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Old 06/13/06, 10:52 AM   #51
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
That's just an extreme build, though. Here's what I'd be aiming for if I were a mage:

http://ctprofiles.net/1372676

Compared to your build:

-24 damage
-2.4% crit
-4 mana/5

+1% hit
+32 sta
+35 int
+36 spi

I don't know about you, but that sure seems worthwhile to me.

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Old 06/13/06, 11:10 AM   #52
Drauk
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Drauk
Human Mage
 
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Yeah, i was thinking about full Frostfire. Im just historically against full sets - Arcanist before last revamp had some god-awfull pieces, and ive nether seen NW pants drop. Also i dont buy (yet) Frostifre 6p and 8p bonuses. 8p for obvious reasons, 6p for being a debuff that could possibly be consumed by other spells, or even overwrited.

Btw, ive found info on changes of frostfire, not sure if they are latest iteration.

Head: -12 spirit, +2 damage
Belt: -1 int
Gloves: +1dmg
Bindings: -1%spellhit, +10 spell penetration
Leggings: Unchanged
Robe: +13 Spell Penetration
Sandals: +5 dmg
Shoulders: Unchanged

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Old 06/13/06, 11:31 AM   #53
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Originally Posted by Drauk
Head: -12 spirit, +2 damage
Belt: -1 int
Gloves: +1dmg
Bindings: -1%spellhit, +10 spell penetration
Leggings: Unchanged
Robe: +13 Spell Penetration
Sandals: +5 dmg
Shoulders: Unchanged
... wtf?

The bindings I can understand, but the rest of the changes... not really.

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Old 06/13/06, 11:33 AM   #54
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
*rant mode on*

STOP PUTTING SPELL PENETRATION ON PVE GEAR.

*rant off*

Ahem, sorry for that, but this is getting ridiculous now. Either someone at Blizzard doesn't realise the stat isn't working, or else it's effect is so minor as to be not parseable on literally weeks of parsing with this stuff in vE content.

Putting a completely, pure PvP stat on the suppossed best PvE gear is ridiculous. Either the stat needs fixing so its stops the wierd "partial resists" you get from level 61+ mobs, or it shouldn't be put on this stuff. It serves no purpose being on mage gear that you get from Naxxramus - I can see the point on AQ gear, a lot fo that stuff was PvP dedicated. But putting it onto Naxx gear just makes me think Blizzard thinks this stuff is working differently to how it actually is "in game".

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Old 06/13/06, 11:54 AM   #55
• Wodin
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Mal'Ganis
No, they need to stop putting raid mobs in the game with low resistances. It's silly that most progression raid mobs, even when fully AC-debuffed, still have 20-30% melee mitigation, but one warlock curse is enough to completely zero out the magical mitigation and thus devalue spell penetration as a stat.

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Old 06/13/06, 12:02 PM   #56
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
As far as I can tell, you don't even need CoE once your through MC.

Most bosses simply have 0 resists across the board. It's strange that they used this in MC on themed mobs (Lucifron and Gehennas having some shadow resists, for example), and then seem to have completely abandoned it elsewhere.

Of course, now all damage is balanced against mobs having 0 resists and melee having 20 to 30% mitigation - suddenly start introducing large numbers of mobs that have 100 resists say, and you drop your caster dps quite significantly. Introducing a stat and then creating mobs just to make that stat useful is a bit of a no win situation. Far more useful would be the stat having some effect on it's own in the first place. (Again, it should affect the wierd level based partial resists - which Blizzard don't even acknowledge as existing. I worry that they don't even realise these are happening - or that they think spell penetration gear gets rid of them)...

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Old 06/13/06, 12:15 PM   #57
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Demi9OD
That and deflection/glancing for Hunters. If their going to put +ranged skill on a melee weapon, and since they already have classes with racial +skill, they might as well make it useful. Basically I hate when people roll a class to be pretty. I am already happy about Human/NE priests hating dwarfs, but I would be ecstatic if NE/Orc/Tauren Hunters felt the same way about Dwarfs/Trolls. What this game clearly needs is more racism.
Giving trolls +5 daggers as a racial would go a long way towards solving that. Uh, not biased here at all though.

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Old 06/13/06, 12:16 PM   #58
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by Maledict
*rant mode on*

STOP PUTTING SPELL PENETRATION ON PVE GEAR.

*rant off*
Some people enjoy PvP, but it is strange that the PvE Mage set has so much of it.

That said, it is useful in PvE if you had a lazy Lock that didn't use CoE.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 06/13/06, 12:22 PM   #59
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
If your have locks who aren't putting CoE on mobs, I suspect you won't be getting Tier 3 anyway... :)

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Old 06/13/06, 2:56 PM   #60
Snowcrasher
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Orc Hunter
 
Mal'Ganis
Originally Posted by Demi9OD
That and deflection/glancing for Hunters. If their going to put +ranged skill on a melee weapon, and since they already have classes with racial +skill, they might as well make it useful.
It is useful. With +5 ranged you require significantly less +hit and gain 0.2% crit.

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Old 06/13/06, 3:12 PM   #61
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
Originally Posted by Wodin
No, they need to stop putting raid mobs in the game with low resistances. It's silly that most progression raid mobs, even when fully AC-debuffed, still have 20-30% melee mitigation, but one warlock curse is enough to completely zero out the magical mitigation and thus devalue spell penetration as a stat.
I would be completely fine with that, but as it stands penetration is about as useful as strength and the more of it blizzard piles onto my gear, the more annoyed I get. But hey, at least I can own the meters in....MC! @_@ *sigh*

"They're Dragon Kill Points; not Dragon Feed Points"

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