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Old 09/03/09, 1:11 AM   #201
moowalk
Don Flamenco
 
Troll Priest
 
Khaz'goroth
I did nothing for the latter half of our normal mode kill apart from watching people doing their jobs. I still managed to draw aggro without casting anything. It's possible I proximity aggroed.

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Old 09/03/09, 1:16 AM   #202
webmeister
Von Kaiser
 
Human Mage
 
Blackrock
Originally Posted by Pants View Post
Same experiences here. I think blizzard was too lazy to model it (much like Yogg's constrictor tentacles, which shift you out instead).

Which leads to the question of what would happen if you had a 10-druid pull. Forced shifting out? 0 kobolds? Upper back pain? Instance crash?
There is precedent for a boss mechanic not targeting certain classes, for example Gurtogg Bloodboil's Fel Rage could not target warriors (for some unknown reason).

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Old 09/03/09, 12:34 PM   #203
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
Originally Posted by webmeister View Post
There is precedent for a boss mechanic not targeting certain classes, for example Gurtogg Bloodboil's Fel Rage could not target warriors (for some unknown reason).
It couldn't target anyone with rage, presumably because Fel Rage on a tank would trivialize half the fight.

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Old 09/03/09, 2:06 PM   #204
unitsinc
Von Kaiser
 
Tauren Druid
 
Korialstrasz
Originally Posted by Cranberry View Post
It couldn't target anyone with rage, presumably because Fel Rage on a tank would trivialize half the fight.

Not sure if it was just because I was a druid tank, but I most definitely remembergetting fel enrage as a tank on the fight, I even SSed it because my health was so ridiculous.

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Old 09/04/09, 5:07 PM   #205
comablack
Glass Joe
 
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Tauren Shaman
 
Magtheridon
For those that have completed the 10man heroic, is it a 2 or 3 healer raid?

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Old 09/04/09, 5:16 PM   #206
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by comablack View Post
For those that have completed the 10man heroic, is it a 2 or 3 healer raid?
We've cleared up to Anub'arak with 3 healers on all fights. Beasts have a pretty tight enrage timer for 5 non-uber-synergized DPS in 10 man gear though.

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Old 09/04/09, 5:20 PM   #207
• Vykromond
the staleness of Max's dumps
 
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Vykromond
Tauren Druid
 
No WoW Account
Everybody: please keep in mind http://elitistjerks.com/f15/t68901-c...ng_guidelines/ . Thanks.

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Old 09/06/09, 5:54 AM   #208
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by unitsinc View Post
Not sure if it was just because I was a druid tank, but I most definitely remembergetting fel enrage as a tank on the fight, I even SSed it because my health was so ridiculous.
Same, and I've seen him Fel Rage a DPS Warrior in our guild. Similarly, I've got a screenshot for where I've been snobolded. Mind you, it may well be a preference thing. One of the crappier attempts on Heroic and as such we didn't really have a lot of people left for the snobold to pick. As you can see from the raid frames.



//edit: Replaced the imagehost - HDimage.org was fucking up again.

Last edited by Duilliath : 09/10/09 at 4:54 AM.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 09/06/09, 8:51 PM   #209
HRAE
Glass Joe
 
Tauren Shaman
 
Kazzak (EU)
Is anyone else seeing varying times between knockback+stun and when the trample hits on Icehowl? My first instinct was to tell people to not be retarded but there was about 1.7-1.8s to move after the stun ended and when he hit them, making it impossible for anyone without a movement boost to get out in time. One of the victims was a priest with body & soul and he didn't make it out.

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Old 09/07/09, 5:02 AM   #210
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
As this is not tactic, i assume we can discuss it. Correct me if i am wrong.

Parses from last night show 1.5 second between stun end and trample hit. I am not able to check succesful escapes due to WoL lacking reasonable log browsing capability. Log: World of Logs - Real Time Raid Analysis (see attempts 6, 10, 11 for example).

Anyone can tell if 1.5 seconds is enough to get out? And if that is normal.

