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Old 06/06/06, 3:08 PM   #31
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Snowcrasher
Just wait till a druid in the guild takes one... I'll summarize with: Drama explosion

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I have a DFT as a hunter and I really feel I get great use out of it. It allowed me to drop surefooted and move those points into improved aspect of the hawk, nice DPS increase overall as well as greatly reducing my tranq misses for resist fights.
meh. we have a feral druid with a DFT with rogues/warriors who still want it. it's only a drama explosion if you let it be.

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Old 06/06/06, 3:12 PM   #32
Thorb
Piston Honda
 
Murloc Warrior
 
Lothar
meh. we have a feral druid with a DFT with rogues/warriors who still want it. it's only a drama explosion if you let it be.
Exactly, that's why druids in my guild will never see that trinket heh.

But honestly it should not be that hard to know the dps upgrade for rogue at least. Just put them in the spreadsheet you can find on this forum and check the upgrade.

If you can use the to hit, on a rogue or a dw warrior it does seem to me that the upgrade is huge over stuff like blackhand breadth and hand of justice.

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Old 06/06/06, 3:15 PM   #33
Elendril
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Demi9OD
Same. There was some grumbling in the rogue channel but we'll get over it. I don't see any for a survival Hunter to not have 3 in surefooted. You can't always wear your +hit gear due to resist fights, and you can swap to almost always have 9% with the talent.
survival is not the optimal raiding build for a hunter.

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Old 06/06/06, 3:24 PM   #34
Steelfleece
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Goblin Hunter
 
Mal'Ganis
I don't really believe all the BS about one class getting more use out of these type of items than another. Hunters make excellent use of Attack Power, Hit, Crit, and Agility, and any item with large amounts of these should go to hunters just as often as they go to rogues or warriors. The testing that hunter DPS is less affected by weapon white damage and much more reliant on speed+ranged attack power is just more reason that hunters should take every AP upgrade they can get their hands on(barring melee weapons where the white damage goes to waste).

If you aren't a goblin, why not?
If you are a goblin you rule

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Old 06/06/06, 3:29 PM   #35
Elendril
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Demi9OD
Wasn't arguing that it was Ele. Just saying if you are dumping 30 in surv you shouldn't pass up on this talent, even if you're hitting +9 in optimal raiding gear.
sure. given that your post is in a thread re: dft, hunters, and +hit, it seemed like you were suggesting that since hunters can get surefooted, they should, and thus DFT isn't as important. perhaps i was reading more into your statement than was intended. yes, if you're putting 30 in survival, you should certainly get surefooted, because it can optimize your gear and let you use more agi items rather than +hit gear.

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Old 06/06/06, 3:39 PM   #36
Chiquihuite
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Undead Warlock
 
Cenarius
I don't claim to be an expert on hunters or anything(mine's just barely 40), but why exactly is LR inviable for raiding? Last I checked, TSA affects people who don't neccesarily have TSA themselves. We find it works out rather well to throw the survival hunters in a group with the marks hunters, and we get more overall damage for it.

"They're Dragon Kill Points; not Dragon Feed Points"

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Old 06/06/06, 3:40 PM   #37
ex-sheepy
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barrage + ranged weapons specialization is far more damage than LR could ever provide


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Old 06/06/06, 3:41 PM   #38
Nightarcher
Von Kaiser
 
Murloc Hunter
 
Tarren Mill (EU)
Originally Posted by Beerguzzler
Thanks for the replies!!

One last question. Ok using these numbers
+6 = 2.6% miss
+8 = 0.6
+9 = 0

How much dps are you actually losing? Obviously I'm biased being a rogue and having a 24% dual wield penalty so I'm much more "at peace" missing a few times. Once again I don't have extensive knowledge of the hunter class so I'm trying to learn. I know if I was hitting at a 97.4% clip I'd be very very happy.
As much as you 1% more hit = 1% more damage

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Old 06/06/06, 3:41 PM   #39
 frmorrison
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Ashstrike
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Originally Posted by Chiquihuite
why exactly is LR inviable for raiding?
A 15% increase in your main stat?

1 agility gives 2 ranged attack power, and every 53 gives 1 to crit. So the more agility you get, the more damage you do. Of course, this talent only shines with full epic gear so before that TSA is a stronger choice.

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Old 06/06/06, 3:49 PM   #40
Elendril
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Night Elf Hunter
 
Ner'zhul
Originally Posted by frmorrison
Originally Posted by Chiquihuite
why exactly is LR inviable for raiding?
A 15% increase in your main stat?

