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06/15/06, 5:35 PM
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#51
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Don Flamenco
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Originally Posted by Praetorian
Ugh, noncombat pets.
Our first Emps wipe in a long time a couple of weeks ago was followed by me saying on Vent, "Well what the fuck happened there? That was just odd, almost like... ... wait a minute ... Tank#2, did you have ... fucking Mr. Wiggles!!" :angry:
I'll leave the rest to the audience to figure out.
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:lol:
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06/15/06, 6:00 PM
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#52
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Praetorian
Ugh, noncombat pets.
Our first Emps wipe in a long time a couple of weeks ago was followed by me saying on Vent, "Well what the fuck happened there? That was just odd, almost like... ... wait a minute ... Tank#2, did you have ... fucking Mr. Wiggles!!" :angry:
I'll leave the rest to the audience to figure out.
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I never did Twin Emps encounter personally, so how did the non-combat pet cause your wipe?
Good thing to know if those pets can cause issues.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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06/15/06, 6:10 PM
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#53
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Von Kaiser
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Originally Posted by Crimsonjade
I am trying to convince my tanks that this is the case as well. As I only play a Priest, how do the warriors parse the combat log other than just backscrolling? Is there an AddOn that does this?
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I use CombatMonitor.
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06/15/06, 6:11 PM
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#54
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Bald Bull
Beepz
Human Warrior
No WoW Account
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I'm guessing that Mr. Wiggles was sick of not earning dkp while being a loyal companion for the raid. He had secretly been corrupted by C'Thuns insane whisperings and bit clean through the tank's leg, allowing one of the Emporers a window of opportunity with which to strike.
That or the pet prox aggroed one of the emps, so the MT had no aggro on it. When the pet can't be attacked, it turns to the next highest aggro source, the healers.
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Originally Posted by Kalman
Get you some purple drank and slow yo roll.
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08/20/06, 11:56 PM
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#55
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Glass Joe
Night Elf Rogue
Kul Tiras (EU)
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Just reviving an old thread with a new question.
Just a quick summary of where we are on HH right now: best attempt is a 5% wipe while using no consumables other then warlock health stones.
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We have been having a problem in our latest HH attempts of one or more of the poison wall healers getting silenced just before, right at or just after she enrages. I was wondering if anyone knew if it was possible to remove this silence poison through the use of a noxxion trinket?
//Zuckas
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08/21/06, 2:34 AM
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#56
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Piston Honda
Night Elf Warrior
Blackrock
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Nope, the only real way to deal with it is make sure your raid is spread out 360 degrees around her to help minimise the aoe silence. That and, double up your healing so if this happens, there isn't someone getting 0 heals.
PS your name is in the left hand column twice, it doesn't really need to appear at the bottom of your post too.
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08/21/06, 3:28 AM
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#57
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Von Kaiser
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One thing we found really beneficial for Princess Huhuran was having the healers all make macros for their assigned targets that would:
1) Notify their target(s) that their healer is silenced so they can slam a NR potion.
2) Notify the other healers that they're silenced so a floating healer can cover their target(s).
Takes half a minute for everyone to get the macros set up with new assignments and it generally means 0 deaths.
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08/21/06, 4:08 AM
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#58
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Von Kaiser
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In anticipation of the silence change, we actually altered our healing strategy so that we have a healer for every 2 members of the wall, with 1 extra "oh shit" healer lying around just in case; we were just far too worried about a prayer priest taking a silence.
EDIT: also, take full advantage of the first 70% to make sure everyone is positioned correctly; you basically have 5 minutes to look at the raid window and make sure that no more than 1 person is being silenced at a time.
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08/21/06, 4:11 AM
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#59
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Glass Joe
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We've just recently started farming Huhuran.
All of our sponges are in 300+ buffed NR. You don't need much to spam execute and buying extra time allows our (mostly fire at this point) Mages + Warlocks to burn him down plenty fast enough. Tanks have a balance of NR and Physical mitigation. One Tank goes deeper on NR and takes initial aggro and is Soulstoned. From there they wing it, with sacing the first tank as an option.
I think some of Praetorian's reaction to very high NR numbers comes from having to put this fight on farm before very good craftable blues and head/pants enchants were available. Also our guild bank had a ton of Nexus crystals that we put towards +15 nr cloak enchants. We really pulled together for a week as a guild helping each other out. That nerfed the fight quite a bit, so just mobilize your guild and collect the epix!
Oddly enough, we just did assigned direct healing on our first kill and had no deaths. From there is wasn't very stable, so kills #3 and #4 (and probably beyond) were with PoH strats.
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08/21/06, 4:42 AM
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#60
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Don Flamenco
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Originally Posted by Deathkiss
I think some of Praetorian's reaction to very high NR numbers comes from having to put this fight on farm before very good craftable blues and head/pants enchants were available.
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Yep, times have certainly changed since this thread started, with all the new crafting recipes. There's really no reason not to have 300+ buffed NR on your sponges now, that's just a simple matter of farming these days.
