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11/03/08, 9:33 AM
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#51
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Piston Honda
Human Warrior
Bloodscalp (EU)
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Lacking personal experience on the alliance bosses, I will only comment on one aspect of raiding thunder bluff, which might still surprise some people: TB is the only capital, where one elemental shaman can destroy most or all of an enemy raids, even if there are much more than 40 people in it. And this does not require zombie despawn bugs or holy priests resetting bosses to 100%, only a well placed Thunderstorm, and off goes every alliance player into the abyss. 
Of course this only works before they get to Cairn, but their whole route from the lifts to the boss leads on the edge of the city.
So alliance players beware, and hug those tent walls if you value your lives. 
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"Morituri Nolumus Mori!"
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11/03/08, 11:15 AM
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#52
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Piston Honda
Tauren Druid
Stormscale (EU)
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We did Magni with a 40 man raid at around 0400 on a Friday. There were roughly 20 alliance defending, and the only real hard part is them getting inside and opening up on the tank. It was not really hard to keep pvp flagged alliance out of the room, since so many in the raid can't really do anything vs Magni and mostly the alliance there were unorganized. Off-hours is definitely a must for this.
We had 7-8 hunters and roughly the same amount of tanks, and followed pretty much the same strat as posted earlier by Intermission. Unlike them we had no real problem with healer tps, and for 90% of the fight had at least 4 tanks at the top of the threat-list. Tanks used all the hit items we could find, but still would miss 9 taunts out of 10. Hunters had to be really careful, and for long periods could only shoot while MD was up. The achievement in this fight is more about circumventing mechanics than it being a hard fight, since the fight itself is rather simple. If he stays the same (tauntable) it will be incredibly easy to kill him at 80.
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Can you jam with the console cowboys in cyberspace?
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11/03/08, 2:08 PM
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#53
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Piston Honda
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With the low HP (being around what a lvl 70 raid boss is), it could be that they are wanting to make this achievement available for 10 man raids. Kind of lame lore wise but it would fit the move to everything having a 10 and 25 man option. This would make dealing with the alliance harder but going at very off peak times could net you a kill with that many people.
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11/03/08, 3:44 PM
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#54
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Great Tiger
Blood Elf Paladin
Mal'Ganis
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Comparing Magni to KJ is pretty idiotic. He is not hard, it's just awkward due to his level and resist rates. You simply need to bring enough tanks to spam taunt such that one of them always the full amount of threat.
If it weren't for the alliance interference, he would have been killed many more times. We got him to 20% on our only attempt, and only wiped because the alliance got semi-coordinated and killed us with guards.
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11/03/08, 8:10 PM
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#55
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Don Flamenco
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Originally Posted by Jalhar
I doubt he is considerably harder than Cairne, they share the same annoying ability (aggro wipe), with some specificities (cleave, aoe, mortal strike, avatar...) They are probably more or less on the same level.
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This is wrong because Cairne's KB is single-target, not aoe, thus you can melee him and tank switches are way easier. Additionally; he doesn't avatar, he doesn't LoH (Magni does), and he doesn't reside in a populated city (On Magtheridon there is an average ceiling of 20 people in TB at any one time, 50-100% of whom are below level 70). These are clear and substantial differences between the two bosses, and while Cairne might be the hardest horde boss, I think it's obvious that Magni, due to the circumstances, is far harder.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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11/03/08, 8:26 PM
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#56
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Angeron
This is wrong because Cairne's KB is single-target, not aoe, thus you can melee him and tank switches are way easier. Additionally; he doesn't avatar, he doesn't LoH (Magni does), and he doesn't reside in a populated city (On Magtheridon there is an average ceiling of 20 people in TB at any one time, 50-100% of whom are below level 70). These are clear and substantial differences between the two bosses, and while Cairne might be the hardest horde boss, I think it's obvious that Magni, due to the circumstances, is far harder.