EDIT: I found WWS log from other tries ( Wow Web Stats ):

1:07'05.297 Icehowl #2 Massive Crash was removed from Skeletorian.
1:07'07.782 Icehowl #2 gains Staggered Daze.
Diff: 2.5

1:08'01.422 Icehowl #2 Massive Crash was removed from Bloodlance.
1:08'04.422 Icehowl #2 Trample hits Rayae for 65080 Physical.
Diff: 3.0

1:52'27.407 Icehowl #3 Massive Crash was removed from Feya.
1:52'30.266 Icehowl #3 gains Staggered Daze.
Diff: 2.8

1:53'26.375 Icehowl #3 Massive Crash was removed from Shadowfiend #12.
1:53'28.891 Icehowl #3 gains Staggered Daze.
Diff: 2.5

1:54'25.375 Icehowl #3 Massive Crash was removed from Trupster.
1:54'28.704 Icehowl #3 gains Staggered Daze.
Diff: 3.4

Last edited by Inaiwae : 09/07/09 at 7:53 AM.

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Old 09/07/09, 8:55 AM   #211
Blayze
Piston Honda
 
Human Warrior
 
Hellscream (EU)
Is anyone else seeing varying times between knockback+stun and when the trample hits on Icehowl?
Sort of. I've failed once and succeeded twice -- however, the second time I succeeded Icehowl decided to MC Hammer his way across the wall and into my face. Has anyone else experienced a similar thing, or was it just me lagging?

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Old 09/08/09, 12:06 AM   #212
Jagiya
Don Flamenco
 
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Gnome Rogue
 
Blackrock
Not that it should have any severe impact on the fight, but out of sheer curiousity, does anyone know if "Reduces the duration of all Stun effects..." talents have any effect on the Massive Crash? Just a passing thought.

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Old 09/08/09, 4:16 AM   #213
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
So, about Heroic Beasts... Does berserk timer stay at 9 minutes if you kill any of them with few seconds spare? I've been thinking about finding some better time to use Heroism than Icehowl - while in theory, it gives biggest DPS boost when he's stuck in a wall, you also lose a lot due to stuns/freezes. And I'm sure we could easily shave quite a few seconds from Gormok, since he's basically tank and spank. The question is, if that helps at all, or does Icehowl enrage set time after appearing anyway.

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Old 09/08/09, 4:18 AM   #214
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by KamPa View Post
So, about Heroic Beasts... Does berserk timer stay at 9 minutes if you kill any of them with few seconds spare? I've been thinking about finding some better time to use Heroism than Icehowl - while in theory, it gives biggest DPS boost when he's stuck in a wall, you also lose a lot due to stuns/freezes. And I'm sure we could easily shave quite a few seconds from Gormok, since he's basically tank and spank. The question is, if that helps at all, or does Icehowl enrage set time after appearing anyway.
You have around 3 minutes for each (from the start of the RP, there's 23 seconds of it until Gormok starts hitting people), if you kill them earlier, 15 seconds later, the next phase will start. After 3 minutes of Icehowl, he enrages.

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Old 09/08/09, 8:32 AM   #215
Morthoul
Von Kaiser
 
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Worgen Mage
 
Shadowmoon
remove please

Last edited by Morthoul : 07/07/10 at 5:10 PM.

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Old 09/08/09, 8:43 AM   #216
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Blayze View Post
Sort of. I've failed once and succeeded twice -- however, the second time I succeeded Icehowl decided to MC Hammer his way across the wall and into my face. Has anyone else experienced a similar thing, or was it just me lagging?
Blayze, if he hits someone else on the charge to the wall, he'll enrage before he hits the wall. This prevents the stun and makes him a big red MC Hammer. He'll shuffle sideways into anyone in range then start eating the rest of the raid (barring a rapid Tranq).

I've dodged the charge every time, but seen others in our 10man eaten. I suspect Pursuit of Justice was my edge - anyone without movement speed on boots or a talented speed boost will likely be hard-pressed to dodge.