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08/21/06, 5:17 AM
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#61
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Don Flamenco
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Originally Posted by Zuckas
Just reviving an old thread with a new question.
Just a quick summary of where we are on HH right now: best attempt is a 5% wipe while using no consumables other then warlock health stones.
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We have been having a problem in our latest HH attempts of one or more of the poison wall healers getting silenced just before, right at or just after she enrages. I was wondering if anyone knew if it was possible to remove this silence poison through the use of a noxxion trinket?
//Zuckas
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I'm pretty sure use of that trink will result in a ton of damage. Haven't tried it personally. If you are wiping at 5%, you should invest in some consumables. Purples >> gold, and this is a fight where they make a difference.
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08/21/06, 5:25 AM
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#62
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Piston Honda
Night Elf Druid
Aszune (EU)
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The silence isn't a poison, (despite it's name) so no.
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08/21/06, 5:57 AM
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#63
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Von Kaiser
Human Priest
Anub'arak (EU)
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We have Huhuran on farm but we rely on having all tanks stacking NR up the wazoo. We tried it with full wrath a few times but the tanks usually got raped between 30 and 25% by the poison volley.
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08/21/06, 6:10 AM
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#64
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Piston Honda
Undead Mage
The Venture Co (EU)
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So much conflicting information in one thread :(
*takes notes of everything*
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http://ctprofiles.net/404078
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08/21/06, 9:53 AM
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#65
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Glass Joe
Human Priest
Khadgar (EU)
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About farming NR gear.
I've heard a lot of people say Huhuran is near impossible without grabbing a few Emerald Dragon kills. It might have been true a few patches ago but these days it's simply wrong.
Back on my server we're one of very few non-hardcore guilds making decent progression. Pretty much any other guild that has progressed beyond Razorgore is raiding 7 days a week. With our guild 'only' raiding 4 days a week we have a very hard time even attempting Emerald Dragons. The fact that they always pop on the same days does little to help us out, seeing as it's our offdays.
This has lead to our one and only Emerald attempt ever being a half-arsed 18 man attempt on Lethon with no one having any experience with an Emerald Dragon encounter before. It didn't go too well.
This lead us to believe we'd have some serious issues gearing our guild up in non-gimped NR gear in preparation for Huhuran, especially since everyone from one of the more hardcore guilds told us it would be near impossible. We tried to make do with what we had though, which was craftables (no dreamscale) along with some Maraudon stuff. Having not a single person in the guild ever having fought Huhuran we really weren't sure if that was close to enough. To our surprise Huhuran went down in only 5 tries once we finally got to her.
I bet there are a lot of guilds in our position, not being too hardcore and thus rarely (if ever) getting a decent shot at world-spawns. I bet some of them are wondering whether they'll ever manage to gear up for Huhuran without one. Just wanted to let them know that all they need is crafted stuff along with a few items from Maraudon and they're good to go. If someone tells you you won't ever get her down without a few Emerald kills just don't believe them. While it may have been true back when they did her it's not needed anymore. We had plenty of soothsayers telling us we'd never progress beyond Huhuran until we got a few Emerald's down. We tried anyway and down she went. :)
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I don't know why my armory link doesn't work.
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08/21/06, 11:04 AM
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#66
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Zuckas
Just reviving an old thread with a new question.
Just a quick summary of where we are on HH right now: best attempt is a 5% wipe while using no consumables other then warlock health stones.
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We have been having a problem in our latest HH attempts of one or more of the poison wall healers getting silenced just before, right at or just after she enrages. I was wondering if anyone knew if it was possible to remove this silence poison through the use of a noxxion trinket?
//Zuckas
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No, the trinket does not work.
no, you REALLY don't need it.
Hunter pets with heavy NR purchased (okay, so what else do you need them for in all of AQ?), 'lock felpuppies with MD and 5 piece tier 1/2 (see above) - both of these make AMAZING NR sponges.
Also when you're learning, it reallyu does trivialize this fight to hit 255 NR unbuffed. If you honestly can't hit 255 unbuffed I'm curious what game you're playing, since I personally helped a new warrior from 60 NR to 290 NR (till I 'helpfully'- read: yelled a lot- explained the 255/315 thing). NR's now extremely easy to get. You don't keep many dps stats, but...yeah. It's all about the casters 30-0% anyway, warriors get to spam exicute and rogues get to look pretty.
Prae's post is obviously from at least a patch ago.
Nature prot potions- stock the hell up on these. They trivialize the encounter. 1 on every soaker before the fight, 1 instead of health pots midfight. Have ALL healers pop ZHC/ToEP/ToA if they have it at 30%, and just spam their entire mana bars- makes lif a lot easier. Screw mana efficency, if you are running OOM you're spending WAY too long on this encounter.
Horde or alliance? For horde CHain Heal + ZHC does some phenominal things, for alliance pallies can bubble, run in and keep healing.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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08/21/06, 11:50 AM
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#67
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Glass Joe
Night Elf Rogue
Kul Tiras (EU)
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My own NR is around 340 fully buffed. It's the other rogues I have to beat the crap out of to get them to farm the ********* stuff.
