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06/14/06, 1:58 PM
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#1
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Glass Joe
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I have gone through the post about Huhuran healing strategies and see some of you mention that 200 NR buffed is optimal for the fight. Now our guild hasn't killed green dragons a lot, so my question is..
1. What amount of NR is ideal for the MT and the 14 other guys who are going to be the wall around huhu?
2. Is is possible to take down HuHu without killing any green dragons?
P.S: If this has already been discussed (I couldn't find any post other than the HuHu healing strat one) please direct me to that post.
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06/14/06, 2:01 PM
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#2
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Banned
Murloc Paladin
Grim Batol(EU)
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We go for 200+ fully buffed in the NR, with 225-250 being "optimum".
300+ on the MT is ideal, though last run our second tank was 260.
IF your Mt's are over 260 it is doable, though farming Vem can help.
We have never killed a green dragon.
Hope that helps.
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06/14/06, 2:14 PM
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#3
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Piston Honda
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1) as much as possible without gimping the damage down so much you cant kill her (on a side note, healers shouldnt be among the 15, they generally lose too much raid utility by using heavy resist gear)
2) yes, and even more so after the new NR gear in 1.11
It might have been discussed elsewhere, I havent read it, but that doesnt mean it hasn't been.
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My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!
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06/14/06, 2:16 PM
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#4
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Mike Tyson
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Originally Posted by Judia
We go for 200+ fully buffed in the NR, with 225-250 being "optimum".
300+ on the MT is ideal, though last run our second tank was 260.
IF your Mt's are over 260 it is doable, though farming Vem can help.
We have never killed a green dragon.
Hope that helps.
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Why would you want that much NR on your MT? A surprisingly low % of Huhuran's damage to the MT comes from resistable sources.
If anything, our MT probably wears 80+ NR less than the other melee.
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06/14/06, 2:17 PM
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#5
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Piston Honda
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I would only wear Epic NR gear for the MT (signet ring, ooze ridden gloves, etc).
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http://ctprofiles.net/298322
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06/14/06, 2:32 PM
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#6
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Von Kaiser
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255 for shamans in the buffer groups
200+ for the rogues and wars.
all unbuffed
thats it, our aim for 1.11 is 255 unbuffed for all sponge groups.
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06/14/06, 2:37 PM
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#7
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Mike Tyson
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255 unbuffed? Zuh?
200 with mark, mid-200s with totem, is plenty.
I have all possible NR epics except a Green Dragonskin cloak, and I fall short of those numbers: http://ctprofiles.net/177174 . You must really be gimping all your other stats with NR greens to get that high.
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06/14/06, 2:54 PM
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#8
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Praetorian
255 unbuffed? Zuh?
200 with mark, mid-200s with totem, is plenty.
I have all possible NR epics except a Green Dragonskin cloak, and I fall short of those numbers: http://ctprofiles.net/177174 . You must really be gimping all your other stats with NR greens to get that high.
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So a profile like this would be OK for now? http://ctprofiles.net/118940
I'm in the OP's guild and have been fairly worried about coming up with the NR for Huhuran (who we should be attempting fairly soon). I'm probably going to wait until the patch to use my 15NR Cloak enchant on a Gaea's Embrace (which my guildleader should be able to make at that point). 202 with mark, 235 with totem?
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06/14/06, 3:01 PM
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#9
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Mike Tyson
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Looks good to me.
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06/14/06, 3:01 PM
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#10
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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We aim for 180+ unbuffed on non-MT's. Higher is better, but 180 is the minimum for us. We use rogues, hunters, and extra warriors.
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06/14/06, 3:15 PM
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#11
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Piston Honda
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On your main tanks, for the most part, if it aint epic, he don't want it.
Huhu hits like a truck, especially post Zerker.
Everyone else? 240ish buffed is good.
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06/14/06, 3:41 PM
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#12
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Another question: Our MT has a Thunderfury, our OTs, generally, have Quel'Serrar. Given that tank switches are common pre-30% on an untauntable mob, would you recommend having the MT give up the NR and additional aggro-gen from the Thunderfury to be closer in aggro-generation to the offtanks, making "on-demand" tank switches easier?
