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Old 06/18/06, 1:25 PM   #1
Malan
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Malan
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I've been having a big discussion about moving to a zero-sum system, and a few people have asked how does the system (such as the EJ one) handle things like feral/moonkin/enhance shaman/elemental shaman/shadow priest gear for the "hybrid classes"? Obviously if something is a benefit to a pure dps class I could see it going to that class instead (like Nelth's Tear or similar), but what about things like Gloves of Ebu for moonkin druids? Do they pay full price for the item, or is loot like that priced lower, or a % of the full price based on a sidegrade/downgrade?

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Old 06/18/06, 1:28 PM   #2
DeeNogger
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our guild uses a zero sum system, and as a shadow preist, i can tell you from first hand that i pay full price for the shadow gear i grab now and again. which i have no problem with.

I write things The word of DeeNogger -- New Blog Post Oct 2012!!

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Old 06/18/06, 1:29 PM   #3
Lord BEEF
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I believe this is answered in the big sticky thread, but you can upgrade to and from it. For example, you can upgrade from cenarion chest, to malfurion's bulwark, to stormrage chest.

That said we have no moonkins or shadow priests

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Old 06/18/06, 1:51 PM   #4
Felippe
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The problem with damage/healing is that it's both healing and damage. Therefore, in some cases it can be an upgrade to their primary raid role, which is healing, and in others it's not an upgrade to their primary role.

In the case of Gloves of Ebru versus Stormrage Handguards, the Gloves of Ebru are in fact a downgrade healing wise (and even straight up item level wise), but probably a full upgrade DPS wise.

So what it comes down to, would you prefer to encourage upgrades for the primary raid role by using a discount system for +healing upgrades and having your raiders pay the full price for other items, or do you want everything to be the same price, no matter what.

edit: Although I definitely think there should be some priority enforced when it comes to gear that might be contested by several classes, such as cloth pieces. I have major problems with priests trying to take Ebony Flame Gloves over warlocks, since they are the best raid-DPS gloves in the game.

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Old 06/18/06, 2:25 PM   #5
Pizzarino
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It's hard for this to actually become a problem if you guild has responsible players. Lets say you go with 3 warlocks and 6 priests. Warlocks have 100% of their DKP to spend on DPS stuff while the priests are still in competition for their healing gear. After the warlocks have everything priests are only competiting with themselves.

The first 2-3 leggings of immersion that dropped were disenchanted in my guild. Only after the price was lowered our ONE balance druid bother to pick them up.

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Old 06/18/06, 9:26 PM   #6
DeeNogger
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i only have gotten shadow damage gear when it was going to be DE'd. to grab it over a warlock is assholian, and hurts the raid/guild overall. something i wont do, but a more.... selfish player would not. there fore priorities are set.

I write things The word of DeeNogger -- New Blog Post Oct 2012!!

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Old 06/19/06, 12:56 AM   #7
Lord BEEF
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Our druids get leggings of immersion for free because disenchanting things is silly

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Old 06/19/06, 1:13 AM   #8
Anias
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We don't prioritize DPS items, because farming time (soon to be leveling time) > Raid time, so it seems rather retarded to have 10 excellent farmers (who still need sleep) and 30 crappy ones, over 40 good farmers.

DPS classes spend the majority of their item aquisitions on dps gear. They're going to have more of it, and overall better sets, than your healers/tanks. You don't have to kick your healers/tanks in the nuts and say "No farming repair bills, honor for rank 3, mats for consumables, or level 70".

Of course, your milage may vary. In our system we see the first x drops tend to go for full, generally to the obvious classes because they're willing to go full on it, and the next y drops go for upgrade to the secondary classes that you'd predict for that item, and then the last z drops go for downgrade to primary and tertiary classes that weren't interested in spending points on it.

If you have people buying stuff that makes no sense in any situation at all, that's a people problem, and you want to identify it early. People who don't know enough about their class to realize that (for instance) perditions blade doesn't make any sense for a druid, are going to drive you crazy when you try to explain "stand 10 yards apart" or "Tanks at 12, healer camp at 4, Blast pit at 8". Having a priority system seems like it hurts your guild a lot more than it helps it. For one thing -- Morons can't be identified easily, for another -- your healers/tanks kill stuff outside/inside of raid time inefficiently, which has repercussions for preparedness, and for flexibility during encounters where your raid composition is too many tanks/healers.

