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Gurgbul Fanboy
Human Warlock
Magtheridon (EU)
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well, at least they are not increasing the item levels of existing hgh warlord and grand marshall weapons. I am very happy they finally decided to add one handed and off handed casetr options, as well as a two handed hammer for paladins/shamans/druids that can be used in Pve (to an extent). I'm just miffed blizzard lets them upgrade their old armour but not give them access to the new weapons.
New WSG legs are also a very nice addition. But the reason the pvp items are going to see godly compared to tier 2 (not looking at ilevels) is because they do not recquire points spent in resistance. Tier 3 completely slaughters the PvP sets still, and as long as the PvP honour system remains broken alloowing one off free upgrades of armour seems fine to me. I mean if i was rank 14 in October 2005 and hadn't pvp'd since, but had been in a raiding guild for discussion's sake, i'd be thrilled about the free changes as it also helps my guild to progress as i'm one less person they need to gear up to increase raid dps. Therefore theoretically faster progress.
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05/23/06, 7:30 AM
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#164
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Does Not Play Well With Others.
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Originally Posted by OzX

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Originally Posted by XI-
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Originally Posted by OzX
We face off against C'thun killing guilds, multiple thunderfuried rogues and mages capable of 1-shotting half our squad. We still win, quickly and efficiently. We're looking at 7-8 minute games against those odds and 15 minutes at worst. We're just plain better, more organized with superior planning and leadership.
However, there are groups we straight up /afk against. I don't like it but it's necessary.
We have to deal with people who, knowing they don't stand a chance at winning against us will do anything in their power to prolong our games. They stop trying to win and seek only to kill our efficiency by extending our games to 20 or 30+ minutes.
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Both statements cannot be true. Either you can steamroll the best geared people in 8 minutes, which is basically straight running back and forth with no slowdown, steamrolling their carrier in the middle, or you can't. Teams that can supposedly steamroll C'thun killing guilds in 8 minutes, cannot be beaten or cockblocked. It can't happen. I played WSG all weekend, and I don't think I lost one game. You want to know what happened when people tried to turtle up on us? 2 DS rogues, 1 rounded their priest, and then 2 AP trinket mages blew the face off their carrier. Thanks for the cap.
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There is no mutual exclusivity or "supposedly" in what I said. I've spoken pure truth without exaggeration. WoW BGs can be a bit deeper than most people realize and it doesn't boil down to such simple comparisons.
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No, you spoke pure bullshit. If you can run across the field 3 times (which is ~9 minutes), while taking the flag from an AQ/BWL geared tank with no effort every time, you cannot be stopped. You cannot be cockblocked. It's impossible, and you're merely fucking lying to try and make a point.
Exactly.
In my experience, most R14 detractors are born from a combination of jealousy, selective observation and ignorance.
Most often, the accusations of such-and-so being a horrible player come from the truly clueless who equate duels, death in a forced 1v1 in some corner of a BG or a death via some easily countered tactic as sign of incompetence.
In reality, duels are completely meaningless, someone who wants to 1v1 in a BG is just a tethered pet to the enemy/wasted spot to his team and the "nub" who allowed himself to be chain feared to death or spammed mindflay in the face of a melee onslaught just played his detractor for a fool...
He's going to rez across the field with full/health mana in less time than it would have to taken to run there and now he'll blow his cool downs at a time when it actually matters. Meanwhile, his detractor is miles away, crippled and oblivious to the forthcoming loss.
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Or it comes from being guilded with multiple rank 14's, and well-versed in the PvP system since the days of WSG. Watching opposing CP farm groups grind one person after another to rank 14 while they afk EVERY SINGLE GAME, because they know they have no hope of winning. Watching alliance CP farmers, who couldn't pvp their way out of a paper bag, get 14 week after week, because they queue up a lot. Overall less than 5% of the rank 14's ever on Shattered Hand, even deserved to be above rank 10.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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05/23/06, 8:05 AM
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#165
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Hardcore Lurker
Dwarf Priest
Doomhammer (EU)
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Comparing the effort spend on PvE versus PvP rewards just does not work. Assuming you can find a few hours in a row and a get into a friendly guild that will let you join in on raids during those consecutive hours you will over time get better and better gear from the raid instances. Nobody will ever get to rank 14 by PvPing for a few hours with the current system. The other problem is that PvP progress is based on how much everyone else from your side PvPs, whereas PvE you are only limited by what your raid can accomplish with the raid lockins.
How to fix it really depends on what Blizzard wants to accomplish with the PvP system. The PvE raid progress seems to be overall very good, bar a few tuning problems here and there. Small scale PvE could use some better progression, and Blizzard seems to be claiming they will solve this in the expansion.
For PvP they haven't really come out with any hints as to how they will change it, just some mentions that PvP changes are coming. Personally I think they need to remove the big item rewards from the ranking system, just have the ranks as a weekly ladder with some minor rewards. Instead move the rewards to either a reputation or token based system. The problem with reputation is that those who have time to PvP as long as the BGs are up will earn the reputation probably faster than raiders, unless you make the rep grind so long that those who PvP in smaller doses will never see the rewards before they are obsolete by two more tiers of gear. With a token system you can cap how many tokens a person can earn per week pretty easily, and hence add a raid lockin like system for progress. One way would be to have two tokens, Yin and Yang tokens. What token you earn alternates every week. During a Yin week you can hand in the Yang tokens you earned the week before and vice versa. The tokens could a lifetime of 14 days so you can't save them up, as well as having a limit of how many you can hold. You could then tune the tokens and how many needed for a new item to be close to the time it takes an average raiding guild to earn their next tier of gear.
For example if earning one new item takes about 2 weeks for a raider then you could require the PvPers two weeks of max Yin&Yang tokens for each reward. If you don't reach the limit of the tokens it will take you as many weeks as needed to hand in enough to get your item, balancing it out with more casual raiding guilds. Tuned right it would let the hardcore PvPers earn their rewards at a same rate as the raiders, but still let more casual PvPers earn good rewards at a slower rate. Tokens could be earned in a variety of ways, like the current win/loose tokens, or for outdoor objectives or even new quests inside BGs.
Then just make the rank system have more symbolic and bragging rights attached. Maybe with some minor benefits like free flights, better purchasable potions, instant teleports between major cities, etc. People will still go to amazing lengths to be listed as the top10 on their server/cluster on some ladder posted on the website.
Really I don't care too much about the free upgrade as long as it’s just this one time, although I think they could have at least put some effort into making them require a minor effort to obtain them. If this turns out to be the way the PvP system works then hell no, but my hope is they have a better plan. Ideally you will have several paths to progress your character based on your play style, large scale raiding, small group/raids, solo, PvP that all have rewards that are based on how much time, effort and skill you have over a longer term instead of how much time you can dump into it on a shorter term.
The most important aspect is that it should have some level of fun to it, and not requires you to make it a full time job to progress.
[edit: spelling]
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