pots pre-30% seem like a pretty big waste to me. i only ever pot after 30%, and even then only if i notice i'm at a dangerous health total and it doesn't look like my healer will be able to keep me alive.
Yeah, a prot potion (or stoneform) while at 100% or at least fairly high health, is an utter waste, just means some of your groups heals will go to waste on you (assuming you have a priest in your group, if you dont, it's better, though still not as helpful as using it when it's looking dicy.
My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!
Aren't greater healing pots going to be better post-30%? Before the encounter, GNPs are nice to squeeze out a tiny bit more healer mana. I could be wrong, but I think the mitigation from GNPs don't take resists into account. So, a major healing potion is going to mitigate more damage. Plus I think its generally a good idea to drink any type of potion reactively, instead of just chugging one at 30%.
Aren't greater healing pots going to be better post-30%? Before the encounter, GNPs are nice to squeeze out a tiny bit more healer mana. I could be wrong, but I think the mitigation from GNPs don't take resists into account. So, a major healing potion is going to mitigate more damage. Plus I think its generally a good idea to drink any type of potion reactively, instead of just chugging one at 30%.
No, they definitely do. Having higher FR on Rag makes my GFPs go MUCH further.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
In what phase ?
Healing through phase 1 wasnt too much of a problem wether the MT had 100 NR or 300 NR, it was healing through phase 2 we had major issues with.
Major cause of wiping for us while learning was the MT dying during the zerg.
Paladin heals are mana efficient but in a fight like huhuran FoL spam simply doesnt have the HPS to keep up the MT, unless he has decent NR. Also we found that with 315 NR the MT could actually resist the acid spits enough that he wouldht have any at all on him making keeping him up through phase 2 really quite simple just with 5 paladins spamming FoL and 1 priest using PoH.
IT works for us I geuss.
Stacking enough NR to gimp physical mitigation in the hope of resetting the Acid Spit is a fundamentally flawed strategy to address what is really a non-issue. Acid Spit stacking to killer levels is much easier to avoid by having a tank transitions mid-fight and before 30% rather than letting a Berserk Huhuran chew through the Sandstalker mail and other assorted gimp NR pieces required to achieve those levels of NR.
Another question: Our MT has a Thunderfury, our OTs, generally, have Quel'Serrar. Given that tank switches are common pre-30% on an untauntable mob, would you recommend having the MT give up the NR and additional aggro-gen from the Thunderfury to be closer in aggro-generation to the offtanks, making "on-demand" tank switches easier?
How we normally do it, we make one of our off tanks MT it. We have our MT (With a TF) and our other OT/MT (Second Tank) build and try to pull off. If you cleanse//totem off the sting, its crazy rage. With TF // warrior skill (knowing how to spend his rage etc) and the first MT stopping to build agro at like 80%, you should be able to pull off at 50% (and depending on raid dps) you can take her into zerk with only 4-5 stacks on the MT.
The way we do it, we just have one tank start out, and 3-4 other tanks just generating threat. Then we do the process of when the tank gets a couple of dots on them, they stop attacking. Wait till the next tank gets aggro, then repeat the process. Usually our last switch we try to do around 40-45%, and then from then on out we go with whoever had aggro till the end.
Aren't greater healing pots going to be better post-30%? Before the encounter, GNPs are nice to squeeze out a tiny bit more healer mana. I could be wrong, but I think the mitigation from GNPs don't take resists into account. So, a major healing potion is going to mitigate more damage. Plus I think its generally a good idea to drink any type of potion reactively, instead of just chugging one at 30%.
No, they definitely do. Having higher FR on Rag makes my GFPs go MUCH further.
Sorry for the slightly off topic comment, but I could swear it was specifically stated in patch notes (a LONG time ago, perhaps a year?) that potions had been changed to absorb damage before resistances were taken into account.
In what phase ?
Healing through phase 1 wasnt too much of a problem wether the MT had 100 NR or 300 NR, it was healing through phase 2 we had major issues with.
Major cause of wiping for us while learning was the MT dying during the zerg.
