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Old 06/19/06, 9:07 PM   #1
Bill
Von Kaiser
 
Undead Priest
 
Jaedenar (EU)
I am curious as to what the best endgame tanking enchant is availiable, particually a maintank, most tanks I see use crusader, but is this really the best tanking enchant? Is there a better situational enchant for certain bosses?

I hear rumours that Unholy reduces the mobs damage by 15%, and not by 15. Is this true? (Sounds way to imbalanced).

Any input welcome.

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Old 06/19/06, 9:57 PM   #2
• moz
Get off my lawn.
 
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Tauren Druid
 
Mal'Ganis
Hi,

+15 Agility

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Old 06/19/06, 10:05 PM   #3
Shik
Piston Honda
 
Murloc Warrior
 
Jubei'Thos
Short answer: ^ that one

Longer answer: Tanking is about mitigation and aggro. 0.75% dodge, 0.75% crit and a little bit of AC beats all other options.

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Old 06/19/06, 11:14 PM   #4
Rachel
Great Tiger
 
Troll Warrior
 
Mal'Ganis
Not 20 spirit

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Old 06/19/06, 11:43 PM   #5
Anglakel
Don Flamenco
 
Murloc Warrior
 
<LoH>
Mal'Ganis
Quite a large number of tanks (especially thunderfury/maladath tanks) that have crusader are doubling as fury warriors when they aren't tanking. +15 agil is the best, although crusader caught up for a second when shield slam was going to be based on AP. o_o

http://www.ctprofiles.net/1689539

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Old 06/19/06, 11:56 PM   #6
 squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
Originally Posted by Anglakel
, although crusader caught up for a second when shield slam was going to be based on AP. o_o
Was?

It still is isn't it?

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Old 06/20/06, 12:04 AM   #7
Anglakel
Don Flamenco
 
Murloc Warrior
 
<LoH>
Mal'Ganis
Originally Posted by squiffy
Originally Posted by Anglakel
, although crusader caught up for a second when shield slam was going to be based on AP. o_o
Was?

It still is isn't it?
Shield block now, which I guess crusader helps but to a miniscule degree.

http://www.ctprofiles.net/1689539

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Old 06/20/06, 7:11 AM   #8
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
- Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.

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Old 06/20/06, 7:17 AM   #9
Moridin
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Dwarf Hunter
 
Silvermoon
Wasn't it re-redesigned to be damage based on shield block or somesuch?

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Old 06/20/06, 7:29 AM   #10
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
http://forums.elitistjerks.com/viewt...hp?id=6749&p=3

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Old 06/20/06, 7:33 AM   #11
james
Piston Honda
 
Human Priest
 
Outland (EU)
+2% block to shield is a sorta rare enchant... worth going for ?

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Old 06/20/06, 7:53 AM   #12
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
+2% block and +7 sta are the two shield enchants worth looking into. What it would come down to is which is the best for your gear, if you already have a ton of health is the extra 70 worth it? On the other hand if you have a shield such as the Jagged Obsidian Shield which already has +block but no stamina the extra stamina may be where youd rather put your enchant.

As far as the difference between +15 agi and crusader, I would agree that it would be the most effective end endgame enchant, for lower level tanks however without gear to prevent spikes crusader procs enough to make it a reliable addition of str, especially with a high swing speed weapon, that I would value it over +15 agi.

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Old 06/20/06, 7:55 AM   #13
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
If you mean for Shield Slam, it's block value, not block%. So like, shield slam will be pretty damn good with dreadnought, but it did LOOK like it was nerfed from its current form with wrath/styleen/etc. Well the ratio rage:threat is probably still the same, or maybe better, but it does less threat per hit, which is annoying for snap aggro. Then again I only ran a few tests, and that was after I respeced out of shield slam on live so it was based of what I remembered from SS dmg. Could probably do some math to check, but I'm lazy like that.

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Old 06/20/06, 8:13 AM   #14
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
*Points to quote of patch notes 5 posts up*

Are you really THAT lazy like that?

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Old 06/20/06, 8:22 AM   #15
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Basing it off of shield block seems better than off of AP. A 31 point defensive tree talent should not encourage the warrior to chase str and ap items over items that are more tank friendly.

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Old 06/20/06, 8:48 AM   #16
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
Being better off is irrelevant to what the devs decided to change it to.

Speaking of irrelevant, this is enchants, not sheild slam - there is a post discussing shield slam linked above.

Now - any more thoughts on enchants, because I am intrigued now wondering if my statements are correct or if there is something I have not yet considered that may be why the +15 agi is taken handsdown by the first 2 replies.

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Old 06/20/06, 9:16 AM   #17
dfinberg
Von Kaiser
 
Human Paladin
 
Dalaran
This is theorycraft to me since my warrior is still too low, but how does strength help with spikes? Adding some small amount to your block is not going to make a huge difference. The best way to deal with spikes is to prevent them, that dodge/parry looks even better then. Plus, as a warrior with lots of rage (say like a main tank) you pop crusader more with a slow weapon, since you are able to spam so many instants relative to normal swings (hm. Can anyone fill in which defensive stance instants can proc crusader?)

I'd say maybe it is the other way if at all, with a raid decked out in full tier 2 you might be having aggro issues if you are horde, and your healers can deal with the bursts, so you take crusader to generate some extra threat.

