One last question. Ok using these numbers
+6 = 2.6% miss
+8 = 0.6
+9 = 0
How much dps are you actually losing? Obviously I'm biased being a rogue and having a 24% dual wield penalty so I'm much more "at peace" missing a few times. Once again I don't have extensive knowledge of the hunter class so I'm trying to learn. I know if I was hitting at a 97.4% clip I'd be very very happy.
another thing to keep in mind is that the +hit from drake fang allows a hunter to alter his gear setup for specific fights without gimping his hit %. specifically, wearing resist gear for huhuran while not having to worry about missing with tranquilizing shot - i'm certainly not going to ZG libram my NR pants any time soon, and missing on tranq shot on that fight can be lethal for a tank.
I can see where this benefits a hunter, but you're probably doing your raid a favor if you give priority to a rogue or fury warrior over a hunter for the initial drops. Clearly +hit matters when you're tranq shotting, but it's probably a bigger upgrade for a melee character.
It was easily 10dps over my dm trinket when I got it. DFT adds 4 dps to your mainhand white dmg and 3 dps for your offhand. It adds 2 dps to sinister strikes and 25 to a warrior's bloodthirst every 6 seconds (4ish dps). The +hit is a push vs the dm trinket for a rogue, but a big upgrade for most fury warriors. The dodge bonus matters more if you're actually in melee on a regular basis (random cleaves are quite common in endgame raiding, regardless of positioning). Unfortunately there are very few alternatives to this collection of stats for a melee character.
+hit on the DFT allows you to not have to wear +hit on your other gear - you can go crit on your rings (Quick Strike, Qiraji Fury), wear a barbed choker instead of prestors, keep the sniper scope on your bow instead of the +hit scope (which doesn't exist on my server anyway, at least I've never seen one) and up your other stats instead of having to focus on +hit.
I know it's a good trinket for rogues or fury warriors. It's also a good trinket for hunters. Deal with that.
it's fine, but unamazing. there's a number of +hit ring options for hunters, and if you're really desperate for +hit you can wear a band of accuria (which is 16 AP less than master dragonslayer, but .3ish crit and 1 hit better), but that costs you in your other stats. the fact that such options exist, though, doesn't change the fact that there is no way to optimize your overall equipment setup without drake fang talisman, because you're making those sort of sacrifices because you need more +hit out of your other slots.
that being said, i passed our first 3 or so DFTs to rogues before snatching one up for myself. we've gotten an absurd number of them (i think 11, at last count), so it's largely a non-issue except for the few less regular rogues who haven't gotten their hands on one yet.
It is a good trinket for Hunters. But as a Hunter I am well aware that right now as things stand pre Naxx Blackhand's/DM/DFT are pretty much it. However I would rather keep my Blackhand's and DM trinket and let a Rogue or Fury Warrior have a DFT over me any day. They get much more use out of a +hit trinket than I would. Just take the slight dps hit from using a 3% hit scope. It's not worth it as far as the raid as a whole is concerned for you to take an item that boosts your ap slightly, and gives you hit and dodge you really don't need, while in the hands of a Rogue or Warrior it would be a huge bump in dps.
this is sort of a derail, but i keep seeing people commenting that dft should go to 'rogues or fury warriors' over hunters. we have no fury warriors in our guild, so i'm somewhat ignorant to their performance, but my understanding is that their damage output is limited far more by aggro than by gear. i can buy giving some degree of priority to rogues on DFT (thus my own passing on several of them before i took my own), even if i think people are wrong about the relative benefits hunters and rogues get from the item. but it seems to me that the raid benefit involved in giving a dft to a fury warrior coudn't possibly be higher than giving it to a hunter, if only because the relative value of the item (regardless of how good it is for fury - and yes, i know +hit is the most important stat for a fury warrior) is brick walled by aggro. sure, they can go nuts and put up insane numbers on aggroless fights, but is that realistically more beneficial to your raid progression than improving the performance of your hunters in every fight ?
We have one dedicated fury warrior and I know he wants DFT. It's obviously great for his DPS, but his DPS is already limited by aggro. When we were learning Vael we were never able to find a balance that let him do max damage without pulling aggro. This could be due to our tanks not holding aggro well, but I agree that it's probably more beneficial to the raid in the hands of a rogue or hunter.
We haven't seen a DFT yet, but I would definitely bid against DPS warriors and probably even rogues. It's the best trinket for all three classes from what I can tell, so I'm not sure there's an incentive to make it rogue only. If I could be convinced that it's a more significant upgrade to our rogues I'd happily pass.
Also the large amounts of +hit that hunters are swimming in during the mc/bwl days don't seem to carry over imo into aq, thus a greater need for dft.
Switching to cthun cloak, emps gloves, striker's legs, barbed choker are all losing hit%, and right now the best place to make it up is via drake fang.
Having to switch from +7 scope to accurascope is a huge loss there, on the order of 2.1dps. The current magnitude of my upgrades in aq40 are on the order of like .4 dps each, so i'd end up losing dps if i have to accurascope.
Just wait till a druid in the guild takes one... I'll summarize with: Drama explosion
I have a DFT as a hunter and I really feel I get great use out of it. It allowed me to drop surefooted and move those points into improved aspect of the hawk, nice DPS increase overall as well as greatly reducing my tranq misses for resist fights.