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06/13/06, 2:44 PM
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#1
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Red Coat
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a guild member mentioned a weird jin’do strategy one night after several failed attempts on the son of a bitch. The idea is to let jin’do get 4 healing totems up (he can only have a max of 4 totems up, so you just keep killing the MC totems until all 4 are healers). then you just keep him Mortal Struck and other things that decrease healing effectiveness, and dps through his heals. this eliminates the need to constantly be switching off of him for killing totems so dps classes, especially melee dps, can focus on him and crank out the dps.
The question, however, is can a normally balanced 20 man raid dps through all that healing? Assuming that 1 mage is on the pit killing skeletons, and 1-2 other random classes is killing shades, that leaves 18-17 people to try and dps through 4 of those totems. kinda a tall order.
Thoughts?
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06/13/06, 2:45 PM
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#2
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Hero of the Horde
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No
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06/13/06, 2:46 PM
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#3
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Still have to swap off to kill shades, and the totems heal a huge amount, even with wound poison and MS up.
Probably wouldn't work too well.
EDIT: You also forgot that you wouldn't just have tank and DPS. You bring about 6-7 healers as well.
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06/13/06, 2:48 PM
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#4
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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Originally Posted by diospadre
No
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^^^
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06/13/06, 2:51 PM
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#5
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Super Macho Man
<>
Orc Shaman
No WoW Account
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10k heal per totem every 3 seconds. With MS, Hex of Weakness, and full Wound Poison stacked, you're still looking at 4 totems healing for 2325-3730 (depending on how the debuffs stack) per totem every 3 seconds.
You might have better luck with a stacked 4 mage raid letting him have 4 MC totems out, keeping the MCed individuals sheeped, and doing that pure DPS strategy. Or you could just kill the totems.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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06/13/06, 2:59 PM
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#6
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Von Kaiser
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It's largely about having a balanced and -attentive- raid more than anything. Kill shades, kill totems, kill Jin'do.
About the only variation we might do is if there's a competent druid to tank just to mitigate the Hex.
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06/13/06, 3:03 PM
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#7
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Piston Honda
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Originally Posted by Largo
It's largely about having a balanced and -attentive- raid more than anything. Kill shades, kill totems, kill Jin'do.
About the only variation we might do is if there's a competent druid to tank just to mitigate the Hex.
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The feral druid thing works like a charm. The problem comes when they insist on tanking the REST of ZG =/
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"They're Dragon Kill Points; not Dragon Feed Points"
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06/13/06, 3:07 PM
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#8
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Soda Popinski
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Yeah, it sounds kind of dumb unless you can pull him outside of range of the totems somehow but I think it's just way easier to do him normally :)
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06/13/06, 3:07 PM
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#9
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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We take the approach that the totems are major threat in the fight and not the boss. Jin'do goes down like a wet noodle once you start DPS on him. Just have your ENTIRE raid break off of DPS on Jin'do whenever a totem is dropped, killing the MC and Healing totem has much more priority than DPS on Jin'do himself. If someone gets the curse, they must kill a shade - and if they don't they need to make it very clear that they did not so that the next guy can kill more than one.
Largo hit it on the head by saying you need an attentive raid. If you have guys that think they can just spam one button and pay minimal attention to the fight you'll fail.
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06/13/06, 3:18 PM
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#10
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Von Kaiser
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Originally Posted by Largo
About the only variation we might do is if there's a competent druid to tank just to mitigate the Hex.
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OR a decent dispeller to remove it...
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06/13/06, 3:34 PM
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#11
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I'm sure I'll think of something clever
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It's more about attentive raids then any kind of balance. My favorite Jindo was going in there with 0 rogues and 7 warlocks. Each dropped an infernal when they were cursed and apparently those things eat shades when put on aggressive. Much fun indeed.
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Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
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06/13/06, 3:40 PM
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#12
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Von Kaiser
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Originally Posted by Zeln
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Originally Posted by Malan
If you have guys that think they can just spam one button and pay minimal attention to the fight you'll fail.
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On my hunter I used to spam the tab key till a totem came up.
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I laugh softly to myself when I accident put dots on the raid... or multishot them :D
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06/13/06, 3:53 PM
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#13
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Red Coat
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we have killed jindo many times. it wasnt really a "this fight is impossible, we need a new strategy" but "i heard this one fucked up strat we should try..." figured i would ask if its possible
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06/13/06, 4:16 PM
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#14
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Glass Joe
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Originally Posted by Koryk
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Originally Posted by Largo
About the only variation we might do is if there's a competent druid to tank just to mitigate the Hex.
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OR a decent dispeller to remove it...
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Trust me, our guild has no competent dispellers. I'd know. ;)
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06/13/06, 4:30 PM
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#15
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Glass Joe
Human Paladin
Azshara (EU)
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Perhaps you can make it with some enslave imps (+ firerain) around Jindo. 3 Warlocks with 3 Imps => insane dps...
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06/13/06, 5:32 PM
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#16
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King Hippo
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Originally Posted by Kalman
10k heal per totem every 3 seconds. With MS, Hex of Weakness, and full Wound Poison stacked, you're still looking at 4 totems healing for 2325-3730 (depending on how the debuffs stack) per totem every 3 seconds.
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Hex and MS do not stack.
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06/13/06, 5:40 PM
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#17
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Arien
Perhaps you can make it with some enslave imps (+ firerain) around Jindo. 3 Warlocks with 3 Imps => insane dps...
