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06/14/06, 10:46 AM
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#1
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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I'd like to post this on the official forums, but bein a European user I can't. :|
So, has anyone noticed that if you parry an opponent's attack, your autoattack comes faster than it normally would?
I was wondering why parry costs more itemvalue points on Hyz' formula than dodge does, though they both grant a 100% damage avoidance (couldn't be just because of overpower). I was thinking, maybe it generats rage when you parry or something, then I did some tests.
Well, it seems that you are really attacking faster than you would normally if you parry an attack, see the combatlog below:
This test was done with a 3,5s 2h weapon with a warrior.

5/15 15:00:35.203 You hit Plaguehound for 276.
5/15 15:00:37.015 Plaguehound attacks. You parry.
5/15 15:00:37.718 You attack. Plaguehound dodges.
5/15 15:00:39.015 Plaguehound hits you for 62.
5/15 15:00:41.250 Plaguehound hits you for 59.
5/15 15:00:41.250 You miss Plaguehound.
2,5 seconds with Parry (0,7s between Parry -> Attack)
3,5 seconds w/o Parry
5/15 15:01:50.953 You hit Plaguehound for 247.
5/15 15:01:51.578 Plaguehound hits you for 61.
5/15 15:01:53.593 Plaguehound hits you for 59.
5/15 15:01:54.562 You miss Plaguehound.
5/15 15:01:55.437 Plaguehound attacks. You parry.
5/15 15:01:56.625 You hit Plaguehound for 261.
5/15 15:01:57.453 Plaguehound attacks. You parry.
5/15 15:01:58.703 You hit Plaguehound for 246.
3,6 seconds w/o Parry
1,1 seconds with Parry (1,2s between Parry -> Attack)
2,1 seconds with Parry (1,3s between Parry -> Attack)
5/15 15:02:58.359 You hit Frenzied Plaguehound for 280.
5/15 15:02:58.750 Frenzied Plaguehound attacks. You parry.
5/15 15:03:00.578 You crit Frenzied Plaguehound for 543.
5/15 15:03:00.765 Frenzied Plaguehound hits you for 62.
5/15 15:03:02.671 Frenzied Plaguehound attacks. You dodge.
5/15 15:03:03.984 You hit Frenzied Plaguehound for 238.
2,2s Parry
3,4s Normal
5/15 15:03:07.625 You hit Frenzied Plaguehound for 291.
5/15 15:03:08.656 Frenzied Plaguehound attacks. You parry.
5/15 15:03:09.625 You hit Frenzied Plaguehound for 275.
5/15 15:03:10.640 Frenzied Plaguehound attacks. You parry.
5/15 15:03:11.640 You hit Frenzied Plaguehound for 302.
2s Parry
2s Parry
5/15 15:03:47.328 You hit Carrion Devourer for 252.
5/15 15:03:48.015 Carrion Devourer attacks. You parry.
5/15 15:03:49.359 You hit Carrion Devourer for 238.
5/15 15:03:50.156 Carrion Devourer attacks. You dodge.
5/15 15:03:52.015 Carrion Devourer hits you for 55.
5/15 15:03:52.984 You hit Carrion Devourer for 273.
2s Parry
3,6s Normal
5/15 15:04:03.531 You hit Carrion Devourer for 305.
5/15 15:04:05.296 Carrion Devourer attacks. You parry.
5/15 15:04:06.046 You hit Carrion Devourer for 287.
5/15 15:04:07.281 Carrion Devourer hits you for 58.
5/15 15:04:09.312 Carrion Devourer hits you for 62.
5/15 15:04:09.468 You hit Carrion Devourer for 304.
2,5s Parry
3,4s Normal
Now another test with a 1,8s 1h weapon and a shield, warrior again.

5/16 11:44:59.578 You hit Frenzied Plaguehound for 95.
5/16 11:45:00.250 Frenzied Plaguehound hits you for 50.
5/16 11:45:01.218 You attack. Frenzied Plaguehound parries.
5/16 11:45:01.828 Frenzied Plaguehound attacks. You parry.
5/16 11:45:02.500 You hit Frenzied Plaguehound for 102.
5/16 11:45:03.671 Frenzied Plaguehound hits you for 45.
5/16 11:45:04.234 You hit Frenzied Plaguehound for 107.
1,7 seconds w/o Parry
1,3 seconds with Parry (0,7 seconds between Parry -> Attack)
1,7 seconds w/o Parry
5/16 11:45:20.546 You crit Frenzied Plaguehound for 194.
5/16 11:45:21.109 Frenzied Plaguehound hits you for 44.
5/16 11:45:22.312 You hit Frenzied Plaguehound for 86.
5/16 11:45:23.125 Frenzied Plaguehound attacks. You parry.
5/16 11:45:23.531 You hit Frenzied Plaguehound for 104.
5/16 11:45:25.140 Frenzied Plaguehound hits you for 48.
5/16 11:45:25.453 You hit Frenzied Plaguehound for 107.
5/16 11:45:27.156 You crit Frenzied Plaguehound for 211.