I understand why dps classes want priorities. I just think they're being retarded. >.<

First star to the right, and straight on till morning.

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Old 06/19/06, 2:03 AM   #9
diospadre
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Nobody who can heal pays shit for repair costs shut up.

Also farming in this game is almost completely unnecesary for raiding. All a guild needs is a couple herbalists, and no amount of taunt dragonhide crap will make you better at that.

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Old 06/19/06, 2:17 AM   #10
Zyla
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man everyone hates on moonkin...:(

People complain content is too easy in this game. Dont you understand that moonkin form was put into the game as a handicap for good guilds?The easier the encounter, the higher the moonkin rating, ie, the amount of moonkin you have to bring to make the content difficult. Think about how this could extend old content. Suddenly Rag might seem a lot harder if you're bringing 10 moonkin. The dance alone makes all the wipes worth it. Its difficult to be demoralized when you see a quartet of moonkin all synced up, throwin down.

Ya'll just arent thinking outside the box on this one. Inject new life into your tired content with MOONKIN!

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Bubbs View Post
That's right, I met my future wife through Zyla. :shudder:

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Old 06/19/06, 2:41 AM   #11
• Zoid
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Originally Posted by diospadre
Nobody who can heal pays shit for repair costs shut up.

Also farming in this game is almost completely unnecesary for raiding. All a guild needs is a couple herbalists, and no amount of taunt dragonhide crap will make you better at that.
Dios, I created Zoltana (my warrior alt) just to farm to feed my priest. It wasn't until 1.10 and I could actually spec holy/disc and get a decent damage/healing hybrid build that I stopped needing to use my warrior alt.

How the fuck was I supposed to pay for my repairs, major mana/dreamless potions, essence of air/water for healing enchants and countless shards, etc. Farming on a Disc/Holy priest before 1.10 was an excercise in utter frustration. You'll notice I haven't been playing Zoltana much at all since 1.10 has hit. I've pretty much retired her since I can actually kill shit with my priest now.

It must be nice being a tank and having all your flasks and greater defense potions handed to you. Every single class has to put their effort in outside of raiding. You're expected to have your needed consumables and all your gear enchanted correctly for the raid.

I just dropped enchanting to train herbalism again to farm for herbs so I can start getting my consumables together for Naxx. Brilliant mana oil, major manas, etc. You think we're going to beat Patchwerk without all that?

So don't give anyone shit about repair costs, or maybe I'll think about drinking that major mana potion that cost me 3g just to keep you alive so you don't have to pay repairs on another death.

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Old 06/19/06, 2:51 AM   #12
Lord BEEF
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With herbalism I've never had much of any problem making money and being able to provide my own consumables.

Check out my friend's bitchin' Lord of the Rings Art

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Old 06/19/06, 3:05 AM   #13
Zyla
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Originally Posted by Lord BEEF
With herbalism I've never had much of any problem making money and being able to provide my own consumables.
herbalism seems to be the equivalent of engineering in pvp - sure you could survive without it, but it makes life so much easier. If you're a serious raider ( and even more especially true if you're a healer) then you either have herbalism on your main, or you have a herbing alt.

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Bubbs View Post
That's right, I met my future wife through Zyla. :shudder:

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Old 06/19/06, 3:36 AM   #14
 Shalas
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Originally Posted by diospadre
Nobody who can heal pays shit for repair costs shut up.

Also farming in this game is almost completely unnecesary for raiding. All a guild needs is a couple herbalists, and no amount of taunt dragonhide crap will make you better at that.
Repair costs are pretty trivial compared to consumable costs. A brilliant mana oil, mageblood potion and a couple major mana pots is easily 10g per fight.

I ended up grinding a hunter to 60 for money. I hit 60 at 8 days played and well over 2000g. Despite having damage epics on my priest, my greened-out hunter can still farm better. Lower dps, but no downtime compared to 30 seconds of drinking every two mobs (or terrible dps and low downtime). My hunter is even better at herbing than my priest -- aspect of the cheetah, feign death and having a pet are all great time savers while herbing.

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Old 06/19/06, 3:38 AM   #15
• moz
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Originally Posted by Zoid
It must be nice being a tank and having all your flasks and greater defense potions handed to you.
No, just no. If you only knew how expensive it actually was.

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