1 agility gives 2 ranged attack power, and every 53 gives 1 to crit. So the more agility you get, the more damage you do. Of course, this talent only shines with full epic gear so before that TSA is a stronger choice.
LR is perfectly viable for raiding. it is, however, not optimal. there is no reasonable point at which lightning reflexes and killer instinct (the only real DPS gains beyond 6 points in survival) outperform all four of Trueshot Aura (and the benefits it provides your raid outside your own DPS), Barrage, Ranged Weapon Specialization, and Improved Aspect of the Hawk.

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Old 06/06/06, 3:49 PM   #41
Steelfleece
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Goblin Hunter
 
Mal'Ganis
Trueshot Aura is not the thing to compare with LR.

Basically, what sheepy said:

barrage + ranged weapons specialization is far more damage than LR could ever provide
Those skills plus Improved Aspect of the Hawk and Trueshot Aura beat out Surefooted+Killer Instinct+LR. Survival builds will have more AP and Crit%, but Marskmanship will do more damage.

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If you are a goblin you rule

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Old 06/06/06, 4:02 PM   #42
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
Interesting. I'll keep that in mind thanks.

"They're Dragon Kill Points; not Dragon Feed Points"

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Old 06/06/06, 4:22 PM   #43
Fellwraith
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Mulack
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It's a fairly common drop, I'd be surprised if there was a lot of drama about it. A couple people already touched on it, but the impact on your dps would depend on how much your damage scales with +hit relative to other alternatives. The ap benefits are static, but the +hit benefit will scale.

While the damage mitigation from a tranq'd mob really shouldn't be discounted, I have no idea how you'd model that. Other hunters would take the shot within 2-3 seconds if you missed. A tank can easily die in that time if the damage spikes, but the tank can also compensate with shield block or other abilities. I have yet to be in an encounter where the frenzies happen faster than 3-4 hunters can rotate their shots as long as they pay attention and communicate (but I also have not fought huhu yet).


DFT vs comparable Melee alternatives:

Counterattack lodestone (1% parry, 22 attack power)
- Gain 34 attack power (6-7dps)
- +2% to hit (will vary based on current +hit gear, probably at least 4 dps for a base 200dps white dmg dual-wield spec - most melee will already have over 5% +hit so they will only benefit on their white damage)

Rogue DM trinket (2% to hit, 10 FR)
- Gain 56 attack power (10ish dps),
- +1% dodge (0.7% melee damage mitigation assuming 30% armor)
- lose 10 FR

I won't compare it to HOJ because most people would equip both DFT and HOJ. Blackhand's and the Vigilance charm really aren't comparable to DFT.


DFT vs Ranged Alternatives:

Hunter DM trinket (48 RAP, 10 FR)
- gain 8 AP
- +2% hit (not sure of the dps impact on hunter special attacks, otherwise it should be comparable to the melee increase for autoshots)
- +1% dodge (0.6%ish melee damage mitigation assuming 40% armor)


It probably isn't that big a deal either way, all 3 classes benefit and it is a fairly common drop. The theorycraft variance is pretty small relative to people's real dps output. It does seem to be a little bit better for melee, but not worth someone getting their undies in a bunch over.

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Old 06/06/06, 4:25 PM   #44
Keltan
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Tarkis
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If you want more detailed info Chiquihuite, check out this thread.

It's old and hasn't been updated to reflect the normalizations that happened, but it is still relevent.

The "quick version" is (as many have already stated) that Ranged Weapon Spec, Barrage, & Imp. Aspect of the Hawk scale with your damage and give a larger increase than Lightning Reflexes, Surefooted, and Killer Instinct. (Trueshot Aura is just icing ontop of that)

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Old 06/06/06, 5:41 PM   #45
Nilos
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
Just like to add my 2cents to this topic as well.

Like Elendril I passed the first 5 DFT's for us to rogues/warriors personally before I took one myself(I got the 6th one)

For hunters from the DM trinket strictly speaking it's a 2 hit 8 ap upgrade but never missing on 63's anymore is what the overall goal is. If you see my profile, I have to spec 2/31/18 and pick up surefooted because guild doesn't do MC anymore and I never got my DS pants to finish the set heh, so I have to get 9% hit and I have 6% from gear.

Compared to rogues/warriors though, warriors need the same amount of hit 2hand as a hunter and if they are dw fury then like rogues they have a 24% miss rate cause of this? And I asked our rogues and they said white damage with a combat build is a majority of their damage, so reducing miss would help a lot more, least I think so. The DM trinket for rogues is 2% hit, so in terms of straight upgrade not that someone would wear it would be 56 ap, which is a bunch for a rogue being limited to 1 agi = 1 str = 1 ap.

If you really have issues over who's getting it, let DKP handle it. But speaking from a personal standpoint, wouldn't take a pretty good upgrade over rogues when they have to get a lot more hit (granted they also get talents/gear better for +hit) You can as a hunter make up for the DFT by wearing different pieces of gear to max hit anyway. But you're gonna have to talk to your hunters about it, and see if they understand.


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