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Old 06/07/06, 7:58 PM   #26
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
Originally Posted by Twid
I would recommend swapping out the highest damage rogue with a hunter. The highest dps rogue probably doesn't go all out balls to the wall, or he'll pull aggro. By moving him out, you spread out the dps, and thus the aggro.
Feint FTW. If he's the highest damage Rogue and doesn't know how to go balls to the wall without pulling aggro, he's been stealing loot from people who could use it better. High DPS from Rogues comes from white damage more than anything else, which doesn't tend to *pull* much aggro. That said, the highest damage Rogue will of course be high on the threat list, but it's big crits that pull aggro the most, not high DPS.

But you're right, to spread out the DPS make sure the lower damage Rogues are in groups that get the melee buffs, and if you have to move a Rogue out of the optimal buff group, move the highest damage Rogue. Not for aggro reasons though, just to have all around max DPS. And yes Rogue is capitalized.

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Old 06/07/06, 8:12 PM   #27
Twid
Bald Bull
 
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Beepz
Human Warrior
 
No WoW Account
Sorry, I should have clarified. By "Balls to the wall" I meant maximum possible dps without feinting. This means that all adding to his attack power and such does is mean he has to feint more. For a rogue that is struggling, adding to his attack power means he provides more dps.

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 06/07/06, 8:29 PM   #28
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
Originally Posted by Twid
Sorry, I should have clarified. By "Balls to the wall" I meant maximum possible dps without feinting. This means that all adding to his attack power and such does is mean he has to feint more. For a rogue that is struggling, adding to his attack power means he provides more dps.
Eh, depends on the tank, I'm always 1 or 2 on the damage meter and depending on the tank I might not have to feint at all. It depends on the tanks aggro holding ability. With the stronger tanks I don't bother to feint, with weaker ones, yeah feint is definitely needed. But that's a whole different discussion.

Also, feint is on a 10 second cooldown and only costs 10 energy, so it doesn't subtract from our DPS that much to do. So the gap between "balls to the wall" w/o feinting and "balls to the wall" w/ feinting isn't really that vast. But again I generally agree, the main thing when considering where to put the highest dmg rogue versus the lower damage rogue imo is based on the warriors in their groups. If a warrior doesn't have imp battleshout, put the higher dmg Rogues with him, and the lower dmg Rogues with the warriors that do have imp battleshout. But that gets into super micro grouping which is usually more of a hassle than really worth it. But in a theorycraft optimal group discussion it's certainly a good consideration.

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Old 06/07/06, 9:24 PM   #29
Spoc
Glass Joe
 
Murloc Rogue
 
Frostmane
I can only think of broodlord, and occasionally on rag/emps where feint would be needed. My gear isn't the greatest, but i do have TF, and usually top our meters. I've never really stolen aggro going all out in my experience, but as drakonious said it really depends on the tank.

I don't think it matters much which go where, since you can fit all dps wars/rogues/hunters into 3 groups w/ 3 shaman in a well balanced raid. I think groups and such really come down to how specific you want to be, as a rogue it doesn't really hinder my dps switching people, since i can just let my energy regen while doing it.

I've also lead on a shaman/priest and it is like losing a person at times compared to a rogue when you need to stop and switch, so i could see why those classes might be less specific in their group make-up.

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Old 06/07/06, 9:43 PM   #30
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
Originally Posted by Spoc
as a rogue it doesn't really hinder my dps switching people, since i can just let my energy regen while doing it.
It's funny you mention that, in my guild there's a long standing joke about mana regen vs. energy regen. Starting out in MC ages ago, when healing rotations were a must, healers were instructed to sit down when they ran out of mana, and let another healer go in. So to flaunt the regen of our energy we'd publicly say on ventrilo, "Rogues, when you run out of energy, sit down and let it get to full!"

