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4. Druids in BWL - again, at our point of progression - let 'em choose their spec or ask for restoration for now?
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Druids are as much a part of healing in raids as Priests IMHO. If your Druids don't like to heal and aren't min/maxing for it within reason, replace them ASAP. Druids who don't get this will become a problem, so deal with it sooner rather than later.
3. Vael fight: for a guild at the point we're at - how important is it to put Blessing of Salvation on tanks to make the transitions more smooth? I'm assuming if you know what I'm talking about I don't have to explain how that works...I'd just like to know if it really is a good strat or not. I've heard a lot of good things about it but am having trouble generating traction for it.
6. Healing on Vael - we're going with 5 druids on current tank target, 2 priests in tank groups PoHing, pallies spot healing...and for DPS groups priests/pallies. Good/bad?
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Holy Nova FTW!
We're Horde side guild (we raid 3 days a week) and do just fine without any silly blessings.
We run 2 Holy Nova groups each with:
1 Priest
3 Rogues
1 Shaman (in your case this can be anyone, DPS warrior works)
1 Hot back-up Holy Nova Priest ready to swap in.
Basically, those groups are the core of your DPS. Other classes just can't both dump enough damage and control thier threat, so we min/max for the guys that can. Holy Nova puts out enough healing that the Rogues don't need a lot of FR to stay up, frees up the Priest to mix in Flash Heal, Renew and SW:P, adds a little DPS and makes it impossible for a Priest to pull aggro after the first 5 seconds.
Finally, threat meters are a big part of our gameplan on this fight. They are madatory for every DPS class.
edit: One last comment on Vael. Drill into people's heads, no one gets stupid or tries to be a hero at 3% or less. That's still a lot of fight left to go and he'll bring you from 30+ up to wipe way faster than anything you've probably been against up until this point.