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Originally Posted by Whitemane
Edit: Basically the system relies on the fact that you can instantly liquidate anything you have in that bank at the time of deposit, BAD! :)
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I'd thought about that, but generally unless something is useful the guild bank would sell it off anyway. And anything useful tends to be fairly stable in price. Or go up.
I would point out that it'd be an easy matter for the guild bank to simply sell off nearly everything all the time, having a constant real income. No one needs 200 Lava Cores in the bank. Set a minimum number of a certain item you want the bank to always have, then sell off any excess. Also, with things like herbs and such, they get consumed at a constant rate.
It just seems to me, and it's a common enough complaint, that when getting a new piece of gear has the reaction of "Yay, another 200g enchant I have to pay for" or wiping on new content can, literally, bankrupt people to the point where they sign on one night at raid time and say they can't go, they need to grind cash, having a guild bank set up in a such a way that dynamically supports it's member for raiding and at the same time rewards them for farming for the guild outside of raid time is a nice equalizer of effort. I'm looking for flaws in the idea that would make it completely unfunctional. It seems a good enough idea to me, so far, but who knows?