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Old 06/13/06, 10:41 AM   #76
♦ Praetorian
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Mal'Ganis
Eh, sort of. Obviously it's understood that all else being equal, people who were around for learning are going to have some priority when it comes to farming, but it's usually just a matter of letting people know that attendance has been dropping off. A lot of people often don't sign up for stuff because they figure they aren't needed -- once they realize that they are, they'll sign up. Just the usual bumpy patches around finals time and such. The remaining active memebrs of EJ are generally a fairly progression-minded bunch who like working on new content. The only raids I really have to twist arms to fill these days are MC raids.

Filling AQ raids has never been a problem. Getting 40 together for C'Thun attempts in late March after a month of wiping to him sucked, but I doubt you could find a guild in the world that was full of enthusiasm about C'Thun after a month of wipes with no progress.

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Old 06/13/06, 10:55 AM   #77
Ashuko
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Murloc Druid
 
Windrunner
Originally Posted by Praetorian
A lot of people often don't sign up for stuff because they figure they aren't needed -- once they realize that they are, they'll sign up. Just the usual bumpy patches around finals time and such. The remaining active memebrs of EJ are generally a fairly progression-minded bunch who like working on new content.
Finding folks who are naturally a "progression-minded bunch" seems to be the key. Are there any silver bullets in this category? Can you spot a "progression-minded" player from a mile away? I think that's part of our problem - in some sense we split the line between "casual fun happy guild" and "progression-oriented raiding guild". Most of us want to be more progression-oriented; but there are a fair number of our members that will never top more than 30% raid attendance.

To be fair to them, we can't do anything draconian like "up your attendance to 50% or else...", but we certainly could become more selective about our recruiting...if such a thing would be effective.

http://ctprofiles.net/69539

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Old 06/13/06, 11:30 AM   #78
♦ Praetorian
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Mal'Ganis
I can't say I've ever been in a position of having to do so -- I don't know. We started out with a very large base of mature players and no real designs about raid progression. Somewhere in there we ended up with a lot of really good players who like raiding. Go figure. We're lucky bastards.

In terms of looking for it in recruits, that's tough. If someone wants to get into a guild, of course they're going to say, "No way man, I love wiping 24/7, that's what I play the game for, to challenge myself and to overcome those challenges. When I'm making my ninth corpse run of the hour, only then do I truly feel alive."

It's hard to wade through the bullshit, so you really just have to judge people by their actions.

Edit: I'd say there are three reasons to raid--
1) You like PvP and do PvE so you can PvP better.
2) You enjoy the challenge and teamwork of overcoming PvE challenges.
3) You enjoy the e-peen of flaunting your epics in Org/IF.

You want as many players in Group #2 as possible. The Group #1 guys are a mixed bag, and some will be dedicated the way you want them to be, while others will not. I can understand that, and I don't fault the Group #1 guys at all for their perspective, because it makes sense to me. Mock and shun Group #3, however.

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Old 06/13/06, 11:31 AM   #79
Rogar
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Originally Posted by Oaken
Originally Posted by Fellwraith
Nope, in fact it gets worse. Just wait until AQ40 or Naxxramas when you have to cope with "token" items to get your set pieces (and tokens can be used by multiple classes). There was a lot of discussion on this site in another thread about what various guilds were doing to cope with the cross class loot. I won't rehash the conversation, but it's worth looking at.
Maybe I missed it in that conversation.
Token drops and the DKP dilemma

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Old 06/13/06, 12:32 PM   #80
Zagzil
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Undead Warrior
 
Korgath
Originally Posted by Praetorian
1) You like PvP and do PvE so you can PvP better.
2) You enjoy the challenge and teamwork of overcoming PvE challenges.
3) You enjoy the e-peen of flaunting your epics in Org/IF.

You want as many players in Group #2 as possible. The Group #1 guys are a mixed bag, and some will be dedicated the way you want them to be, while others will not. I can understand that, and I don't fault the Group #1 guys at all for their perspective, because it makes sense to me. Mock and shun Group #3, however.
The big thing about Group 1 types from what I have seen is that as long as raiding is fun and the raid is making progress, they will enjoy it, won't complain about speccing PvE for learning, and generally be good raiders. The problem of this group occurs when things like C'thun are broken for months on end, and they'd much rather go PvP than wipe endlessly to mobs that don't really work. In my experience, as long as they see progression on the horizon, they are okay with PvE specs and raiding for the duration. It's just that when it looks like progression is blocked for a while, this group becomes way more unwilling to raid.

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Old 06/13/06, 12:50 PM   #81
• malthrin
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Originally Posted by Ashuko
I think that's part of our problem - in some sense we split the line between "casual fun happy guild" and "progression-oriented raiding guild".
The search can be just as aggravating from the outside - trying to find a guild of like-minded people is hard to gauge when "progress" is just as much a matter of when you started as how hard you've been trying. To borrow a phrase from the R&D forums, the attitude I seem to encounter everywhere is: "We want to work in a coordinated fashion to down difficult content and reap the rewards, but... not too hard."


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Old 06/13/06, 3:48 PM   #82
Ashuko
Piston Honda
 
Murloc Druid
 
Windrunner
Originally Posted by malthrin
Originally Posted by Ashuko
I think that's part of our problem - in some sense we split the line between "casual fun happy guild" and "progression-oriented raiding guild".
The search can be just as aggravating from the outside - trying to find a guild of like-minded people is hard to gauge when "progress" is just as much a matter of when you started as how hard you've been trying. To borrow a phrase from the R&D forums, the attitude I seem to encounter everywhere is: "We want to work in a coordinated fashion to down difficult content and reap the rewards, but... not too hard."
Exactly.

http://ctprofiles.net/69539

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Old 06/13/06, 4:31 PM   #83
Oaken
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Uldum
Originally Posted by Rogar
Originally Posted by Oaken
Originally Posted by Fellwraith
Nope, in fact it gets worse. Just wait until AQ40 or Naxxramas when you have to cope with "token" items to get your set pieces (and tokens can be used by multiple classes). There was a lot of discussion on this site in another thread about what various guilds were doing to cope with the cross class loot. I won't rehash the conversation, but it's worth looking at.
Maybe I missed it in that conversation.
Token drops and the DKP dilemma
Yeah, I read the thread. It was the question of prioritizing tokens that I was curious about and didn't see.

For example, lots of people arguing here about priority on weapons to Rogues vs. Fury Warriors. Was wondering if the converse was being discussed: a Rogue should never get a token over a prot-spec'd MT.

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Old 06/13/06, 5:18 PM   #84
Ultramax
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Troll Warrior
 
Mal'Ganis
Originally Posted by Oaken
For example, lots of people arguing here about priority on weapons to Rogues vs. Fury Warriors. Was wondering if the converse was being discussed: a Rogue should never get a token over a prot-spec'd MT.
No. I haven't seen all the fights in Naxx but most of the ones I have you'd be as well off giving the set piece to a rogue or warrior. While a single well equiped tank will make some fights easier more damage will universally make everything easier.

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Old 06/13/06, 5:26 PM   #85
Bigman397
Von Kaiser
 
Murloc Shaman
 
Mal'Ganis
its the raid as a whole that matters, which is why equal loot distribution is a must. A few exceptionally well equipped characters aren't going to win a fight, a decently equipped raid will.

Instead of looking at purely class priority, tkae a loot at the amount of an upgrade it is. If the rogue is going to use the item and get a lot more of an upgrade from it... why not give it to him/her/it?

if your DKP system is working, then you should let it do its thing. Messing with class priority on items is only going to mess with the stability and validity of any DKP system you have.

http://ctprofiles.net/1604639

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