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I'm not a rogue, just a lowly healbot, but is the Peasant Caller really needed? Couldn't you farm a Heart of Noxxion and stick that in there instead? Of course, if you have a super huge amount of NR, okay, but then you could put a Breadth in there or something. Or do they absorb bolts? I heard that totems and pets didn't soak up the stuff after 30% anymore, but of course I could always be wrong.
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Seems just slightly excessive :P.
For me, I just DPS like usual, hit my Blade Flurry + Earthstrike macro, and that's about it. If my health appears to be in danger, pop a GNPP. |
release the hounds!
one of the ner'zhul horde guilds gets endless flak because it's rumored (and they don't deny it) that their huhuran strategy involves farming dog whistles from SM :-P but yeah, it seems excessive to me. isn't just resisting stuff easier? :) |
Yeah, god forbid you have to actually think or adapt or anything
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i find it hard to take this thread seriously..........god i hope your not being serious i mean come on you forgot the SM hounds, the Target dummies and the explosive sheep.
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For everyone who is getting Barov/Fulborg/Dogs to help in Huhuran encounter:
That doesn't help its making it worse. Our first 2 kills were exactly like you doing, total chaos, huge spam of poison bolts, people dying, last 5-10 stanind kill her. 3rd try I said: there are rumour that ever death she will either do more damage/dps or spams another bolt. We tried it without barov spam and EVERYONE agreed that she spammed way less poison bolts and went down with 30+ alive. So I suggest everyone should stop using them, put a good trinket instead and check how it goes. |
He does indeed prefer lazy.
The fight is exponentionally easier the closer to minimum healing you can get away with. From 30-0% your healers are losing mana. If they hit zero, you lose. Adding a few extra healers doesn't really help--they'll run out of mana in a similiar fashion. Adding more resist gear doesn't really help, as resists are avoidance not mitigation, and you will get bad rolls eventually. The extra 10 NR from heart of terrible noxion doesn't in any way compare to having the peasents take a critical 10 second wyvern sting for the team. Regardless of your excellence, the fight from 30% to 0% is a race. You will eventually roll badly, or have your healers go out of mana, and the boss will kill you. Having 4 extra rogues awake during a wyvern sting provides a much more realistic benefit to your raid than having one rogue resist one extra bolt for 25% less damage. Release the hounds/sheep/peasants indeed. From the logs I've parsed, her bolt rate is constant post 30, and the collapse of the wall, if/when it happens, doesn't speed up the rate at which she fires. The fight plays out the same way in every log I've parsed. Your healers run from 80%+ to 0, with a consumable in there, and then people die. If you cannot kill her before that happens, then you lose. If she dies quickly, you have an easy time of it. At some point, your raid would be stacked with sufficient healing that the mana concerns would go away, but you're still playing with the dicey resistance math, and bringing more healers so you can prolong the fight and make more attempts at "Bad Rolls" just seems pointless. (It would be in the 18-20+Healer range for the alliance, and you would be prolonging the fight for an extra minute or more...) |
I find it somewhat ironic that you call NR gear damage avoidance when your doing exactly the same with all these summon item/trinkets >_>
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People need all those tricks to kill Huhupants?
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Why not time your 30% zerk? Stop DPS at 32% or so wait for a wyvren and have ranged start going all out 1/2 through the sleep so when you hit 30% your rogues are awake?
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Basically we hold off if a wyvern sting is at a bad time also, we have even had times where a tank died and still succeeded because we adapted. People should not be going OOM before 30% unless they are just chain casting with no reason (which at this point of the game is retarded and should be frowned upon with fire and pitchforks). |
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