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We used to this, we called it "brute forcing ZG". The imps DPS is so high that the can actually tank any of the bosses in ZG. Really really risky to do now with the restrictions on Enslave Demon. The chance of it breaking enroute or during the fight could really screw your attempt up.
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06/13/06, 5:46 PM
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#18
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Glass Joe
Human Paladin
Azshara (EU)
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Originally Posted by Malan
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Originally Posted by Arien
Perhaps you can make it with some enslave imps (+ firerain) around Jindo. 3 Warlocks with 3 Imps => insane dps...
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We used to this, we called it "brute forcing ZG". The imps DPS is so high that the can actually tank any of the bosses in ZG. Really really risky to do now with the restrictions on Enslave Demon. The chance of it breaking enroute or during the fight could really screw your attempt up.
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it is possible to farm zg with 2 warlocks + healersin a 5man group (for rep + bijou, gold etc..) ? óÒ
Sorry for my bad english :`(
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06/13/06, 5:52 PM
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#19
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Soda Popinski
Blood Elf Paladin
Mug'thol
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A bear tank and a little aoe should make the fight pretty easy if people are awake. There really doesn't need to be a lot more than that.
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you're the one that decided to trust me
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06/13/06, 5:56 PM
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#20
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Tower
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Originally Posted by Kalman
10k heal per totem every 3 seconds. With MS, Hex of Weakness, and full Wound Poison stacked, you're still looking at 4 totems healing for 2325-3730 (depending on how the debuffs stack) per totem every 3 seconds.
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Hex and MS do not stack.
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<--- Alliance newb. Good to know.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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06/13/06, 6:26 PM
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#21
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Von Kaiser
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Originally Posted by Arien
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Originally Posted by Malan
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Originally Posted by Arien
Perhaps you can make it with some enslave imps (+ firerain) around Jindo. 3 Warlocks with 3 Imps => insane dps...
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We used to this, we called it "brute forcing ZG". The imps DPS is so high that the can actually tank any of the bosses in ZG. Really really risky to do now with the restrictions on Enslave Demon. The chance of it breaking enroute or during the fight could really screw your attempt up.
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it is possible to farm zg with 2 warlocks + healersin a 5man group (for rep + bijou, gold etc..) ? óÒ
Sorry for my bad english :`(
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Well, anything is possible.
http://video.google.com/videoplay?do...73222433818517
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06/14/06, 1:03 PM
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#22
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Glass Joe
Murloc Rogue
Scarlet Crusade
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Have you raid, everyone, set up this macro and use it to target and retarget at regular intervals.
It targets shades, then healing totems, then mind-control totems, then Jin'Do.
/script T,mt,C="target",{"Jin","Brain","Powerful","Shade"},ClearTarget;for i=4,1,-1 do TargetByName(mt[i])if(UnitExists(T)and UnitIsEnemy("player",T)==1)then if(UnitName(T)=="Sacrificed Troll" or UnitIsDead(T))then C()else break;end else C();end;end
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06/14/06, 2:31 PM
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#23
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Arien
it is possible to farm zg with 2 warlocks + healersin a 5man group (for rep + bijou, gold etc..) ? óÒ
Sorry for my bad english :`(
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Sure, you can farm the crocodiles, they give 4 rep each and you can just keep resetting the instance to get to them. And kill some fish along the way at 4 rep each as well. Tried this for awhile and got about 1k rep an hour doing it.
However, the imps method does NOT work anymore. The diminshing returns to the Enslave Demon spell make it impossible to hold the imps for more than a few minutes. At best they're only good for helping to kill the other imps near the Edge of Madness area. At worst, they break Enslave while doing this and now you have one more elite beating on you.
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06/14/06, 6:08 PM
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#24
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Don Flamenco
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If you mana drain Jin'do and keep stinging him after the initial drain, he will not drop healing totems, only MC ones.
This can certainly help while your raid learns how to react better/faster in swapping DPS to the totems when they drop.
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06/14/06, 6:48 PM
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#25
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King Hippo
Night Elf Druid
Dragonblight
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Originally Posted by Spamtastic
Have you raid, everyone, set up this macro and use it to target and retarget at regular intervals.
It targets shades, then healing totems, then mind-control totems, then Jin'Do.
/script T,mt,C="target",{"Jin","Brain","Powerful","Shade"},ClearTarget;for i=4,1,-1 do TargetByName(mt[i])if(UnitExists(T)and UnitIsEnemy("player",T)==1)then if(UnitName(T)=="Sacrificed Troll" or UnitIsDead(T))then C()else break;end else C();end;end
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We used that macro for out first few goes at him and while it works there were complaints that it didn't turn on attack :(
So I asked on the Blizz UI & Macro's forum about optimising it so it would, this is what they came up with:
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Originally Posted by For Melee
/script local t="target"for i,v in{"Shade","Powerful","Brain","Jin"}do TargetByName(v)if UnitIsEnemy("player",t)and UnitName(t)~="Sacrificed Troll"and not UnitIsDead(t)then AttackTarget()return end end ClearTarget()
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Originally Posted by For Hunters
/script local t="target"for i,v in{"Shade","Powerful","Brain","Jin"}do TargetByName(v)if UnitIsEnemy("player",t)and UnitName(t)~="Sacrificed Troll"and not UnitIsDead(t)then CastSpellByName("Auto Shot")return end end ClearTarget()
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I am the tank so I haven't used it but there was some very positive feedback although a couple of people thought it was not always attacking if they spammed it too much.
Either way if the players are competent and target the things in the right order you will win so I haven't looked into if there is a bug in it ;)
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