Paladin heals are mana efficient but in a fight like huhuran FoL spam simply doesnt have the HPS to keep up the MT, unless he has decent NR. Also we found that with 315 NR the MT could actually resist the acid spits enough that he wouldht have any at all on him making keeping him up through phase 2 really quite simple just with 5 paladins spamming FoL and 1 priest using PoH.
IT works for us I geuss.
Stacking enough NR to gimp physical mitigation in the hope of resetting the Acid Spit is a fundamentally flawed strategy to address what is really a non-issue. Acid Spit stacking to killer levels is much easier to avoid by having a tank transitions mid-fight and before 30% rather than letting a Berserk Huhuran chew through the Sandstalker mail and other assorted gimp NR pieces required to achieve those levels of NR.
That isnt the point of stacking NR.
The point of stacking NR is that we cant heal through her physical damage ontop of 3k dps from her frenzy using just paladins. She deals no more than about 1kdps physical damage to the MT, compared to close to 3k DPS from nature damage during frenzy once she starts stacking acid spit, so we opted to stack our MT's with NR.We still transition to a fresh tank at 31%. Keeping MT's up during phase 1 isnt a problem for us, and in phase 2 75% of her damage is Nature based, it simply made sense to us to stack the MT with NR.
...in phase 2 75% of her damage is Nature based, it simply made sense to us to stack the MT with NR.
That is simply not the case. The majority of the damage, especially in stage two is coming from her physical damage multiplied by the Berserk. Have your tanks parse it, they'll be suprised.
Sorry for the slightly off topic comment, but I could swear it was specifically stated in patch notes (a LONG time ago, perhaps a year?) that potions had been changed to absorb damage before resistances were taken into account.
If you can find the patch note, I'd be very interested. I'm merely basing this on anecdotal evidence, and not solid testing (should probably burn a GFP with a mage friend and have him scorch me till the buff goes away in fulL FR).
Speaking with some of my guildmates, they've noted similar occurrences. It may be possible that a full resist doesn't use up a charge of the FR pot, but a partial resist uses up the full amount of the absorbed damage. It's odd.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
...in phase 2 75% of her damage is Nature based, it simply made sense to us to stack the MT with NR.
That is simply not the case. The majority of the damage, especially in stage two is coming from her physical damage multiplied by the Berserk. Have your tanks parse it, they'll be suprised.
I am trying to convince my tanks that this is the case as well. As I only play a Priest, how do the warriors parse the combat log other than just backscrolling? Is there an AddOn that does this?
I heard people say about using hunter pets, peasant caller, warlock pets, dog whistle and all that. My question is what else works.. mechanical yeti, battle chicken, normal pets you buy from vendors.. do they all work too for eating the poison volleys or stings?
We had hunters send in their pets, I combat logged the attempt, and I didn't see one pet ever get hit by a Poison Bolt. They were absorbing Wyvern Stings and Noxious Poisons, but the 2.5k poison bolts never touched them. I figured it would be the same with pets like the Barov Peasant Caller and the dog whistle from DM.
No, they dont eat the bolts, but they do eat a Wyv Sting (Which rapes sub 30%)
You spoke too early, please read my whole post my question was if they wud absorb volleys or "stings" :) and yeah seems like they do eat stings as per Brilliance post on some other thread.
My question still stands.. do non-combat pets eat stings? (now that I know combat ones do)
Without green dragon NR plate, what works best for us is 2 tanks in full tanking gear juggling aggro (with BOP as a crutch).
Staying alive during phase 2 is just a matter of entering it with as little stacks as possible and proper usage of life giving gem, last stand and shield wall.
Stacking Mara-level NR on MTs is just asking to get insta gibbed once shield wall runs out, as she does hit like a truck.
the nef mage call was a lot more fun when non-combat pets could get targeted by wild polymorph. our entire raid would have out an army of shoeshoe rabbits, murkys, and worg pups.
Our first Emps wipe in a long time a couple of weeks ago was followed by me saying on Vent, "Well what the fuck happened there? That was just odd, almost like... ... wait a minute ... Tank#2, did you have ... fucking Mr. Wiggles!!" :angry:
I'll leave the rest to the audience to figure out.