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Originally Posted by Shik
If you're trying to regulary stab/slash lv63 raid bosses its the first 8% that counts the most, not 5%.
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The base chance to miss against lvl 63 mobs is 5.6%, not 8.
Thordin, the same diminshing returns argument can apply to crit, ap and everything that increases your damage by a fixed amount. Your example is only showing that a player with very little dps gets more benefit from a stat than a player with very high dps. A better example to test whether or not hit has diminishing returns would be as follows...
Step 1) Create 2 scenarios with different hit chance but the same dps (achieved by varying crit rate).
Player with 2% to hit and 25% crit that hits for 100 every second has a dps of 52
Player with 50% to hit and 1% crit that hits for 100 every second has a dps of 52
Step 2) Add 1% hit to each case.
Player with 3% to hit and 25% crit that hits for 100 every second has a dps of 53
Player with 51% to hit and 1% crit that hits for 100 every second has a dps of 53
Step 3) Check dps differences for both cases.
As we can see from step 2, both players benefited the same from 1% hit. Regardless of their base hit chance they both receieved a dps increase of approximately 1.9%