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I thought they had hotfixed it not long after the first guilds started doing HH so that her poison volley ignored hunter+lock pets, bubbled loladins, players with limited invuln. pots, etc.
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About the consumables, the 5% came while we were just showing some new people the fight as about 25% of the raid group that night was new to the fight. Normally we put titan bottles on the MT and OT and lesser NR before fight for everyone, lesser NR for non-poison wall at 30% and greater for poison wall at 30%. Healers that are low on mana(priests mostly) get innervated at about 40%. So it wasn't tacs, was mostly wondering if the silence was dispellable through an easily farmed trinket :) . Guess I'll just have to play around, make some nice pics with strats and post them for our players to spread out.
Currently just use an ingame macro that spams:
1 2
3 4
HH
5 6
7 8
Oh well. Was mostly wondering about the trinket thing. But thanks for all the other great tips. That's why I love reading this forum so much :)
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08/21/06, 12:01 PM
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#68
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Oggie
'lock felpuppies with MD and 5 piece tier 1/2 (see above)
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Last I checked pets got ignored by Huhuran's poison bolts. They do work for eating up her Wyvern Sting, but not for the poison bolts.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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08/21/06, 12:12 PM
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#69
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Chicken
Last I checked pets got ignored by Huhuran's poison bolts. They do work for eating up her Wyvern Sting, but not for the poison bolts.
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I can't provide evidence against this- I do know that since we started using them she dies faster and easier, but that might just be becuase they're soaking the sleeps/ect. I don't belive they usually survive the encounter, but see above.
I'm horde, so I have no clue on the 15 with regards to paladins.
Frankly the last 30% are so hectic it's hard to describe.
Do remember that resists are a reverse scale- the difference between 300-315 is HUGE. Anything over 315 is a waste, but it's worth sacrificing quite a few stats to hit that magic number.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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08/21/06, 12:13 PM
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#70
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Mike Tyson
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Pets will soak Wyvern Sting which means more awake melee burning her down. That's a good thing.
They will not soak bolts.
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08/21/06, 1:13 PM
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#71
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Glass Joe
Night Elf Rogue
Kul Tiras (EU)
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Too many vacationers this week, doubt we will see HH. But next week I'll start putting the suggestions into action. Once again, thanks a lot.
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08/21/06, 1:38 PM
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#72
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Don Flamenco
Night Elf Warrior
Cenarius
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Just bring 10 warriors, have 8 of them at 315NR and burn recklessness at 30% with a 2her equipped (crit cap sucks in NR gear) and then swap to battle stance after they burn the 100 rage they should have had ready to go. A pause at 32% to wait for the aoe stun to hit and wear off helps ensure the recklessness is effective.
We dont actually have that many warriors with high NR but just having 3 warriors over 300NR burning recklessness drops HuHu to 20% fast enough for the rest to burn him down fast.
315NR = 25% damage
+ recklessness 20% increase = 25 * 1.2 = 30% damage taken
Which wont be too noticable a difference.
Don't let the warriors death wish though, thats far more suicidal.
PS. Yes I know 10 warriors is somewhat stupid but its not unusual for us to have 7-10 warriors in a raid group. And no you don't need 10 warriors for this strategy to work, just having 3 is plenty but you may want to save the recklessness till execute range.
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08/21/06, 2:01 PM
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#73
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Banned
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Originally Posted by SHADOWPRIEST
I have gone through the post about Huhuran healing strategies and see some of you mention that 200 NR buffed is optimal for the fight. Now our guild hasn't killed green dragons a lot, so my question is..
1. What amount of NR is ideal for the MT and the 14 other guys who are going to be the wall around huhu?
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I think our MTs seem to have 150-ish NR and the rest are stacked up stamina/def gear, because huhuran hits just as hard.
For poison tanks, the minimum should be 200 NR ideally. But then sometimes it is worthwhile to sacrifice a bit of NR for a chunk of stamina.
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2. Is is possible to take down HuHu without killing any green dragons?
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My guild hasn't even seen a green dragon and we have been farming huhuran for a while. :P
And yes, we all wear extremely crappy green/blues to the encounter. :(
But we had never one-shotted him. And killing him has been more of a luck or anything. (Key healers don't get silenced, etc.)
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08/21/06, 2:07 PM
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#74
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Banned
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err, how do you guys get yourself all geared up NR 300+ with only craftables and Maraudons?
(I know AQ also drops some very nice NR pieces, but luck isn't on our side, as always)
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08/21/06, 2:09 PM
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#75
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Glass Joe
Night Elf Rogue
Kul Tiras (EU)
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Link to Ct Profile
That's the link to my main profile. Just change the tab to "Nature Resistance". Although not the gear I have atm it is a completely accurate listing of what NR a rogue can get from Mauradon, AH, crafting and Skeram.
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