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06/14/06, 3:46 PM
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#13
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Glass Joe
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I believe someone mentioned that they wantedly let their MT die at 40%.
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06/14/06, 3:53 PM
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#14
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Mike Tyson
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Originally Posted by SHADOWPRIEST
wantedly
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:eng101: This is not a real word.
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06/14/06, 3:59 PM
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#15
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Glass Joe
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Originally Posted by Praetorian
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Originally Posted by SHADOWPRIEST
wantedly
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:eng101: This is not a real word.
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agreed ..:(
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06/14/06, 4:31 PM
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#16
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Glass Joe
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Originally Posted by Praetorian
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Originally Posted by Judia
We go for 200+ fully buffed in the NR, with 225-250 being "optimum".
300+ on the MT is ideal, though last run our second tank was 260.
IF your Mt's are over 260 it is doable, though farming Vem can help.
We have never killed a green dragon.
Hope that helps.
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Why would you want that much NR on your MT? A surprisingly low % of Huhuran's damage to the MT comes from resistable sources.
If anything, our MT probably wears 80+ NR less than the other melee.
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If your MT doesn't wear mass NR, I assume you have tank switches to deal with Acid Spit stacking up?
My guild is currently on Huhuran (down to 11% on our best attempt), and one of the issues we're running into (aside from people not signing on for Huhuran attempts and/or melee being too lazy to farm an appropriate amount of NR) is the Acid Spit stacking ridiculous amounts on the MT. Up until now, our strategy is NR at all costs on the MT. As we don't have a single green dragon kill, our tank is predictably gimped. Even with 300+ NR, Acid Spit isn't reliably resisted. Is it better to wear less NR then, and just rotate tanks? Isn't that sort of difficult with Huhuran being immune to taunt?
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06/14/06, 4:35 PM
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#17
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Mike Tyson
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NR doesn't really do anything for Acid Spit.
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06/14/06, 4:38 PM
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#18
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Don Flamenco
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Originally Posted by Kytrarewn
Another question: Our MT has a Thunderfury, our OTs, generally, have Quel'Serrar. Given that tank switches are common pre-30% on an untauntable mob, would you recommend having the MT give up the NR and additional aggro-gen from the Thunderfury to be closer in aggro-generation to the offtanks, making "on-demand" tank switches easier?
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I don't know if anyone else has had this experience, but the rogue in my guild who had TF (currently taking a break from the game, so i honestly don't know if anything has changed) reported TF to be barely proccing at all on Huhuran basically every time we did it. Something about mobs that have a small hitbox (BWL drakes, notably) caused TF to barely ever proc, for some reason, but I can't say for sure if it was just a streak of bad luck (because we did parse the logs, and the proc rate was insanely low) or some model issue.
Anyway this is somewhat irrelevant but, if TF procs as normal for your MT, just don't wake him up and wake up your OT's.
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06/14/06, 4:38 PM
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#19
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Von Kaiser
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Originally Posted by alonzo
Is it better to wear less NR then, and just rotate tanks? Isn't that sort of difficult with Huhuran being immune to taunt?
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Switching tanks so they don't have tons of stackings makes the fight quite a bit easier.
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06/14/06, 5:01 PM
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#20
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Get off my lawn.
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Originally Posted by Zagzil
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Originally Posted by Kytrarewn
Another question: Our MT has a Thunderfury, our OTs, generally, have Quel'Serrar. Given that tank switches are common pre-30% on an untauntable mob, would you recommend having the MT give up the NR and additional aggro-gen from the Thunderfury to be closer in aggro-generation to the offtanks, making "on-demand" tank switches easier?
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I don't know if anyone else has had this experience, but the rogue in my guild who had TF (currently taking a break from the game, so i honestly don't know if anything has changed) reported TF to be barely proccing at all on Huhuran basically every time we did it. Something about mobs that have a small hitbox (BWL drakes, notably) caused TF to barely ever proc, for some reason, but I can't say for sure if it was just a streak of bad luck (because we did parse the logs, and the proc rate was insanely low) or some model issue.
