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Originally Posted by deric
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Originally Posted by Kalman
Dunno. If you're on test, it'd be easy enough to... test... if we can get past the $%$^ing queue.
But I actually imagine the higher damage one would "block" the lower damage one, similar to how (I think?) priest HoTs operate with differing levels of +healing.
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Funny you'd bring that up, because (assuming the same rank) a lesser-geared priest with a 3/3 improved renew will overwrite the renew of a better geared priest with an untalented renew that ticks for more.
To add insult to injury, the latter priest will get the "a more powerful spell is already active" error if he tries to overwrite the lesser renew.
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Yeah, it's only based on the tooltip value (meaning before gear but after talents), although the distinction isn't relevant here. Presumably the reason for this is that pre-1.11, the value of a given HoT could in fact change mid-cast if, say, I swapped weapons to my regen staff; it may be possible now that the values of HoTs are set at casting time for them to change that.