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Cairne Bloodhoof - NPC - World of Warcraft vs King Magni Bronzebeard - NPC - World of Warcraft, it seems pretty similar to me...War stomp/thunderclap for knockback, cleave and MS for avatar, with charge as a bonus. I think you underestimate the difficulty of Cairne, who drops aggro on all tanks around him despite what you may think. The only real big difference is the fact that IF is the most populated and the hardest to access alliance city, which is for sure a big problem unless you attempt him at (very) late hours.
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11/04/08, 7:05 AM
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#57
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Don Flamenco
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Raided these tonight on our server of Firetree-US. Was a fun time, certainly doable and a VERY fun challenge for people who were a bit distraught over the 3.0 nerfs. I think almost everyone in the raid tonight could attest to this being some of the most fun we've had in WoW all along.
- We hit Tyrande first, summoned inside the Temple. She is really, really easy to pull off. Just had two squads on the left and right to take out guards and Alliance. Starfall is VERY easy to get through, just need your healers to be on the ball and for people to move instantly. Hunters are absolutely, the best DPS. We had 6 Hunters, 11 healers, and 5 tanks. 7 Rogues and then a mix of other DPS.
- Varian Wrynn is a very fun fight. We got the Battlemaster, and you'll have to be ready to pick this one up. Caused a little trouble for us because we weren't ready to have him come along. The Battlemaster will take up some of your time, and then you go for Varian. Varian hits hard enough that once the Alliance start flooding in, things can get dicey. Heroic Leap wasn't too much of a problem, Whirlwind is on a 10 second cooldown. Have your melee move in and out, when possible. Again, Hunters shine.
- Velen was a joke. Hunter tanked it and it was just easy. Got the Battlemaster too, due to fears, but overall, just a very, very simple fight.
- Magni was the real kicker, and by this time (Even though it was like 3:20 AM) the Alliance was more than ready to stop us. Finished summoning in a house, even though they kept flooding in and fought our way to the room. Due to the mass amounts of Alliance and the massive amounts of Guards that spawn, we weren't able to keep control and ended up slowly dying off. Couldn't get him tonight, and it did get pretty late, but overall, this one seems like it'll be a pain. Though it might be easier when we have the element of surprise on our side and can establish a little control. Biggest problem right now are taunt resist, but my question is, is the AoE Knockback on a cooldown? If so, what is that cooldown?
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11/04/08, 10:51 PM
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#58
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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Killed Magni with 60 people, shortly before the weekly maintenance shutdown. We used the tanking method as described above, brought 6 ~SW geared tanks and ~14 healers, three legendary hunters on the boss whilst the rest of the raid took care of the Alliance players. Never had any aggro trouble, never had more than a few dead at the same time, and those were taken care of by OOC rezzing melee and elemental shamans. Fight length was approximately 15-20 min. Magni actually never LoHd himself, so I am not sure whether he still does it at all.
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11/05/08, 7:06 AM
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#59
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Von Kaiser
Undead Warlock
Shadowsong (EU)
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Guardian Spirit - Spell - World of Warcraft and [Glyph of Dispel Magic] pretty much destroyed our hope of getting these bosses down, and the prospect of attempting it at 6AM hasn't appealed to many. I think these also explain the "LoH" type behaviour others have pointed out in this post. The most rediculous of all is that the first spell can be cast whilst not PvP-flagged, so for PvE servers there's no way to avoid it being placed, and healing the NPC for 25% HP (~1.3mil?) assuming 50% heal debuff.
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11/05/08, 7:36 AM
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#60
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Piston Honda
Tauren Druid
Stormscale (EU)
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How does it being PvE or PvP server make any difference inside a major city?
We didn't see any LoH type behavior, but he did evade when one person got aggro while standing on the ledge that goes around the room. So watch out for that.
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Can you jam with the console cowboys in cyberspace?
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11/05/08, 9:15 AM
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#61
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Von Kaiser
Undead Warlock
Shadowsong (EU)
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How does it being PvE or PvP server make any difference inside a major city?
