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Old 06/01/06, 6:22 PM   #26
probiscus
Bald Bull
 
Human Death Knight
 
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Kilrogg
Yep, I never found the waves to be too difficult to burn down. Then again we always keep all the elites and our general up. That being said, our healers, OTOH will *NOT* like the 'automatically pull the next wave of elites' business - as we typically JoW (yeah, ezmode) up the last mob on wave 3 and 6.

I should probably think about getting everything I can out of AQ20 before naxx comes out huh.

Backstab book WRU?

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Old 06/01/06, 7:13 PM   #27
Copernicus
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Originally Posted by Arawethion
Aww, no more "priming" Evocation to make it 30% bigger. It was a nice and surprisingly little-known trick.
What trick would that be?

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Old 06/01/06, 7:23 PM   #28
♦ Praetorian
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Pop a quick spell right before Evoc I imagine to trigger the 5sec rule, combining mage armor + Evoc for 130% as much mana as a regular Evoc.

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Old 06/01/06, 7:26 PM   #29
 frmorrison
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Originally Posted by Copernicus
Originally Posted by Arawethion
Aww, no more "priming" Evocation to make it 30% bigger. It was a nice and surprisingly little-known trick.
What trick would that be?
Maybe equiping "of Spirit" gear before casting, but the change will not affect this priming.

Or if Mage Armor + Arcane Medication + Evocation stacks, get in combat then that would be 145% mana regen.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 06/01/06, 9:50 PM   #30
newladin
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Mal'Ganis
Has anyone found out what is needed for the ZG enchant now and if they are BoP?

all your base, are belong to us!

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Old 06/01/06, 10:10 PM   #31
arch
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Undead Mage
 
Al'Akir (EU)
The requirements, as been stated by several blue posts, are: one new item drop from either bloodlord or Jin'do the hexxer and the class doll.

I very much doubt that the new drop will be BoE.

I think you can go to the island and speak to some npc to get a more definite answer.

Guardian of Fire PvP since 2005!

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Old 06/02/06, 9:23 AM   #32
KalelScilla
Piston Honda
 
Night Elf Druid
 
Stormscale
We all know that part, the question is how many of them do Jin'do and Bloodlord drop? Getting enchants just got either alot more tedious or alot easier. :) Cheaper, definitely, but perhaps more time-consuming if they only drop 1 or 2.

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Old 06/02/06, 10:46 AM   #33
 frmorrison
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Originally Posted by KalelScilla
We all know that part, the question is how many of them do Jin'do and Bloodlord drop? Getting enchants just got either alot more tedious or alot easier. :) Cheaper, definitely, but perhaps more time-consuming if they only drop 1 or 2.
They drop 1 each. At least now the Priests give 2 drops instead of just one.

It may be more tedious, but I prefer knowing that 2 ppl can get an enchant than random chance.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 06/02/06, 11:02 AM   #34
Bullmon
Glass Joe
 
Murloc Shaman
 
Taerar (EU)
Originally Posted by Michad
Princess Huhuran's Acid Spit can no longer be redirected by Grounding

Totems.

DOH!
On a sidenote Tigole just anounced that by patch 1.11.1 Visc will no longer be affected by Frost Shock and Frostbrand Weapon

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Old 06/02/06, 11:03 AM   #35
♦ Praetorian
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Originally Posted by Bullmon
Originally Posted by Michad
Princess Huhuran's Acid Spit can no longer be redirected by Grounding Totems.

DOH!
On a sidenote Tigole just anounced that by patch 1.11.1 Visc will no longer be affected by Frost Shock and Frostbrand Weapon
LOL it's funny because Blizzard hates Horde, I get it!

Thanks for the insight.

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Old 06/02/06, 11:12 AM   #36
Brilliance
Don Flamenco
 
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Thrall
Originally Posted by Praetorian
Originally Posted by Bullmon
Originally Posted by Michad
Princess Huhuran's Acid Spit can no longer be redirected by Grounding Totems.

DOH!
On a sidenote Tigole just anounced that by patch 1.11.1 Visc will no longer be affected by Frost Shock and Frostbrand Weapon
LOL it's funny because Blizzard hates Horde, I get it!

Thanks for the insight.
Go get your windfury coldrage daggers out! :p

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Old 06/02/06, 8:37 PM   #37
Umph
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Umph
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I don't know about you guys, but I'm still happy about:
Fixed a bug that caused abilities to lock up after being feared, charmed, or polymorphed.

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Old 06/02/06, 8:45 PM   #38
Kytrarewn
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Kytrarewn
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Question: Do you still require the Primal Hakkari pieces for your enchants, or are they only for items now?

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Old 06/02/06, 9:45 PM   #39
Angerz
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Draenei Shaman
 
Mal'Ganis
Only for items.

Enchants are a voodoo doll and the new drop from hexxar/bloodlord.

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Old 06/02/06, 9:45 PM   #40
XI-
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Originally Posted by Kytrarewn
Question: Do you still require the Primal Hakkari pieces for your enchants, or are they only for items now?
Only for the items. The items also don't require coins/bijou any more so those are rep/enchant only.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 06/06/06, 5:48 AM   #41
 Gid
Piston Honda
 
Human Warrior
 
Turalyon (EU)
Originally Posted by Kalman
Originally Posted by Vodos
Originally Posted by Blizzard
- The Spirit of Zandalar will no longer persist through death.
Was this in the initial notes? 3 tokens for a *unique* and now rather crappy potion is, well... crap!
That's the Spirit of Zanza. It wasn't changed.

The Hakkar buff will no longer persist.
We just had this posted on the EU raids and dungeons forum:

Spirit of Zanza no longer persists through death. The cost has been reduced from 3 tokens to 1.
Link to post:

http://forums-en.wow-europe.com/thre...mp=1#post74870

It seems they are removing both the Hakkar heart buff and the zanza pot persistence through death. Unless the CM who posted that got very confused or something.

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Old 06/06/06, 9:29 AM   #42
Nite_Moogle
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Tauren Shaman
 
Mal'Ganis
I don't suppose they'd be kind enough to make the Zanza potion not unique then...

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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