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05/30/06, 5:00 PM
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#1
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Glass Joe
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I saw this floating on our guild forums, and with the PTR's downtime and ridiculous queues, we haven't had a chance to get more than 15 on at once to try Naxx as a guild. Wanted to know if there's any truth to this.
Paladin Set
106 Wartorn Plate Scraps
20 Arcanite Bars
15 Rugged Hides
7 Nexus Crystals
Mage Set
106 Wartorn Cloth Scraps
3 Arcane Crystals
21 Mooncloth
8 Nexus Crystals
6 Cured Rugged Hide
Warrior Set
106 Wartorn Plate Scraps
20 Arcanite Bars
4 Nexus Crystals
19 Cured Rugged Hides
Priest Set
106 Wartorn Cloth Scraps
3 arcane crystals
21 mooncloth
8 nexus crystals
6 cured rugged hide
Rogue Set
106 Wartorn Leather Scraps
5 Arcanite Bars
42 Cured Rugged Hides
5 Nexus Crystals
Hunter Set
106 Wartorn Chain Scraps
17 Arcanite Bars
18 Cured Rugged Hide
8 Nexus Crystals
Warlock Set
106 Wartorn Cloth Scraps
21 Mooncloth
4 Arcane Crystals
8 Nexus Crystals
6 Cured Rugged Hide
Druid set
6 Mooncloth
36 Cured Rugged Hides
106 Wartorn Leather Scraps
7 Nexus Crystals
1 Arcane Crystal
Supposedly the mats listed is for the entire set.
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05/30/06, 5:03 PM
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#2
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King Hippo
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it's been posted near the end of the "naxx items" thread, but it's not necessarily the worst thing to be in its own thread.
I believe the individual druid pieces have been discovered too.
edit:
It's just my opinion, but I think the leather users got off a bit easier there. Mooncloth and Arcanite seem to me as if they're already in higher demand.
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05/30/06, 5:08 PM
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#3
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Glass Joe
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Originally Posted by LurchDawg
it's been posted near the end of the "naxx items" thread, but it's not necessarily the worst thing to be in its own thread.
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My mistake, I usually just browse these boards.
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05/30/06, 5:08 PM
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#4
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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mooncloth and arcanite are certainly in higher demand, since there's actually demand for them at all. i stopped even bothering to use my salt shaker for several months, and even still have 50+ refined salts/cured hides in my bank.
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05/30/06, 5:12 PM
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#5
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Don Flamenco
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Oh well, at least I bought all the mats I needed Monday morning in like 3 hours :)
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05/30/06, 5:13 PM
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#6
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King Hippo
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I used Cured Hides for the Hide of the Wild I'm trying to farm. (Kaubel, please sell me another one, thanks :p)
And my Shaman GF used one for the Blue Dragonscale chest, and that's pretty much all I can think of that's the least bit desirable.
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05/30/06, 5:31 PM
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#7
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Shave and a hair cut
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I used them when making my black dragonscale and sandstalker sets.
I guess I should start stockpiling them instead of selling them on the AH.
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Originally Posted by masanbol
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
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Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
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05/30/06, 5:48 PM
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#8
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Don Flamenco
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Cured rugged hides sold quite nicely for a while right after 1.10 hit on my server. They are needed for the D2 set quests. After the big rush of people got theirs, the price dropped so I went back to hording them. Really, two months worth of work in one stack of bag space? Yes please.
The rugged hides may be a big problem, since my impression is there is a whole lot more tailors and alchemests around then leatherworkers. Most people I know consider leatherworking the weakest skill. If there is a sudden uptick in demand, supply should be relatively inelastic leading to high prices.
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05/30/06, 5:49 PM
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#9
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Protector
Ashstorm
Human Paladin
No WoW Account
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This was posted on the Nax items thread, but I guess it can't hurt to have it up twice.
With the cooldown on refined salt to make the cured hides, sooner is better than later.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/30/06, 5:59 PM
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#10
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Von Kaiser
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I'm somewhat curious why the warlock set costs 1 more arcane crystal than the mage/priest sets...
(Oh I bet it's to make the buggy eyes... =)
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05/30/06, 6:07 PM
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#11
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Von Kaiser
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Refined salt, I think, can be made by anyone with a salt shaker though, which doesn't have any requirements other than its cooldown. I'm not even sure if the salt shaker is soulbound or not, if you were -really- desperate for more rugged hides.
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05/30/06, 6:08 PM
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#12
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Shave and a hair cut
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Originally Posted by Largo
Refined salt, I think, can be made by anyone with a salt shaker though, which doesn't have any requirements other than its cooldown. I'm not even sure if the salt shaker is soulbound or not, if you were -really- desperate for more rugged hides.
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Salt Shaker
Requires Leatherworking (250)
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Originally Posted by masanbol
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
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Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
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05/30/06, 6:12 PM
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#13
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Von Kaiser
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Originally Posted by Groglox
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Originally Posted by Largo
Refined salt, I think, can be made by anyone with a salt shaker though, which doesn't have any requirements other than its cooldown. I'm not even sure if the salt shaker is soulbound or not, if you were -really- desperate for more rugged hides.
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Salt Shaker
Requires Leatherworking (250)
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Curses.
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05/30/06, 6:22 PM
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#14
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Glass Joe
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Originally Posted by Largo
Refined salt, I think, can be made by anyone with a salt shaker though, which doesn't have any requirements other than its cooldown. I'm not even sure if the salt shaker is soulbound or not, if you were -really- desperate for more rugged hides.