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Old 06/07/06, 11:00 PM   #31
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Drakonious
But that gets into super micro grouping which is usually more of a hassle than really worth it.
This can help a lot:
http://www.curse-gaming.com/en/wow/a...dtemplate.html

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 06/08/06, 5:47 AM   #32
Slug
Soda Popinski
 
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Warlock
 
Mal'Ganis
Originally Posted by Seytn
Next, why no love for the warlocks, only 3! My guild started rocking 5 up to raids and its amazing how well they do on DPS meters on a bunch of the encounters in AQ, Including C'thun.
(Yet until AQ40, we had to simply sit on our hands at times during any fight that wasn't Nef or Rag. ;)) There are a number of reasons for us taking who we do on raids and it varies greatly between them, but it's mostly simple. Most of our DPS is pretty interchangable in this guild. The DM's on any given raid are pretty close in most cases, regardless of who goes. I certainly shred some bosses far better than others, but for a full clear of anything you could put many other people into my slot and have roughly the same damage over course of the run.

Originally Posted by Praetorian
I'd definitely swap the group 7 druid with one of the priests in 3 or 4.
Dammit, Cardrian and Ripper are not chicks. :angry:

Opinions on Tranquil Air for mages/warlocks?
As mentioned, it's only a huge deal on fights where agro can be sketchy in the first place. I like getting it, but it's only the difference of a couple more shadowbolts with any peace of mind in the end, really. Shaman are often better used elsewhere if you're tight on numbers, because even with TA mages and warlocks have to seriously watch their agro past a point.

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Old 06/08/06, 6:51 AM   #33
Wilzter
Von Kaiser
 
Murloc Warrior
 
Twisting Nether
I dont agree with moving the highest dmg people out of the optimal buffgroups though. Judging by my experience the people that make the most use of the additional buffs are the ones that manage to do best without.
I agree that having people push dmg mindless without thinking of threat and giving them the means for more dmg output is a bad thing but Its not always the "best" players that do most substained dmg that always steal agro quite often its the bad players trying desperatly to cache up without really understanding the concept of substained dmg.

Epic collector extraordinaire.

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Old 06/08/06, 7:43 AM   #34
deric
Von Kaiser
 
Night Elf Priest
 
Executus
Originally Posted by Wilzter
I dont agree with moving the highest dmg people out of the optimal buffgroups though. Judging by my experience the people that make the most use of the additional buffs are the ones that manage to do best without.
I agree that having people push dmg mindless without thinking of threat and giving them the means for more dmg output is a bad thing but Its not always the "best" players that do most substained dmg that always steal agro quite often its the bad players trying desperatly to cache up without really understanding the concept of substained dmg.
It depends on what you have to work with, really.

Ideally, you'd want to place your weakest dps in the strongest/most optimised group, to normalise your dps and mitigate the effects of losing any one of them from freak accidents (ie not putting all your eggs in one basket)

In practice though, I find that there are usually two reasons why some dps does better than others: a gear differential, or personal skill/situational awareness (ie good player vs bad player)

The ideal approach only works for the first case; the less skilled/aware players don't do as well because of an inability to stay alive or a lack of effort/basic reflexes, and all the group buffs in the world won't change that.

Edit: I've experienced most of the content in the game (less Viscidus/Ouro) as a rogue, usually in a group with imp BS (occasionally with 3pc Wrath bonus), TSA and some pretty decent gear, and I can pretty confidently say that I've never had an issue with aggro even without feinting, as long as I remember to vanish (and in the case of Vael/BL, judicious use of Feint after a string of crits, or after the MT eats one too many buffets from the drakes); granted, I'm Alliance with the benefit of BoS, but considering I've often completely forgotten to vanish at all (on farm content!) with no ill effects, I highly doubt if any rogues are anywhere close to threat-limited for dps.

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Old 06/08/06, 8:29 AM   #35
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
I'm not intending to draw this discussion out into an OMG BOS IMBA EZMODE thread, but you'd really need to experience an aggro sensitive fight without BoS to really see how quick rogues can pull aggro. Just click it off and do your thing like you'd normally do and see if your tanks notice.

