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Originally Posted by Kurisu
I find it somewhat ironic that you call NR gear damage avoidance when your doing exactly the same with all these summon item/trinkets >_>
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I think you've missed the point.
All resists in wow use the terrible "Random and assign damage" method. You are not guaranteed a total damage reduction on any hit due to resistances, although over time your resistances will tend towards whatever your percentage resist rate is. This is an avoidance mechanic, similiar to parry, with all the joys that implies. The alternative to avoidance is actual mitigation. Armor vs physical damage is an example of mitigation. Resists do not behave in the same way as armor, although perhaps they should. The barov peasent caller is not intended to soak bolts. We assume the rogues get hit with bolts. Over time they'd take slightly more damage, but the missing 20 NR isn't going to greatly change any single bolt event. The healers deal with it. The caller is intended to eat a wyvern sting, and thus remove the damage from cleansing. Cleansing sub 30 can line up unfortunately (due to lag among other things) and is reactionary. Peasants being fed to the sleep can't really mess up in an unfortunate way, and is a proactive means of preventing 3 sleeps, which in practice provides a noticeable damage boost.