I think that what we are seeing is that the kill order is fairly irrelevant, so long as effective crowd control is organised and applied. Knocking off the healers first will speed up the fight somewhat, but with some more risk. Leaving the healers up will extend the fight somewhat, but the damage on the raid will dop off very quickly.
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Originally Posted by ildon
Maybe I'm just expecting too much, but once we got our CC organized the fight was disappointingly easy, and the design of the fight "ending" with the first two kills and then just dragging on for 5 minutes (or whatever) after that just doesn't seem that fun.
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I found our first kill rather exciting (17 mins!), but I think after a few weeks it will indeed start to drag a little. It's a bit strange to find out if you've won the fight or not in the first two or three minutes. After that, it takes several people screwing up pretty badly to jinx it. By the time you get to the last guy, the rush has worn off, and you are just glad that it's over.
We kept hoping that the druid would combat res one of his buddies and keep things interesting!