I don't think many Horde guilds give Tranq Totem to Rogue groups. They get Windfury or in slim cases, Grace of Air since it benefits them so much more. They are definately threat-limited :)

As for the OP: I think Horde raids are largely set up around Shamans. I absolutely hate it when we don't have enough Shamans and I get stuck without one, Windfury is such an amazing tool for warrior DPS its sickening. A Twin Emps fight is a good example; without Windfury I sometimes struggle with my rage, forced to auto-attack a few times per switch to build it up. With Windfury, it's one proc and I have plenty of rage to chew through (the shaman usually sticks the totem up on the side he's healing at so we get at least one side with Windfury).

Our casters and hunters are usually sad pandas tho. We hardly use Grace of Air and we rarely have 7 or 8 Shamans in a raid so the casters get Tranq. Then again, I don't really think they need it, they've learned to restrain themselves. The next mage patch will deffo fix that for Mages, and Warlocks, well, they die a lot ;)

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Old 06/08/06, 1:36 PM   #36
Wilzter
Von Kaiser
 
Murloc Warrior
 
Twisting Nether
I think seting up a raid for dps is way diffrent for the two factions. As some other poster stated I dont either want to make this into a easy mode discussion. But not having to make the raid around shamans in order for people to get the buffs they want should be alot easier.
Having to make to groups so everyone wants the same totems and maybe squeeze in a warrior or so is alot more work then just making sure all rogues are in warrior groups and if more then one hunter should have tsa put them in diffrent groups isnt to much to worry about.

Epic collector extraordinaire.

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Old 06/08/06, 1:46 PM   #37
Xizorz
Piston Honda
 
Murloc Warrior
 
Gurubashi
Originally Posted by Brodda Thep
We used to be a healer heavy guild. However, I am really starting to appreciate heavy dps. We even ended up doing huhuran with 10 healers, and it went well. Though we got up to 13 for emps. It still seems really hard to do emps with less than 13 healers. But for us, 13 is ideal for emps.

I have been setting up groups to have warrior, rogue/warrior, rogue, hunter, druid/paladin. Or mage, mage, mage, warlock, priest. Or tank, tank, paladin, druid, priest.

So two tank groups and 6 dps groups. Usually two of which are caster heavy and the rest hunter/melee heavy. I put extra healers in with the mage groups or the groups with two warriors. I could set up the tank groups quite a bit different but I have actually been trying to eliminate alot of crosshealing that goes on. It usually results in distracted healers and a lot of overheal.
I think it's sort of come full circle since Molten Core. Back when people were fighting golemagg with blue gear, healing was prioritized, because the fights were relatively simple to execute. You wanted a basic minimal number of healing to sustain indefinitely, plus perhaps a little more, and DPS was secondary as you slowly whittled the boss down.

AQ has started to emphasize heavier DPS with timed fights like sartura, but the timing is still doesnt force you to push dps to the max at the current settings. As execution becomes more complex, the longer and longer fights do tend to make room for more player error as well.

Back on topic, I don't know how many guilds spec tide on their shamans. We tend to do so. An attentive raid leader can swap shamans as needed for tide, without leaving a shaman in the healer group permanently. We run 2 groups with 4 healers and a 5th spot for the shaman to move into, obviously a tank group, but with 5-6 shamans in a given raid most of the dps should have one except during swaps.

http://ctprofiles.net/298322

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Old 06/08/06, 1:57 PM   #38
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Arawethion
Originally Posted by Drakonious
But that gets into super micro grouping which is usually more of a hassle than really worth it.
This can help a lot:
http://www.curse-gaming.com/en/wow/a...dtemplate.html
!!!

I've been musing out loud a lot recently about wishing something like this existed. Most notably on our first PTR raids where people would bug put the portal-spawning Shades and we'd have to disband and reform the raid group to get a new instance. Manually setting up groups every time got to be a pain.

Looking forward to checking this out tonight.

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Old 06/08/06, 2:00 PM   #39
Spoc
Glass Joe
 
Murloc Rogue
 
Frostmane
Originally Posted by Wilzter
I think seting up a raid for dps is way diffrent for the two factions. As some other poster stated I dont either want to make this into a easy mode discussion. But not having to make the raid around shamans in order for people to get the buffs they want should be alot easier.
Having to make to groups so everyone wants the same totems and maybe squeeze in a warrior or so is alot more work then just making sure all rogues are in warrior groups and if more then one hunter should have tsa put them in diffrent groups isnt to much to worry about.
I don't think it's a big deal. You can optimise your groups, then shuffle them about on a trash pull before a boss if needed. I bet alliance does the same somewhat, it's just slightly more complex for horde, and the difference is negligible.

