05/29/06, 7:07 PM
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#19
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Piston Honda
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In my limited tanking experience, I'd have to say that Improved Shield Block is *MAGIC* in terms of how good it is.
Never been past Sartura or such yet, but for things like Broodlord, its amazing. Reduces incoming damage significantly.
I used to spec the "generic" 31/5/15, but after seeing how good both Last Stand and Improved Shield Block is, I spec for 5 Blocking, 2 Imp. Bloodrage, 3 Toughness, 1 Last Stand, 1 Imp. Shield Block, 3 Defiance. Just feels to me like the best balanced spec you could design for a warrior in the game.
If I really were to get fancy I'd take points from cruelty and put them between Defiance and Toughness, but haven't yet reached a point where they are needed.
Edit: Some fancy numbers:
Assume you have crazy absurd gear (ie: 9/9 Dreadnaught or something) with 20% Block/Dodge/Parry and so on.
15% of the time you are going to get a crushing blow while tanking a 63 (boss) mob (do lvl 64/65 mobs exist?). That accounts for 75% of the bosses attacks right there. Another 4%ish for misses, leaving ~20% regular attacks.
So you have about 20% chance of a regular hit, and 15% chance of a crushing blow (assuming you have the magic number of defense) and 20% blocked (usually more but easier to back of the envelope calculate for).
Say the mob does enough damage that 150-200 block is negligible in its attacks and call a block = regular attack for damage done.
40% regular damage, 15% crushing, 45% no damage.
So for the attacks that *do* hit, you are getting about a 25% "crit" chance on your tank. They are only 150% crits but they do hurt significantly in one big hit. What shield block does is "remove" a good number of those attacks that would have crushed had shield block not been active. Say you get 1/2 of the total of the crushing blows over a fight, adds up to about 5.5% damage reduction *of the attacks that make it through*. Thats almost 3 free points in Toughness (better even as you smooth the spikes considerably!).
Numbers I came up with for the attacks that do damage: 100% (regular attacks incl. base crush) + .5 * 25% = 112.5% damage of mobs normal damage range. Subtract approximatly 1/2 of the crushing blow with proper usage of shield block (totally made up how many you can remove using imp. shield block) gives 106.25% normal melee damage range, saving 5.88% damage taken.
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