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If you're Horde and there's an unflagged Ally Priest, you can't attack them on a PvE server. That Ally Priest can wait until the right moment to cast Guardian Spirit on the NPC without the Horde being able to stop him, as he only gets flagged once the spell has gone off. That's the problem.
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11/05/08, 9:32 AM
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#62
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Von Kaiser
Gnome Death Knight
Blackrock
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Originally Posted by Kabale
If you're Horde and there's an unflagged Ally Priest, you can't attack them on a PvE server. That Ally Priest can wait until the right moment to cast Guardian Spirit on the NPC without the Horde being able to stop him, as he only gets flagged once the spell has gone off. That's the problem.
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Same for PVP servers.
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11/05/08, 9:46 AM
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#63
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Sponsored by Gillette
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Originally Posted by Kabale
Guardian Spirit - Spell - World of Warcraft and [Glyph of Dispel Magic] pretty much destroyed our hope of getting these bosses down, and the prospect of attempting it at 6AM hasn't appealed to many. I think these also explain the "LoH" type behaviour others have pointed out in this post. The most rediculous of all is that the first spell can be cast whilst not PvP-flagged, so for PvE servers there's no way to avoid it being placed, and healing the NPC for 25% HP (~1.3mil?) assuming 50% heal debuff.
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We just stopped DPS at 1% and waited for the buff to wear off.
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11/05/08, 11:01 PM
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#64
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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To clarify, even on PVP servers players are not auto-flagged for PVP in their home city and the two L. 1-10 and L. 10-20 racial areas. They are however auto-flagged in any contested region, which is pretty much everything else.
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11/06/08, 4:15 AM
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#65
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Glass Joe
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Guardian Spirit doesn't work on city leaders. I used on the Silvermoon boss when the alliance attempted it a week or so ago and it only healed him for 15k*7 ticks. It barely even slowed them down.
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11/06/08, 7:01 AM
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#66
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Von Kaiser
Undead Warlock
Shadowsong (EU)
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To clarify, even on PVP servers players are not auto-flagged for PVP in their home city and the two L. 1-10 and L. 10-20 racial areas. They are however auto-flagged in any contested region, which is pretty much everything else.
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Thanks for clarifying, I didn't realise this.
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Guardian Spirit doesn't work on city leaders. I used on the Silvermoon boss when the alliance attempted it a week or so ago and it only healed him for 15k*7 ticks. It barely even slowed them down.
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Why would Guardian Spirit heal in ticks and for those amounts? It doesn't make sense, purely from looking at the spell description.
We clearly saw a 25% heal, and recount later showed 2 ally priests with an insane amount of healing done to the King, one who got the Guardian Spirit to trigger, and the other dispelling dots causing 6% heals.
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We just stopped DPS at 1% and waited for the buff to wear off.
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This is not very reliable.. if the priest was any decent at timing, he can get it off before you're able to stop DPS... if it worked for you then great, my advice to anyone would be to do it at stupid o'clock in the morning and /who priest before even bothering.
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11/06/08, 12:32 PM
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#67
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Don Flamenco
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The good news is that most priests probably don't have Guardian Spirit right now. On the other hand, the class trainer is close enough to run over for a quick respec just to hinder a raid...
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11/07/08, 12:52 AM
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#68
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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We did another four cities tour tonight with two raids and everything was fairly smooth. King Magni did not use any type of healing abilities again, so I am inclined to believe that the LoH ability has indeed been removed from his arsenal if it ever existed to begin with? Magni is fairly easy if all your tanks constantly taunt at range whilst your raid stands further away, and all your melees and casters can go wild on the incoming Alliance players. It should be noted that the attackers will typically have the advantage, as server lag typically seems to hit the arriving defenders harder.
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11/07/08, 4:03 AM
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#69
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Don Flamenco
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As it stands, currently, what are the respawn timers on these bosses?
Edit: Also, the idea is being brought up that you can bring more than one raid and it's possible to get them all the tap? Is this just another myth / rumor, or is there some validity to this?
Last edited by Ashen : 11/07/08 at 4:13 AM.
