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Old 06/12/06, 11:52 AM   #31
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
if you're in BWL, zg should be a non-issue. the best hunter weapon set in the game is fang of the faceless/MH hakkari warblade (barring the 2 AP upgrade from silithid claw). my guild uses a very open loot policy, and i had many opportunities to take corehound tooth from a rogue and never did so - as long as your hunters recognize that the relative value to them and to a rogue, things should work out okay.

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Old 06/12/06, 12:20 PM   #32
Fellwraith
It'll take a lot more than rage and muscle...
 
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Mulack
Orc Warrior
 
No WoW Account
We moralsuade people when it comes to loot. Most people are pretty reasonable if you aren't heavy-handed about it. If they aren't, you should ask yourself why. Maybe they aren't a good fit for your raiding group or maybe you don't understand the issue from their side.


3. Vael fight: for a guild at the point we're at - how important is it to put Blessing of Salvation on tanks to make the transitions more smooth? I'm assuming if you know what I'm talking about I don't have to explain how that works...I'd just like to know if it really is a good strat or not. I've heard a lot of good things about it but am having trouble generating traction for it.
If you're having trouble with determining which tank is next or having trouble getting tanks to move:
1) Make sure everyone has target of target set up in CTRA. Every tank gets a target box. They need to pay attention to that box.
2) Make klh threatmeters a raiding requirement for your guild if you still have trouble with the tanking transition. I was very skeptical of the add-in at first, but the thing is like magic for determining who's getting aggro next (also useful for Broodlord). It's a crutch, but a darn good one.

7. How important is it to swap dead folks out of groups during the Vael fight so that priest group healing remains effective?
Tanks should never get cleaved, have them stand by the hind leg. Other healers need to pick up the slack, tell them to use emergency monitor. DPS should use tubers, healthstone/crystal restore, and emergency FR pots. The only reason to shift healers is if the healer for the OT's dies. Thankfully you don't have shaman so you don't need to worry about WF totems...

Also, if you get to 22% or so when the tank gets BA (and it looks like a good attempt) - shieldwall, it'll buy you more time for more executes later. Backstab rogues carry the raid's dps for the first 10% (I assume they vanish on first tank BA for you?) Executes win the day after 20%.

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Old 06/12/06, 12:27 PM   #33
KalelScilla
Piston Honda
 
Night Elf Druid
 
Stormscale
Originally Posted by Zeln
This was a nice resource I looked at while still playing my hunter for how much dps weapons would add (he's also added some stuff on armor and he does use forumlas to take into account how crit's effective ap slides with total ap:
http://markhambly.com/wow/hunterweapons.xls

But the list of "best" hunter dual wields for dps tends to be (From best to worst):
Silithid Claw + Fang/Hakkari
Hakkari Main + Fang of Faceless
Fang of the Faceless + Brutality
Brutality + Core hound
Doom's Edge + Brutality
Doom's Edge + CHT
Hakkari DW
Doom's Edge + Scythe
Doom's Edge + BSH
Dal'Rends
Bone Slicing Hatchets
Dawn's Edge
I like your spreadsheet! Lots of work shown on that. Do you include the value of +hit anywhere? I couldn't find it and some items seemed to be undervalued on the dps they provide due to +hit not being a factor.

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Old 06/12/06, 12:32 PM   #34
Daevas
Glass Joe
 
Murloc 
 
Don't know if it's mentioned but paladin's holy light is one of the most effective Main tank healing spells on vael.

What we do is 5-6 healers on current tank spaming with big heals and 2 switch to next tank as soon as curren MT recieves BA, to avoid any problems during transition.

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Old 06/12/06, 12:36 PM   #35
Ashuko
Piston Honda
 
Murloc Druid
 
Windrunner
Very good posts on CHT - thank you all very much. Good to see what this group considers to be good hunter weapons at our stage of progression. Gurg - thanks for the details and Zeln for the spreadsheet and hunter combos.

Ok, so something popped out at me...Gurg's thoughts (and anyone else's) appreciated!

We're having Druids heal the current target on Vael. Perhaps pallies are better? Leave druids to HoT the crap outta the raid force?

http://ctprofiles.net/69539

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Old 06/12/06, 12:36 PM   #36
Twid
Bald Bull
 
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Beepz
Human Warrior
 
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*Edit* holy hell, forgetting to notice there was a page 2 made my post completely out of context

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 06/12/06, 12:39 PM   #37
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Zeln
This was a nice resource I looked at while still playing my hunter for how much dps weapons would add (he's also added some stuff on armor and he does use forumlas to take into account how crit's effective ap slides with total ap:
http://markhambly.com/wow/hunterweapons.xls

But the list of "best" hunter dual wields for dps tends to be (From best to worst):
Silithid Claw + Fang/Hakkari
Hakkari Main + Fang of Faceless
Fang of the Faceless + Brutality
Brutality + Core hound
Doom's Edge + Brutality
Doom's Edge + CHT
Hakkari DW
Doom's Edge + Scythe
Doom's Edge + BSH
Dal'Rends
Bone Slicing Hatchets
Dawn's Edge
a minor clarification - silithid claw cannot be dual wielded with MH hakkari warblade, since both weapons are main-hand only.

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Old 06/12/06, 12:44 PM   #38
Ashuko
Piston Honda
 
Murloc Druid
 
Windrunner
Here's another question: why isn't the epic quest staff, Lokdelar, considered in the mix?? Is it that trashy??

http://ctprofiles.net/69539

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Old 06/12/06, 12:46 PM   #39
KalelScilla
Piston Honda
 
Night Elf Druid
 
Stormscale
Originally Posted by Ashuko
Here's another question: why isn't the epic quest staff, Lokdelar, considered in the mix?? Is it that trashy??
It's right up there with 2 dawn's edges for DPS purposes. Not bad for pvp considering the sta, crit, and int, but for PvE dps it's trash.