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Old 06/08/06, 4:20 PM   #40
Darksaber
Von Kaiser
 
Draenei Shaman
 
Kel'Thuzad
I would like to request a name change for your Group 5 priest.

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Old 06/08/06, 7:54 PM   #41
Wilzter
Von Kaiser
 
Murloc Warrior
 
Twisting Nether
Originally Posted by Spoc
Originally Posted by Wilzter
I think seting up a raid for dps is way diffrent for the two factions. As some other poster stated I dont either want to make this into a easy mode discussion. But not having to make the raid around shamans in order for people to get the buffs they want should be alot easier.
Having to make to groups so everyone wants the same totems and maybe squeeze in a warrior or so is alot more work then just making sure all rogues are in warrior groups and if more then one hunter should have tsa put them in diffrent groups isnt to much to worry about.
I don't think it's a big deal. You can optimise your groups, then shuffle them about on a trash pull before a boss if needed. I bet alliance does the same somewhat, it's just slightly more complex for horde, and the difference is negligible.
I fail to see how it would be the same seeing as you would never have to have a certain paladin in a specifik group in order for him to buff them.
Im not whining like it was a huge deal I'm merly pointing out some diffrences.

Epic collector extraordinaire.

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Old 06/08/06, 8:49 PM   #42
 xkmonkey
Von Kaiser
 
xkmonkey's Avatar
 
Human Paladin
 
Dragonmaw
For a while now, I haven't set up our raids so that each party would be somewhat self sufficient as far as healing went. I've been putting 4 priests/druids with a paladin with concentration aura into two healing groups for most encounters.

Tank group: Warr/warr/pal/warlock/rogue
Melee dps: warr/rogue/rogue/rogue/rogue
ranged dps: whatever is left between mages/locks and hunters
Healing group: priest/priest/priest/druid/paladin

For NR fights, just swap the hunters around accordingly. C'thun is the first fight since before we finished BWL that I've set up each group to be somewhat independent. Looking back, I think most of it stems from Vael, and the strategy we used. I'm pretty sure that's when we first started doing healer groups. One priest was usually in charge of pohing, so other healers never had to worry too much about their own health. Since then, we just call out targets for each healer.

That healer groups mod looks pretty interesting though, as does the raid setup mod. Will have to try those out soon.

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Old 06/08/06, 10:49 PM   #43
Spoc
Glass Joe
 
Murloc Rogue
 
Frostmane
That mod Arawethion linked is brilliant, makes everything a lot easier. Every raid leader should at least try it in my opinion.

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Old 06/08/06, 10:52 PM   #44
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Spoc
That mod Arawethion linked is brilliant, makes everything a lot easier. Every raid leader should at least try it in my opinion.
Yes, it's really helpful. Being able to pre-setup stuff like Viscidus groups, C'Thun groups, etc., is going to save me literally hours over the course of weeks to come.

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Old 06/08/06, 11:10 PM   #45
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Does it allow you to specify which groups certain individuals go in? There's a few groups that I almost always will setup with the same people (assuming that they're on the raid, of course).

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Old 06/08/06, 11:12 PM   #46
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by chalon
Does it allow you to specify which groups certain individuals go in? There's a few groups that I almost always will setup with the same people (assuming that they're on the raid, of course).
Sort of. The mod tracks playernames that have been in your raid group and you can prioritize them by class, with people higher on the list going in the first groups. So if you always want your MT and two specific healers in group 1, let's say, you put your MT at the top of the warrior list, and those healers at the top of their respective class lists.

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Old 06/08/06, 11:18 PM   #47
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Cool, I'll have to check this out.

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Old 06/09/06, 2:22 AM   #48
missiletoad
The things I have seen with your eyes
 
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Mork
Orc Shaman
 
No WoW Account
That mod is hot shit, thanks a ton for the link. The class comp is amazingly handy, the player priority is icing on the cake.

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