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11/07/08, 4:14 AM
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#70
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Don Flamenco
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Originally Posted by Ashen
As it stands, currently, what are the respawn timers on these bosses?
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10 minutes.
We've managed to take down the 3 "easy" ones so far. Magni is proving difficult. Made 2 runs on him tonight with a raid force of 55 people. 6 tanks on magni, a few prot paladins picking up adds etc. Both times around 50-60% the alliance flood hits us. The first time was understandable as we did it at prime time, had somewhere between 100-200 level 70 alliance flooding in by the time we got overwhelmed. We tried again at 12:45 AM server time, and I am continually amazed at how fast Alliance can mobilize. We did a level 70 who on ironforge when we summoned in - 35 of em. It took the duration of 1 blood lust debuff timer for us to get overwhelmed. We did a who again (by class) at time of wipe and had 170 level 70s in Ironforge. I didn't even know that many would be online at that hour. Simply amazing.
Side note as well - we also experience the evade issue. If he does a knockback and the current target gets put up on the ledge around the room, he will evade.
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11/07/08, 6:18 AM
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#71
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Evading is a damn nuisance. It makes Sylvanas rather annoying. One shaman or Moonkin knocking you down the platform and she's going back to full health.
Found out the hard way yesterday.
Got insta gibbed once as she vanished, but keeping up Faerie Fire as much as possible did help a lot.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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11/07/08, 6:35 AM
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#72
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Piston Honda
Human Warrior
Bloodscalp (EU)
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The bosses' respawn timer is certainly NOT 10 minutes! From our experience, it is random, but seems to fall between 5 minutes and 1.5 hours. It may be also different for each boss.
For Sylvanas, don't fight her on the platform, rather assemble the raid in the "corner" just left of the entrance to her chamber, than let a tank body pull her with the hunters starting shooting as soon as she gets into LoS. This way there is only a very remote chance of her evading, and she will stay in LoS of the hunters for 90%+ of the time.
The way to get killing credit for more raids is to have one raid tag the boss, then rotate in people from the other raid(s). Once those players see the boss turn red from grey, they should get ack to the raid they came from. This will also give credit - after a time - to the other members of those raids. The safest way of course is to rotate everyone in and out.
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"Morituri Nolumus Mori!"
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11/07/08, 6:39 AM
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#73
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Achievement Unlocked
Night Elf Druid
Argent Dawn (EU)
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Tank Sylvanas downstairs in one of the alcoves, that removes both of those issues, and have a hit stacking feral MT. She doesn't like the stairs at all, and if she gets an unlucky teleport where she lands on them, she'll reset, however she won't teleport up the stairs if she's at the bottom.
I also heard that detect invisibility works, meaning they can pick up her up again hopefully before she picks a melee plaything.
[edit]Yeah, we tried Falk's version and she reset twice, so went for a melee tank instead.[/edit]
Last edited by Tecton : 11/07/08 at 7:19 AM.
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11/07/08, 7:02 AM
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#74
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Soda Popinski
Night Elf Druid
Frostmourne
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Here's how you tank Sylvanas:
1) Get 4+ Hunters
2) Get 4+ Hunters to make a macro along the lines of "/tar Lady "
3) Everyone make sure they're below hunter threat at all times.
Having her shoot for 2-3k vs 9k crushings on a conventional tank (Not to mention idiots standing in front of her for like 99% parry-haste rate, especially if/when she moves around) is so much difference. Not to mention the odds of at least one hunter catching her immediately after a vanish so she doesn't gib anyone (it's a threat wipe) makes it much cleaner.
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
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<^clicker> do you act like this all the time
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11/07/08, 7:47 AM
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#75
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Von Kaiser
Night Elf Hunter
Ravencrest (EU)
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Originally Posted by Duilliath
Got insta gibbed once as she vanished, but keeping up Faerie Fire as much as possible did help a lot.
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It helps a lot also for the opposite faction to keep their leader up, because it's a magic debuff.
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