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Old 03/02/07, 10:30 AM   #101
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Originally Posted by Erongg View Post
Do you know if Defensive stance is affecting the threat generated by the proc? A test using Battle stance (80% threat) would be nice to see. Will the rogue still have to do 50+ damage when you're tanking two mobs, or 33+ damage when you're tanking 3, or will that number drop?
No I don't, and I'm not going to test it. My results are quick and dirty (if you call two hours quick and dirty), but it was enough to demonstrate to me that TF's threat generation has been nerfed to dust for the purposes of tanking, which was all I cared about it for. I don't really see the point of spending time trying to refine the results into as close to exact numbers as possible for an item that just turned into a showpiece. It doesn't really matter if the threat would drop even lower in battle stance because with what looks to be 100 shared threat per proc between that many mobs while in defensive stance is the equivalent of a sneeze, if anyone touches it in a normal situation, the mob ain't sticking to the warrior. Hell, Renew ticks would pull the mob at those threat values.

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Old 03/02/07, 10:36 AM   #102
gakutomagnum
Glass Joe
 
Human Priest
 
Skullcrusher
It looks like TF is now officially a rogue weapon.

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Old 03/02/07, 11:22 AM   #103
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
Originally Posted by Dayne View Post
No I don't, and I'm not going to test it. My results are quick and dirty (if you call two hours quick and dirty), but it was enough to demonstrate to me that TF's threat generation has been nerfed to dust for the purposes of tanking, which was all I cared about it for. I don't really see the point of spending time trying to refine the results into as close to exact numbers as possible for an item that just turned into a showpiece. It doesn't really matter if the threat would drop even lower in battle stance because with what looks to be 100 shared threat per proc between that many mobs while in defensive stance is the equivalent of a sneeze, if anyone touches it in a normal situation, the mob ain't sticking to the warrior. Hell, Renew ticks would pull the mob at those threat values.
I just wanted to put the threat numbers together in a more definitive way, but I guess we can wait for Kenco to do that. I also didn't mean to put the onus on you, but on anyone in the community that wanted to do further testing.

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Old 03/02/07, 11:29 AM   #104
Luckyshot
Glass Joe
 
Night Elf Hunter
 
Lightbringer
Originally Posted by gakutomagnum View Post
It looks like TF is now officially a rogue weapon.
I dont understand why MTs would consider putting away this sword for another. It still gives you a free thunderclap whenever it procs. That's rage saved to use other threat generation moves. On single boss fights this is still huge benefit and allows our MT to spend rage somewhere else. I am very surprised people discount this. 5 man tanking maybe a different story, but TF is still by far the best single boss tanking weapon in the game for what the proc does and the rage it saves.

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Old 03/02/07, 11:32 AM   #105
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Originally Posted by Luckyshot View Post
I dont understand why MTs would consider putting away this sword for another. It still gives you a free thunderclap whenever it procs. That's rage saved to use other threat generation moves. On single boss fights this is still huge benefit and allows our MT to spend rage somewhere else. I am very surprised people discount this. 5 man tanking maybe a different story, but TF is still by far the best single boss tanking weapon in the game for what the proc does and the rage it saves.
Because the MT could just as easily have someone else applying thunderclap, use the rage/global cooldown for a better threat move and use a better threat generating weapon

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Old 03/02/07, 1:03 PM   #106
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
And actually... I just realized it's even worse still. I totally forgot about the 2% threat enchant on my gloves, and I'm not sure exactly where that fits into the threat multipliers to change the numbers.

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