Also, I run diagonal - sideways and out, so I won't be hung on any wall textures. Technically this should put me closer to him sooner, but it has yet to bite me. It's possible the wall crash is treated as an AOE to a degree and this gets me out of blast range faster than mere strafing would.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 09/08/09, 8:47 AM   #217
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
we first pulled Heroic Champions yesterday (we were the first surprised when we compare with our tries in the 10men version) and I noticed that our Protection Warrior (who stayed in this spec for charge, shockwave and shield bash) got aggro on war and death knight during almost all the fight. I had to pain suppress him 3 times in order to save him.

Is it something unusual ?

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Old 09/08/09, 8:54 AM   #218
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Judging by 'damage taken' being 4 times higher than next person on list, our feral managed to keep agro quite fine for majority of fight. And seeing that plenty of that damage is non-physical, he was close to dying few times as well. While it's the melee that have real burst, stacked dots can do tons of damage on random people, so if they do target the "tank", it will hurt.

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Old 09/08/09, 10:05 AM   #219
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
Ok this makes the combat a bit less random if the tank gets aggro from some of the opponents.

By the way, dots stacking should never happened. Our top 3 dispellers was something like 140, 110 and 95 dispells during the fight (with 2 other healers assisting with something like 40 and 50 dispells)

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Old 09/08/09, 10:54 AM   #220
Iluminati
Piston Honda
 
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Human Priest
 
Earthen Ring
Originally Posted by Désespoir View Post
we first pulled Heroic Champions yesterday (we were the first surprised when we compare with our tries in the 10men version) and I noticed that our Protection Warrior (who stayed in this spec for charge, shockwave and shield bash) got aggro on war and death knight during almost all the fight. I had to pain suppress him 3 times in order to save him.

Is it something unusual ?
It's not unusual, just means he was doing his job. If he's rotating stuns (including revenge stun), taunts (which do work for the 3 second duration), and his "charges" (intercept/charge/intervene) he can force the NPCs to target him for large periods of time.

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Old 09/08/09, 10:59 AM   #221
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
it seems that opponents are immune to taunt effects in Heroic. But I will investigate with him because it was not his main task when we prepared the pull.

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Old 09/08/09, 11:34 AM   #222
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by gcbirzan View Post
You have around 3 minutes for each (from the start of the RP, there's 23 seconds of it until Gormok starts hitting people), if you kill them earlier, 15 seconds later, the next phase will start. After 3 minutes of Icehowl, he enrages.
Are you absolutely sure the enrage timer is accurate even if you killed the others earlier? I have read elsewhere that the timer is based on the start of the whole fight - but the timers listed were approximate, so that wasn't a direct contradiction - just an implied one.

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Old 09/08/09, 11:39 AM   #223
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
Originally Posted by gcbirzan View Post
You have around 3 minutes for each (from the start of the RP, there's 23 seconds of it until Gormok starts hitting people), if you kill them earlier, 15 seconds later, the next phase will start. After 3 minutes of Icehowl, he enrages.
This is incorrect, you have 3:30 for Icehowl. The timers seem to be 2:30, 3:00, 3:30 for Gormok, Jorms, and Icehowl respectively. I still don't have an answer for the previous question of whether or not its an absolute 9 minutes though. Note that while the RP will begin ~10 seconds early, the mobs become active at exactly these times.

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Old 09/08/09, 2:15 PM   #224
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Exemplar View Post
I've dodged the charge every time, but seen others in our 10man eaten. I suspect Pursuit of Justice was my edge - anyone without movement speed on boots or a talented speed boost will likely be hard-pressed to dodge.
Everyone gets a 50% speed boost for a few seconds when they recover from the stun. As PoJ doesn't stack with other movement buffs, that's not the issue in your raid.

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Old 09/08/09, 2:20 PM   #225
Marcos
Von Kaiser
 
Human Paladin
 
Greymane
Originally Posted by Malleus View Post
Everyone gets a 50% speed boost for a few seconds when they recover from the stun. As PoJ doesn't stack with other movement buffs, that's not the issue in your raid.
In Heroic, you don't receive that speed boost.

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