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I can't say that I can corroborate this information at all. I haven't noticed a drastically reduced proc rate on Huhuran or Drakes.
Also, try working with KTM for tank switches until you get it down -- for this fight it should be fairly accurate.
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06/14/06, 5:20 PM
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#21
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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I have 255 NR (including +10 tauren bonus), 4k hitpoints, 5k mana unbuffed for huhuran. As a mail wearer, its pretty simple. My healing gets reduced by a very large factor, but I don't find that all too important for the encounter. Gurgthock, you could make some very small sacrifices in your gear setup if you wanted 255.
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06/14/06, 5:23 PM
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#22
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Don Flamenco
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Originally Posted by moz
I can't say that I can corroborate this information at all. I haven't noticed a drastically reduced proc rate on Huhuran or Drakes.
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We always suspected it was a model issue, but it really doesn't make sense. Then again it was before TF got buffed back to a more reasonable proc rate, but either way the Recap data we got was always abnormally low.
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06/14/06, 6:06 PM
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#23
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Bald Bull
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Originally Posted by Zagzil
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Originally Posted by Kytrarewn
Another question: Our MT has a Thunderfury, our OTs, generally, have Quel'Serrar. Given that tank switches are common pre-30% on an untauntable mob, would you recommend having the MT give up the NR and additional aggro-gen from the Thunderfury to be closer in aggro-generation to the offtanks, making "on-demand" tank switches easier?
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I don't know if anyone else has had this experience, but the rogue in my guild who had TF (currently taking a break from the game, so i honestly don't know if anything has changed) reported TF to be barely proccing at all on Huhuran basically every time we did it. Something about mobs that have a small hitbox (BWL drakes, notably) caused TF to barely ever proc, for some reason, but I can't say for sure if it was just a streak of bad luck (because we did parse the logs, and the proc rate was insanely low) or some model issue.
Anyway this is somewhat irrelevant but, if TF procs as normal for your MT, just don't wake him up and wake up your OT's.
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Random guess: The range on the TF proc is shorter than your rogue's melee range, so if he's sitting at max melee range, TF can't proc against smaller bosses. It still procs sometimes, due to him occasionally moving into range.
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06/14/06, 6:22 PM
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#24
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Banned
Murloc Paladin
Grim Batol(EU)
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Originally Posted by Praetorian
Why would you want that much NR on your MT? A surprisingly low % of Huhuran's damage to the MT comes from resistable sources.
If anything, our MT probably wears 80+ NR less than the other melee.
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In what phase ?
Healing through phase 1 wasnt too much of a problem wether the MT had 100 NR or 300 NR, it was healing through phase 2 we had major issues with.
Major cause of wiping for us while learning was the MT dying during the zerg.
Paladin heals are mana efficient but in a fight like huhuran FoL spam simply doesnt have the HPS to keep up the MT, unless he has decent NR. Also we found that with 315 NR the MT could actually resist the acid spits enough that he wouldht have any at all on him making keeping him up through phase 2 really quite simple just with 5 paladins spamming FoL and 1 priest using PoH.
IT works for us I geuss.
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06/14/06, 7:33 PM
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#25
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Von Kaiser
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Originally Posted by Praetorian
255 unbuffed? Zuh?
200 with mark, mid-200s with totem, is plenty.
I have all possible NR epics except a Green Dragonskin cloak, and I fall short of those numbers: http://ctprofiles.net/177174 . You must really be gimping all your other stats with NR greens to get that high.
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http://ctprofiles.net/1664059 is what i am and most the sponge shams are wearing.
i use one greater Nat. Protection pot before the start and one at 30%, besides that only some times demon/dark rune, tubber and a bandage between spits/stings. http://ctprofiles.net/1664431 is what i am aiming for @ 1.11 + green dragon loot.
so you would advise to go lower on nr for tanks and sponges? while it works for us it is still a hard fight, i will check some things (mana left, etc) next kill, perhaps we can optimise so less pots are needed.
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