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Old 06/19/06, 12:53 PM   #1
CrazyCarl
Piston Honda
 
Undead Priest
 
Mannoroth
Recently I've wondering a few things (as a priest specifically)

How much aggro will a PW:S generate? Does overhealing of Renew/Rejuv count? How many points of healing does it take to overcome say, a Sunder when the tank has Defiance?

There are probably other things I'm not thinking of atm, but that's good for starters.

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Old 06/19/06, 12:55 PM   #2
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
1. PW:S generates threat equal to 50% of the heal amount.

2. AFAIK overhealing, even on HoTs, does not generate any threat.

3. There's an aggro generating thread on the Warrior forums somewhere.

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Old 06/19/06, 1:35 PM   #3
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
As I recall a normal heal causes 0.5 threat per point healed, overheals not being considered. (1:2 threat:heal)
HoTs don't even really have overheal anyways as they effectively stop ticking once the target is at full health. Its why druids/priests can manipulate any healing chart (even effective healing) so easily - throw enough HoTs out with 0% overheal and suddenly it looks like you are a god among healing classes.

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Old 06/19/06, 1:48 PM   #4
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
HoTs still generate a small amount amount of overheal, nothing compared to a basic heal though. If your renew ticks for 400, and your target is missing 600 health, it's going to heal him for 800 total - the last tick that heals him to full still heals for the full amount, regardless of whether he's missing 200 health or 5. Granted, the overheal doesn't generate any threat, but it does have a very minimal effect on meters =p

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Old 06/19/06, 2:48 PM   #5
Uthalin
Von Kaiser
 
Human Priest
 
Burning Blade
PW:S generates 1/4th the aggro of the damage it would shield against. So if your PW:S protects against 1,000 damage by casting it you generate 250 aggro.

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Old 06/19/06, 3:45 PM   #6
Feldia
Glass Joe
 
Night Elf Priest
 
Burning Blade
Originally Posted by Zalera
HoTs still generate a small amount amount of overheal, nothing compared to a basic heal though. If your renew ticks for 400, and your target is missing 600 health, it's going to heal him for 800 total - the last tick that heals him to full still heals for the full amount, regardless of whether he's missing 200 health or 5. Granted, the overheal doesn't generate any threat, but it does have a very minimal effect on meters =p
That's not true, watch your combat log the next time that scenario occurs. The first tick will be for 400 and the second one will be for 200.

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Old 06/19/06, 4:16 PM   #7
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
Originally Posted by Feldia
Originally Posted by Zalera
HoTs still generate a small amount amount of overheal, nothing compared to a basic heal though. If your renew ticks for 400, and your target is missing 600 health, it's going to heal him for 800 total - the last tick that heals him to full still heals for the full amount, regardless of whether he's missing 200 health or 5. Granted, the overheal doesn't generate any threat, but it does have a very minimal effect on meters =p
That's not true, watch your combat log the next time that scenario occurs. The first tick will be for 400 and the second one will be for 200.
Incorrect.



Started at full health. If what you're saying is correct, the second tick should've healed for 391.

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Old 06/19/06, 4:41 PM   #8
Feldia
Glass Joe
 
Night Elf Priest
 
Burning Blade
Originally Posted by Zalera
Incorrect.

http://img296.imageshack.us/img296/5530/hot6pz.jpg

Started at full health. If what you're saying is correct, the second tick should've healed for 391.
Hrmm you appear to be right. When did that get changed..... I could have sworn the second tick used to only heal for the amount required.

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Old 06/19/06, 4:50 PM   #9
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
Yeah, I'm 99% sure that it used to be like that, and I'm not entirely sure when it was even changed :p It just works a little different now.

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Old 06/19/06, 7:05 PM   #10
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Feldia
Originally Posted by Zalera
Incorrect.

http://img296.imageshack.us/img296/5530/hot6pz.jpg

Started at full health. If what you're saying is correct, the second tick should've healed for 391.
Hrmm you appear to be right. When did that get changed..... I could have sworn the second tick used to only heal for the amount required.
Yeah, that's a ninja change for sure. It did work like that, just got changed - no idea why though, it was fine before?

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Old 06/19/06, 8:36 PM   #11
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
Does anybody seriously have a problem with healer aggro? It has never been an issue that I can remember. Even on Broodlord which used to be sensitive it was always a mage with their lack of an aggro dump who risked pulling aggro if the fight went on for too long.

The only fights which seem to be sensitive to healer aggro are more recent ones in aq that have mobs that do constant de-aggro of the tanks. Even then I've never worried much about Subtlety or other talents. The reality is when the mob de-aggro's the tank chances are very good they are going to come after a healer because we are the ones with the aoe aggro generation. So even if I could get 50% off my personal aggro generation, it just means they are going to go to the next healer on the list. Either case if a tank isn't there to pick it up or if I can't go bear in time, it means a dead healer. I dropped Subtlety from my talent tree ages ago and never saw much reason to pick it up again.

The only other aggro-sensitive moves are things like NS+HT on a pull. And I just put that down to healer stupidity. 10% off aggro generation isn't likely to save you there.

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Old 06/19/06, 10:43 PM   #12
Thunderbuff
Glass Joe
 
Murloc Druid
 
Stonemaul
Originally Posted by Zalera
Originally Posted by Feldia
Originally Posted by Zalera
HoTs still generate a small amount amount of overheal, nothing compared to a basic heal though. If your renew ticks for 400, and your target is missing 600 health, it's going to heal him for 800 total - the last tick that heals him to full still heals for the full amount, regardless of whether he's missing 200 health or 5. Granted, the overheal doesn't generate any threat, but it does have a very minimal effect on meters =p
That's not true, watch your combat log the next time that scenario occurs. The first tick will be for 400 and the second one will be for 200.
Incorrect.

http://img296.imageshack.us/img296/5530/hot6pz.jpg

Started at full health. If what you're saying is correct, the second tick should've healed for 391.
Hmm, there goes my little secret for lowering overheal %. When did Blizzard ninja change this? 0o

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Old 06/20/06, 12:05 AM   #13
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
The only time when healing aggro is an issue (assuming I don't be a dumbass and ns+heal a guy 5 seconds into a fight) is on Post Emps trash atm, both Nullifier and Qiraji Champion packs. Sometimes it's an issue on Anubisath Defenders when they're not consistantly feared, but they should be.

It's not something that I think subtlety would help, though; most of it is from an aggro dump (ie nullify) ability from the enemy, and as a 8/11/32 druid those points are a lot better spent elsewhere.

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Old 06/20/06, 12:07 AM   #14
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
:*(

I've pulled aggro on caster emp via healing (we use warriors to tank them.)

And yes I have full subtlety as a priest.

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Old 06/20/06, 5:15 AM   #15
Parappa
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by Deris
:*(

I've pulled aggro on caster emp via healing (we use warriors to tank them.)

And yes I have full subtlety as a priest.
tell the other healers on your side to stop slacking.

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