1,8 seconds w/o Parry
1,2 seconds with Parry (0,4 seconds between Parry -> Attack)
1,9 seconds w/o Parry
1,7 seconds w/o Parry
5/16 11:45:29.015 You attack. Frenzied Plaguehound dodges.
5/16 11:45:29.156 Frenzied Plaguehound hits you for 51.
5/16 11:45:30.843 You hit Frenzied Plaguehound for 92.
5/16 11:45:31.156 Frenzied Plaguehound attacks. You parry.
5/16 11:45:32.015 You hit Frenzied Plaguehound for 95.
5/16 11:45:33.140 Frenzied Plaguehound hits you for 43.
5/16 11:45:33.578 You miss Frenzied Plaguehound.
1,8s w/o
1,2s with (0,9s)
1,5s w/o (??)
5/16 11:45:40.890 You hit Frenzied Plaguehound for 94.
5/16 11:45:41.171 Frenzied Plaguehound hits you for 42.
5/16 11:45:42.859 You hit Frenzied Plaguehound for 103.
5/16 11:45:42.859 Frenzied Plaguehound hits you for 71.
5/16 11:45:44.312 Frenzied Plaguehound attacks. You parry.
5/16 11:45:44.453 You hit Frenzied Plaguehound for 97.
5/16 11:45:45.843 Frenzied Plaguehound hits you for 80.
5/16 11:45:46.250 You miss Frenzied Plaguehound.
2,0s w/o
1,5s with (0,1s)
1,8s w/o
5/16 11:46:16.828 You hit Frenzied Plaguehound for 109.
5/16 11:46:17.171 Frenzied Plaguehound attacks. You parry.
5/16 11:46:17.953 You hit Frenzied Plaguehound for 90.
5/16 11:46:19.218 Frenzied Plaguehound hits you for 33.
5/16 11:46:19.812 You crit Frenzied Plaguehound for 201.
1,1s with (0,8s)
1,9s w/o
5/16 11:46:32.328 You attack. Frenzied Plaguehound parries.
5/16 11:46:32.718 Frenzied Plaguehound attacks. You parry.
5/16 11:46:33.375 You hit Frenzied Plaguehound for 129.
5/16 11:46:34.750 Frenzied Plaguehound hits you for 31.
5/16 11:46:35.156 You miss Frenzied Plaguehound.
5/16 11:46:36.765 Frenzied Plaguehound hits you for 35.
5/16 11:46:36.968 You miss Frenzied Plaguehound.
5/16 11:46:38.750 Frenzied Plaguehound attacks. You block.
5/16 11:46:38.875 You hit Frenzied Plaguehound for 109.
1,0s with (0,6s)
1,8s w/o
1,8s w/o
1,9s w/o (but a block, yet which does not seem to have any effect on autoattack)
(What we can also see here, the combatlog itself isn't too accurate)
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06/14/06, 10:48 AM
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#2
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Mike Tyson
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Yes, this has been discussed, and your observations are accurate.
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06/14/06, 10:59 AM
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#3
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Where can I find such discussion?
The search engine in the official forums is ...well... unsatisfactory.
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06/14/06, 11:08 AM
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#4
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Mike Tyson
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I'm trying to recall where exactly I've seen it or find the thread, but I know that I've definitely seen extensive log parsing and such, similar to what you did. I think it's been a somewhat (though not widely) known fact for a few months now.
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06/14/06, 11:10 AM
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#5
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Glass Joe
Murloc Warrior
Vek'nilash (EU)
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Combat log not being accurate has something to do with the latency fluctuation between client & server, and event synching was never WoW's strong part (how many times have you landed hits AFTER you died? how many times have you received heals after you died? how many times have you seen lvl1s teleporting around orgrimmar spamming gold websites? you get the idea;p )
I did some extensive testing too some time ago and my final conclusion was: if you happen to parry your opponent's attack, the remaining timer of your next autoattack (weapon speed MINUS parry timestamp PLUS last autoattack timestamp) is reduced by 50%.
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06/14/06, 11:28 AM
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#6
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Bald Bull
Drauk
Human Mage
No WoW Account
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I beleive this was on WoW warrior forum, and i even have non-working link to a thread http://forums.worldofwarcraft.com/th...&T=1012966&P=1 and a short summary

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Originally Posted by Parry
Its recently come to my attention that Parry is more than meets the eye.
For a long time, I would notice and sometimes comment that I would get "two attacks" on enemies. I was not sword specced and I did not have Hand of Justice, so it was a mystery. I was told it was just lag or a delay in the processing of the attack, or whatever. I never checked into it.
Recently, I said this over vent, and a fellow warrior responded "When you parry an attack, it resets your swing timer." Mystery solved.
EDIT: "resets your swing timer" in this context means it sets your swing timer to zero, resetting the delay until your next attack to nothing. Sorry for ambiguity.
EDIT2: See my post #25 for my evidence, and more following that.
What this means: If you attack at time T, and then you parry an attack at time T + 0.1 seconds, you will attack again at time T + 0.1. So, while tanking mobs, Parry is actually an increase to your dps. Neat.
