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05/22/06, 12:38 PM
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#1
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Von Kaiser
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Raid Attendence
1-Do you have a set raid attendence for your guild, if so, how high is it?
2-How much impact do you think that raid attendence (playing with the same people) has on the raid?
3-Do you use a sign up for raids, to allow those that are signed up first a spot limited by class of course.
Raid/Guild Turnover
4-Do you find yourselfs loosing people over the smallest thing?
5-If someone gets all emo and gquits, do you punish them?
6-What do you find helps keep people in the guild?
I have 100 other questions to pick the brains of the best in the game, but I will not bore you all with them.
My guild is progressing nicely, but are at a wall on Nef. We just cant seem to get warriors to log on one attempt, then its priests not showing, then its hunters. We just never know what we are going to get.
I frequent this forum and respect your opinions very much. I have learned alot about the game and about leading a guild from the posters on this forum. Thank you all for sharing your knowledge.
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05/22/06, 12:50 PM
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#2
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Bald Bull
Undead Mage
Bloodhoof (EU)
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1) Varies, but with a membership or around 60 active players, we have roughly 40 to 45 turning up per raid.
2) People like playing with the same people, and we encourage that sort of atmosphere. TS is a social tool, nothing more, in our guild. Some people who take breaks have a few weeks off to regen, others take breaks from everything but raiding.
3) No signups, as no-one has equal access on the forums. RL (me) allocates places, based first on what classes are needed, and then based on attendance over the past few weeks, gear etc. (If your missing out MC runs and turning up for BWL runs, and you're badly geared, don't instantly expect an invite).
4) A few have quit, but overall the turnover is extremely small compared to other guilds at our level on our server.
5) Anyone who gquits over an issue, if they come back, apologise and agree to work within the rules of the guild generally gets another chance. If it's something big, they go through a petitioner period again. This has only happened twice though.
6) Friendly atmosphere, co-operation, *not* screaming at people for making mistakes in raids, and trying to be transparent on decision making. (You can't always be, but at least making the attempt is important). Encouraging social activities outside of raiding, and emphasising that it's not just about the win at the end that counts.
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05/22/06, 4:20 PM
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#3
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Piston Honda
Night Elf Druid
Hellscream
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I'm a relatively new Class Leader for FL, but I'm pretty well in the swing of things by now, so I'll do what I can =p
1- We ask that all our core raiding group maintains 75% attendance; we have a seperate rank for those who want to remain raiders, but can't make the 75% mark consistantly, where they're considered on a lower level for loot than the rest of the raiders.
2- I think it's huge, because even if you're swapping out maybe 5 people on an encounter like Twin Emps, if they're not experienced with the encounter it's very easy to fuck it up. It's especially obvious on something like C'thun, with the positioning and Dark Glare movements being important, and even after they've seen the fight once you can't expect them to execute it flawlessly. In BWL, I don't think it's quite as bad in most of the instance, but if you're trying to learn Nef and you have essentially a new raid makeup every night, I would think that it would hurt your progression on the encounter.
3- We expect people to make every raid. If they don't, and they post on the forums that they can't make, that's fine, no big deal. The biggest issue is when someone just no shows and doesn't mention a word to anyone - if they do this consistantly then they'll probably be seeing that Sub-75% rank soon.
Raid/Guild Turnover
4- No, because by now we've got a pretty solid core of people who are familiar with each other, and great officers and leaders. Prior to the transfer, we had some issues with a group of people who left, and we had a few people that didn't make it in the transfer, so we've had to do some hardcore recruiting on Dalv - this hasn't changed our raiding atmosphere at all, and everyone is pretty content.
5- I think it depends on what they do. If someone quits the guild for one day to go be emo in a corner and wants back in the guild the next day, I'd have no problems getting them back in. If somebody leaves the guild for a week or two and tries to app with other guilds, then it'd be a little different.
6- Liking each other keeps people in the guild. If you've got friendly members who enjoy each others company, then you're a lot less likely to have people quit over the small stuff, like someone making a mistake on something easy and causing a wipe. Obviously it would be very very hard to maintain a guild of ~50 people who love each other, but I think that maintaining a friendly atmosphere in the guild is huge.
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05/22/06, 5:30 PM
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#4
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Leap Ahead™
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Originally Posted by Mesquite
Raid Attendence
1-Do you have a set raid attendence for your guild, if so, how high is it?
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Aftermath puts a minimum attendance to bid on certain items from certain bosses. MC/BWL/Onyxia is 35% 30 day attendance, AQ40 is 50%, and C'Thun is 75%. C'Thun is so high because we toss out a lot of attendance for clearing the trash before/after emps. We had a few people have stuff "come up" when we were about to clear the trash, so this is the way we fixed that. Helping clear the pain in the ass trash allows you to bid on C'Thun stuff.
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Originally Posted by Mesquite
2-How much impact do you think that raid attendence (playing with the same people) has on the raid?
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Knowing the people you play with and their tendancies is always a good thing. I can usually tell the difference when we have 1-2 new people in the raid and send them some whispers to help them out.
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Originally Posted by Mesquite
3-Do you use a sign up for raids, to allow those that are signed up first a spot limited by class of course.
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No sign ups. Like Maledict, we have 55ish active raiders, leaving us 40-45 online for all scheduled raids.
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Originally Posted by Mesquite
Raid/Guild Turnover
4-Do you find yourselfs loosing people over the smallest thing?
5-If someone gets all emo and gquits, do you punish them?
6-What do you find helps keep people in the guild?
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I'm going to sum all these up with guild maturity. People don't get all fired up over stupid little things, and if they do I will procede to make fun of them. Having mature people makes all the difference for things like this. We've had a string of recruits get rejected for being asshats.
As for punishing people for gquitting, we do a DKP wipe. It's not advisable to gquit over some silly drama because you think you're a tough guy and people will cry for you to come back.
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Originally Posted by Mesquite
I have 100 other questions to pick the brains of the best in the game, but I will not bore you all with them.
My guild is progressing nicely, but are at a wall on Nef. We just cant seem to get warriors to log on one attempt, then its priests not showing, then its hunters. We just never know what we are going to get.
I frequent this forum and respect your opinions very much. I have learned alot about the game and about leading a guild from the posters on this forum. Thank you all for sharing your knowledge.
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Nef is a fight that just takes practice with your entire guild working together. High turn over while learning will set you back a little bit. Not sure what other advise I can give you except to find a way to motivate people to show up for Nef (DKP incentives, not doing MC until he's dead, etc).
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