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The Salt Shaker is non-binding, usable once every three days, and not terribly expensive to build. Fortunately for curing hides, the starting materials are negligible; deeprock salts are easily farmable in Maraudon or Badlands, and Rugged Hides usually get vendored they are so common.
http://thottbot.com/?i=4788
Edit: Lucky rogues...
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http://www.ctprofiles.net/11184
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05/30/06, 6:29 PM
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#15
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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on the contrary, there are probably 10% the number of leatherworkers as there are miners or tailors, because leatherworking is so useless, and cured hides still require using a cooldown, which is really the limiting factor on any of these materials.
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05/30/06, 7:15 PM
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#16
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Don Flamenco
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Edit: misunderstood the last poster
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05/30/06, 7:25 PM
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#17
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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Originally Posted by oldmandennis
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Originally Posted by Elendril
on the contrary, there are probably 10% the number of leatherworkers as there are miners or tailors, because leatherworking is so useless, and cured hides still require using a cooldown, which is really the limiting factor on any of these materials.
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Well neither of us is in a position to put any real numbers on this. But why would there be MORE of the useless skill?
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err...my post indicates that i think there's 1/10th the leatherworkers as there are miners or tailors, and it's leatherworking i'm saying is useless. that's less of the useless one. maybe my wording is confusing, though...but it makes sense to me.
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05/30/06, 7:28 PM
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#18
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Von Kaiser
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Something along the lines of, in a guild, there maybe needs to be one Leatherworker and Blacksmith to be effective, where as having several Alchemists, Enchanters and Tailors gives access to much more valuable supplies towards a guild (pots, transmutes, shards, enchants, mooncloth, bags, etc). Something like LW and BS only affects a very small % of characters as "necessary" and mostly in regards to small instances of Resist Gear with everything else being easily replaceable by farmable gear that is of more value.
In addition to having various "farming" skills that better supplement a guild than say, skinning.
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05/30/06, 7:31 PM
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#19
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Glass Joe
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Originally Posted by Elendril
on the contrary, there are probably 10% the number of leatherworkers as there are miners or tailors, because leatherworking is so useless, and cured hides still require using a cooldown, which is really the limiting factor on any of these materials.
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True, but I still think it will be cheaper, for two reasons:
1) Myself and several other leatherworkers I know keep stocks of cured hides/refined salt from months of near-worthlessness - if demand rises, these will enter the market.
2) The refined salt/cured hide market is much more scalable from it's current size, whatever that may be, as possible drops for the materials are much more plentiful than arcane crystals or felcloth. Since there will never be a bottleneck, supply can grow as long as players/farmers keep refining.
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http://www.ctprofiles.net/11184
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05/30/06, 7:41 PM
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#20
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Bognar
True, but I still think it will be cheaper, for two reasons:
1) Myself and several other leatherworkers I know keep stocks of cured hides/refined salt from months of near-worthlessness - if demand rises, these will enter the market.
2) The refined salt/cured hide market is much more scalable from it's current size, whatever that may be, as possible drops for the materials are much more plentiful than arcane crystals or felcloth. Since there will never be a bottleneck, supply can grow as long as players/farmers keep refining.
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While those may be true, people's supplies are limited.
But since people have do have some stockpiled, the price at first will be low, then go up much higher, but certainly will not reach Mooncloth/Arcanite Bar levels.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/30/06, 7:44 PM
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#21
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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Originally Posted by Bognar
True, but I still think it will be cheaper, for two reasons:
1) Myself and several other leatherworkers I know keep stocks of cured hides/refined salt from months of near-worthlessness - if demand rises, these will enter the market.
2) The refined salt/cured hide market is much more scalable from it's current size, whatever that may be, as possible drops for the materials are much more plentiful than arcane crystals or felcloth. Since there will never be a bottleneck, supply can grow as long as players/farmers keep refining.
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cooldowns seem like a much more realistic bottleneck than raw materials. i suppose arcane crystals have a spawn time bottleneck on rich thorium nodes, but felcloth has effectively infinite supply. i have a ton of cured rugged/salts banked myself, but that's only enough to outfit maybe 1-2 people from those numbers, and i think i may be the only leatherworker actually left in my entire guild. once those are gone, producing much more more will become a major problem, at least internally. there's tons of farmers out there banging away at thorium nodes all night long because it's profitable, and tons of alchemists to offer transmutes for the same reason - i seriously doubt there's a mysterious underground leatherworking cabal that i'm unaware of who are waiting to flood the market with cured hides.
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05/30/06, 8:00 PM
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#22
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Von Kaiser
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Anyone got the shaman set info?
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05/30/06, 8:09 PM
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#23
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Does not play well with others
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Originally Posted by Oneeye
Anyone got the shaman set info?
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You'd have to find someone who completed the Naxx kill quest, on horde side. I assume most/all of these values came from the DnT/VM raid, since the formatting is nearly identical, and since we're alliance ;)
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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05/30/06, 8:18 PM
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#24
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Von Kaiser
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Originally Posted by Oneeye
Anyone got the shaman set info?
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I am trying to get it, but it could be than some horde guild did it, but want to keep it secret, which i understand.
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05/30/06, 8:22 PM
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#25
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Von Kaiser
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Thanks for fixing my nick, btw Praertorian.
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