Now. My question is this: Does this mechanic work the same way for mobs? Meaning, if I attack Onyxia, and she parries, does that reset her swing timer? update: answer = no
If this is true, and I have not tested it or read combat logs to research it, it could have some serious implications. For example, if you are tanking a raid mob, and you take a lot of simultaneous damage and find yourself "hanging by a thread" at 10% health or so, it may be in your best interest to stop attacking.. If the mob parries your attack and counteracts instead of having to wait for its swing timer, it could be the difference between life or death.
Does anyone have any data to confirm or deny this?
Update: Thanks Arashikage and Kenco, among others for verifying this. Really the only question remaining is what Kenco brought up- does parrying an attack reset your swing timer, or does it reduce the time you have to wait by a fixed value? E.G. cuts time until next attack in half, or reduces it by 2 seconds. Or, is the lag we see after a parry simply client->server lag?
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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06/15/06, 9:47 AM
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#7
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Glass Joe
Murloc Warrior
Silvermoon
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I've always wondered why Counterattack Lodestone is named like it is. One would think an item named like that should give you a certain chance to counterattack. But if parry really works like this, that would explain the name.
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06/15/06, 12:30 PM
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#8
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Thordin
But if parry really works like this, that would explain the name.
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There is no "if", parry resets the autoattack swing timer. Also Rogues have an abilty called Riptose that only works after you parry as attack, so it helps with that, which truely is a counterattack.
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06/15/06, 1:21 PM
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#9
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Piston Honda
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It has to be more complicated then "parry resets the autoattack swing timer" I think.
Going in a swarm of 10 mobs in say strat with a slow 2-handers and some defense on at 15-20% parry would mean non stop attack literally. This isn't the case. It's also kinda hard to believer something huge like that would exist without a clear explanation by the devs on the combat mechanics but who knows.
Counterattack Lodestone could be named like that because it got parry and attack on it simply. I mean where is my haste on my quick strike ring?
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06/15/06, 1:28 PM
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#10
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Thorb
Going in a swarm of 10 mobs in say strat with a slow 2-handers and some defense on at 15-20% parry would mean non stop attack literally.
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Not really, since reseting the autoattack swing timer means just that, so if you had 3 seconds to go or .1 seconds to go, it gets reset to 0 and then you swing.
You can't control when you parry that much, so this mechanic is tough to abuse.
Also names on items mean little, but sometimes they are accurate to what the item does.
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06/15/06, 1:30 PM
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#11
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Don Flamenco
Quit the game
Murloc Rogue
No WoW Account
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Couldn't it theoretically just work on whatever you're targeting or not reset the auto-attack more than "once" an autoattack session? The intervals on that combat log are too inconsistant for me to figure out if it just gives you an insant attack or it actually resets your swing timer, does anyone have a larger set of data to work with? It just looks like an attack timer reset based on the times but the inconsistancies are too large :/
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Gur - Level 64 Undead Warlock on Hellfire
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06/15/06, 1:42 PM
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#12
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by frmorrison
Not really, since reseting the autoattack swing timer means just that, so if you had 3 seconds to go or .1 seconds to go, it gets reset to 0 and then you swing.
You can't control when you parry that much, so this mechanic is tough to abuse.
Also names on items mean little, but sometimes they are accurate to what the item does.
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Ouch... Hunter with Deterrence + Zin'Rokh + 45% crit Raptor Strike, with Parry Gear (Have we found a use for Thick Qirajihide Belt?).
It'd be stupid to make a build around that, but it'd be pretty fun to try once or twice.
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06/15/06, 6:26 PM
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#13
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Take what ye can;
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When you parry, you get 1 second taken off your swing timer, *if the swing timer has more than 1 second left on it.
After the "*" might not be true.
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/ 人◕ ‿‿ ◕人 \
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06/15/06, 7:47 PM
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#14
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Don Flamenco
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Hmm...
I haven't looked at it closely, but a straight "swing after parry" doesn't seem like it fits the data. If you were attacked by a swarm of creatures, and parried very frequently, you would just annihilate whichever imp you were targeting. I don't think I've seen that. What Grayson says might be the actual behavior.
If you are having a hard time parsing logs due to lag, you could just do it in aggregate. Equip a white 3second weapon and as much parry gear as possible. Attack an elite mob that doesn't hit hard, and let it go for 5 min. See if you have attacked more then 100 times. Repeat 10 times maybe?
Assume a 5% parry and 1.5 sec mob attack. If parry doesn't affect attack spead, you will have attacked 100 times. If it is always a counterattack, 10 parries x 1.5 sec per parry = 5 more attacks. If it is what Grayson says, 33% of the time the parry has no effect, the rest of times it saves 1 sec, so 6.6 sec or 2 attacks.
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06/15/06, 8:39 PM
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#15
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Von Kaiser
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Parry doesn't give you an instant counterattack. This would be far too powerful. I'm in agreement with Surfacer on this one (i think), i.e. after you parry, half your remaining swing time is deducted. My evidence for this is that with a 3.8 speed weapon, you can observe autoattacks coming more than 1.5 seconds after a parry. My own data is pretty sucky due to ping, but someone in the US shouldn't have trouble getting accurate logs.
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