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Old 06/12/06, 12:47 PM   #40
Fellwraith
It'll take a lot more than rage and muscle...
 
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Mulack
Orc Warrior
 
No WoW Account
Originally Posted by Zeln
Originally Posted by Fellwraith
DPS should use tubers, healthstone/crystal restore, and emergency FR pots.
How many of those items are on the same cooldown after the next patch though?
Only the tubers and healthstone should be on the same timer. My understanding was 3 cooldowns: potions, offensive items, other nonaggressive stuff (tubers, ndb, healthstone, etc.)

Sidenote: anyone on test determined if this is a major handicap or not? We usually go light on assigning healers to DPS and compensate by using consumables if lots of healers die in an encounter.


We're having Druids heal the current target on Vael. Perhaps pallies are better? Leave druids to HoT the crap outta the raid force?
Never underestimate the power of a well-timed NS heal on a tank when you're transitioning to a new one.

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Old 06/12/06, 12:50 PM   #41
Ashuko
Piston Honda
 
Murloc Druid
 
Windrunner
Every druid in our guild with NS has a NS+HT macro.

;)

http://ctprofiles.net/69539

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Old 06/12/06, 1:09 PM   #42
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Zeln
Originally Posted by Ashuko
Here's another question: why isn't the epic quest staff, Lokdelar, considered in the mix?? Is it that trashy??
Its not trashy, and I wore it as part of my NR set. It's just that no 2handed weapon currently in the game comes close to the dps added by 2 weapons plus 2 +15 agi enchants, even after they added the +25 agi to 2handed weapons.
barb of the sand reaver is close, but still not as good as the best one handers. the problem with lhok is that while +2 crit is good, at the point when you're seriously considering lhok as your melee weapon, attack power is generally more valuable with the way things scale. you're better off with DW bone slicing hatchets.

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Old 06/12/06, 1:13 PM   #43
Ashuko
Piston Honda
 
Murloc Druid
 
Windrunner
Why do I keep getting the feeling that this is a tough call:

Dagger Rogue: upgrading to CHT/gutgore ripper = greater impact than hunter upgrading to CHT/brutality blade.

But also on balance, if you're going to tell your raid force that rogues get either a "right of first refusal" or first dibs...you're creating a potential drama machine.

Suppose moral of the story is: communicate with your members. Make sure they know what's at stake when deciding whether to bid some DKP on something.

http://ctprofiles.net/69539

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Old 06/12/06, 1:30 PM   #44
Twid
Bald Bull
 
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Beepz
Human Warrior
 
No WoW Account
I'd say the moral of the story is: If your hunters aren't smart enough to pass melee weapons to melee classes, berate them in public, then implement priorities on weapons.

On a more serious note, most loot drama that I've seen has been because of unexpectedness. Class priorities eliminates some of that unexpectedness, as the highest rogue in dkp isn't going to be blindsided by a paladin who wants that CHT for a tanking weapon. People gquit when something doesn't go according to plan.

Our guild actually has a loot list, where people put their names down for things they would be interested in. If your names not on the list, you can't buy it unless there is no one on the list who wants it. What it does is easily show people (especially on cross class items) what's likely to happen on an item. If you're name is on the list you don't have to pick up the item, but the people below you know it's a distinct possibility beyond just "oh he's higher than me, but I don't know if he gives a crap about the item"

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 06/12/06, 1:35 PM   #45
Deathkiss
Glass Joe
 
Murloc Priest
 
Stonemaul
4. Druids in BWL - again, at our point of progression - let 'em choose their spec or ask for restoration for now?
Druids are as much a part of healing in raids as Priests IMHO. If your Druids don't like to heal and aren't min/maxing for it within reason, replace them ASAP. Druids who don't get this will become a problem, so deal with it sooner rather than later.

3. Vael fight: for a guild at the point we're at - how important is it to put Blessing of Salvation on tanks to make the transitions more smooth? I'm assuming if you know what I'm talking about I don't have to explain how that works...I'd just like to know if it really is a good strat or not. I've heard a lot of good things about it but am having trouble generating traction for it.

6. Healing on Vael - we're going with 5 druids on current tank target, 2 priests in tank groups PoHing, pallies spot healing...and for DPS groups priests/pallies. Good/bad?
Holy Nova FTW!

We're Horde side guild (we raid 3 days a week) and do just fine without any silly blessings.

We run 2 Holy Nova groups each with:
1 Priest
3 Rogues
1 Shaman (in your case this can be anyone, DPS warrior works)

1 Hot back-up Holy Nova Priest ready to swap in.

Basically, those groups are the core of your DPS. Other classes just can't both dump enough damage and control thier threat, so we min/max for the guys that can. Holy Nova puts out enough healing that the Rogues don't need a lot of FR to stay up, frees up the Priest to mix in Flash Heal, Renew and SW:P, adds a little DPS and makes it impossible for a Priest to pull aggro after the first 5 seconds.

Finally, threat meters are a big part of our gameplan on this fight. They are madatory for every DPS class.

edit: One last comment on Vael. Drill into people's heads, no one gets stupid or tries to be a hero at 3% or less. That's still a lot of fight left to go and he'll bring you from 30+ up to wipe way faster than anything you've probably been against up until this point.

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