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08/27/09, 3:18 PM
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#181
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Von Kaiser
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Originally Posted by KamPa
Death Knights for controlling melee pretty much negate them. Between Grip and CoI, they're either crawling around, or after they decide to Shadowstep/Intercept, they're pulled into safe distance - it probably works during Bladestorm, too?
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This is what I do for our group, lock down the warrior since he's one of the clothie menaces, unfortunately no CoI, taunt, and Death Grip all fail during bladestorm, but it's simple enough just to call bladestorms out and tell people to get out of the way, soon as it ends I pull him back in and chain him.
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08/27/09, 3:34 PM
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#182
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Von Kaiser
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Death knights definitely fare very well against the NPC warrior - the trick to keeping him out of the clothies is all about timing the taunts and chains of ice. The key is to slow him down while he's running away from you, but not while he's running TO you, which means you drag him far away, chain him, and keep backing up as far as he'll go. Once he turns to someone else, then you slow him again. Basically you want him to chase you as far and as fast as possible away from the group. I've also found that well timed taunts will make him use his intercept on you instead of someone else a huge majority of the time, which is great because it gets him back to you quickly and he's not stunning a clothie.
We found a druid had more success with the rogue NPC since they can rotate between magic and physical CC (charge/bash) since the rogue is a lot more slippery. Being able to stop him entirely for a while with cyclone is also very effective against the rogue but not such a big deal against the warrior.
The paladin never seems to divine shield offensively and in general isn't too hard to control, though it's a good idea to have a mage focus him to spellsteal avenging wrath and blessing of freedom. The DK wasn't too bad either - the key to him seems to be trying to force him to use death grip on his tank, or having a stun ready to use on him when he pulls in a clothie.
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08/28/09, 5:09 AM
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#183
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Piston Honda
Night Elf Mage
Illidan (EU)
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I've found that using a frost mage with pvp spec and gear is very efficient at keeping agro from dps most of the fight.
The key is to spam sheep counterspell and spellsteal nova (on multplie target if you can) deepfreeze, each avaiable global, even if your sheeping a focused target 4 time in a row until immun, it will produce so much threat that you should grab agro very fast. (If you are a blood elf, arcane torrent is also a LOT of threat )
Having a pet frost nova at engage is also very efficient and will give your raid few seconds of free dps. We also usually use every deathgrip avaiable at start (doing a deathgrip chain) to bring the first focused healer in the middle of our raid (~90 yard away) from his team (which won't be able to move because of the nova) and immediatly bloodlust to score a kill within the first 30 seconds.
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08/28/09, 8:45 AM
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#184
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Von Kaiser
Human Paladin
Antonidas (EU)
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Like 95% of the posts in this topic are basic arena knowledge. The whole fight feels like playing against 1700 rated people who know basic arena strategies (focus mage, he might chain sheep us otherwise! focus warlock, he chain fears us!) and have a lot of HP.
Just have every of your members play at a certain level, use their abilities to stay alive ("OH, 3 melees target me and I am a warlock...better use my portal & deathcoil to avoid getting killed") and to CC the opponents. That's all there is. No special magic tactic; no general recipe. Just outplay the opponents (like arena players do every day)
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08/28/09, 11:00 AM
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#185
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Von Kaiser
Draenei Shaman
Kazzak (EU)
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Am I imagining things or do portals on Twin Valkyries really block line of sight?
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09/01/09, 4:36 AM
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#186
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Banned
Blood Elf Paladin
Twisting Nether
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If you mean the dark/light orbs, as a healer I haven't noticed any LoS issues. I'm not sure if this makes a difference, but I've been running it on 10 man.
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09/01/09, 10:34 AM
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#187
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Piston Honda
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Originally Posted by Jackinthegreen
If you mean the dark/light orbs, as a healer I haven't noticed any LoS issues. I'm not sure if this makes a difference, but I've been running it on 10 man.
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No, by portals he means the portal-shaped objects that you click to change your color.
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09/01/09, 11:59 AM
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#188
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Glass Joe
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Ok so yesterday on the Faction Champions someone suggested I wear PVP gear. So I did. And the whole fight nobody was attacking me. But in previous fights where I didn't wear PVP gear I was having a hard time keeping the Rogue off of me. Without pvp gear I had lowest HP in the raid. But with PVP gear my HP went above almost all the dps. I know there isn't enough data yet. But I was wondering if anyone else had experienced something like this. Maybe some aggro works off lowest HP?
My assignments are only Shield, Dispel, and Fear. So the PVP gear does not affect my performance.
Last edited by Weazol : 09/03/09 at 4:54 PM.
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09/01/09, 10:05 PM
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#189
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Piston Honda
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For Anub'arak:
On the PTR's, you used to be able to prevent him from going into phase 2 by tanking him on the spots of ice. In both 10 and 25 man, we were unable to prevent him either time. Was this removed/fixed, or is it still possible; and if so, how?
Last edited by Talanik : 09/01/09 at 10:11 PM.
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09/01/09, 10:15 PM
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#190
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Glass Joe
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Originally Posted by Talanik
For Anub'arak:
On the PTR's, you used to be able to prevent him from going into phase 2 by tanking him on the spots of ice. In both 10 and 25 man, we were unable to prevent him either time. Was this removed/fixed, or is it still possible; and if so, how?
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Just did him on 10 man normal and he did not burrow on the ice patch. :\
However we just attempted hard mode beasts on 10 man and we got Icehowl well before the worms died so the instance may be bugged to hell.
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09/01/09, 10:23 PM
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#191
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Great Tiger
Worgen Druid
Blade's Edge
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Originally Posted by Swarley
Just did him on 10 man normal and he did not burrow on the ice patch. :\
However we just attempted hard mode beasts on 10 man and we got Icehowl well before the worms died so the instance may be bugged to hell.
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No that is intended that they come 3 minutes after eachother regardless if the last one died or not.
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09/01/09, 10:24 PM
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#192
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Immortal Jenner
Troll Mage
Black Dragonflight
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Originally Posted by Swarley
Just did him on 10 man normal and he did not burrow on the ice patch. :\
However we just attempted hard mode beasts on 10 man and we got Icehowl well before the worms died so the instance may be bugged to hell.
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Believe it's intended as a limiting factor that beasts come out on a timer, with Icehowl having a flat enrage timer at the end to enforce a dps minimum.
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09/02/09, 7:18 AM
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#193
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Piston Honda
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Originally Posted by Talanik
For Anub'arak:
On the PTR's, you used to be able to prevent him from going into phase 2 by tanking him on the spots of ice. In both 10 and 25 man, we were unable to prevent him either time. Was this removed/fixed, or is it still possible; and if so, how?
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Looks like its hp% based now, on the 4 attempts before our kill he went down at around 70% and 40% each time. The purpose of the ice spots now seems to be to prevent the nerub adds from burrowing and stopping impale during Anub'araks burrow phase.
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09/02/09, 8:48 AM
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#194
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Confused
Troll Druid
Alterac Mountains
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Originally Posted by Kirth
Looks like its hp% based now, on the 4 attempts before our kill he went down at around 70% and 40% each time. The purpose of the ice spots now seems to be to prevent the nerub adds from burrowing and stopping impale during Anub'araks burrow phase.
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His burrows are based on time, not health. It's entirely possible to push him into phase 2 after just 1 burrow.
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09/02/09, 12:22 PM
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#195
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Piston Honda
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10-man is tuned so easy as to allow zero burrows for a well-geared raid. We got him to 32% before his first first burrow (which is 2% away from not burrowing at all), and we took time to kill two adds. So yes, it is definitely time-based and not health-based. On that note, the time in 10-man is 1:20.
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