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Old 06/20/06, 10:45 AM   #18
Anglakel
Don Flamenco
 
Murloc Warrior
 
<LoH>
Mal'Ganis
Originally Posted by Foeresh
*Points to quote of patch notes 5 posts up*

Are you really THAT lazy like that?
Just dl'd the patch
Shield Slam: This ability has recieved a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.

http://www.ctprofiles.net/1689539

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Old 06/20/06, 10:48 AM   #19
subscience
Great Tiger
 
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Orc Mage
 
Ner'zhul
I prefer Lifesteal for my Eskhandar's (high threat generation) and +15 Agi for a general tanking weapon and mitigation (currently Bloodlord's Defender for me).

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Old 06/20/06, 11:13 AM   #20
Vomit
Glass Joe
 
Murloc Warrior
 
Magtheridon
Originally Posted by dfinberg
This is theorycraft to me since my warrior is still too low, but how does strength help with spikes? Adding some small amount to your block is not going to make a huge difference. The best way to deal with spikes is to prevent them, that dodge/parry looks even better then. Plus, as a warrior with lots of rage (say like a main tank) you pop crusader more with a slow weapon, since you are able to spam so many instants relative to normal swings (hm. Can anyone fill in which defensive stance instants can proc crusader?)

I'd say maybe it is the other way if at all, with a raid decked out in full tier 2 you might be having aggro issues if you are horde, and your healers can deal with the bursts, so you take crusader to generate some extra threat.
Crusader is based on a "procc per minute" which means the speed of the weapon your using makes no difference, neither does the ammount of instant attacks you use.

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Old 06/20/06, 11:24 AM   #21
• Wodin
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Troll Rogue
 
Mal'Ganis
Originally Posted by Vomit
Crusader is based on a "procc per minute" which means the speed of the weapon your using makes no difference, neither does the ammount of instant attacks you use.
Errr...

PPM is calculated internally as a percentage chance based on the speed of the weapon, and that percentage chance is then applied to any instant attacks made with the crusader-enchanted weapon. So as your weapon speed slows down, the percentage chance that a given attack will trigger the enchant rises, and by extension the chance that a special ability will trigger it.

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Old 06/20/06, 11:30 AM   #22
Kytrarewn
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Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Vomit
Crusader is based on a "procc per minute" which means the speed of the weapon your using makes no difference, neither does the ammount of instant attacks you use.
Actually, both affect the number of crusader procs you get, in tandem.

Crusader is set at "1PPM", which means that a 2.0 speed weapon will have a 3.3_% chance of proccing Crusader each attack.

A 2.6 speed weapon (Spineshatter) will have a 4.3_% chance of proccing crusader each attack.

Now, assuming you use all your instant attacks, you'll get the same chance of proccing Crusader per hit, but more hits per minute.
Assuming unlimited rage:

Revenge: +12 hits per minute
Overpower: +12 hits per minute (outside factor's besides rage on these two)
MS or BT: +10 hits per minute
Whirlwind (one target): +6 hits per minute.

Now, obviously you won't have enough rage for all of those, but let's assume you get an overpower opportunity every 8 seconds, and you MS every time it's up:
7.5 Overpowers in the minute-long period, and 10MSes.

17.5 + "Standard Melee Attacks" is the number of hits you'll get in a given minute:
With Spineshatter: 40.5 attacks in the minute, with a 4.3% chance of a proc each hit. 1.7 procs per minute.

With Quel: 30 standard melee attacks, plus 17.5 from the instant attacks.

47.5 total attacks in the minute, with a 3.3% chance of proccing with each attack. 1.56 procs per minute.

The slower weapon gets more procs because you have the same number of instant attacks, but they account for a larger portion of the "estimated hits per proc" on the slower Spineshatter.

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Old 06/20/06, 2:39 PM   #23
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
Just dl'd the patch
Shield Slam: This ability has recieved a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
I still have yet to finish DL'ing the patch due to still being "behind a firewall" even though all 4 routers are now set up for port forwarded and a static IP unless Im missing one somewhere... stupid Blizz... Anyway that does make a little more sense in regards to tanking.

Actually, both affect the number of crusader procs you get, in tandem.

Crusader is set at "1PPM", which means that a 2.0 speed weapon will have a 3.3_% chance of proccing Crusader each attack.

A 2.6 speed weapon (Spineshatter) will have a 4.3_% chance of proccing crusader each attack.

Now, assuming you use all your instant attacks, you'll get the same chance of proccing Crusader per hit, but more hits per minute.
Assuming unlimited rage:

Revenge: +12 hits per minute
Overpower: +12 hits per minute (outside factor's besides rage on these two)
MS or BT: +10 hits per minute
Whirlwind (one target): +6 hits per minute.

Now, obviously you won't have enough rage for all of those, but let's assume you get an overpower opportunity every 8 seconds, and you MS every time it's up:
7.5 Overpowers in the minute-long period, and 10MSes.

17.5 + "Standard Melee Attacks" is the number of hits you'll get in a given minute:
With Spineshatter: 40.5 attacks in the minute, with a 4.3% chance of a proc each hit. 1.7 procs per minute.

With Quel: 30 standard melee attacks, plus 17.5 from the instant attacks.

47.5 total attacks in the minute, with a 3.3% chance of proccing with each attack. 1.56 procs per minute.

The slower weapon gets more procs because you have the same number of instant attacks, but they account for a larger portion of the "estimated hits per proc" on the slower Spineshatter.
Either way the overall difference is negligible in terms of PPM, and the additional threat available from HS spam in an unlimited rage case from a faster weapon would make up for the .15 procs a minute lost.

As far as the rest goes Ive had a nap now and Im thinking a little clearer and I will admit, I put crusader on both of my weapons for the widespread belief that between it and lifestealing they are the 2 enchants which cause the most aggro. Upon thought from being awake tho I realize that strength is to blocking what spirit is to regen, ya it helps a little but not really enough to make a difference. The extra AP is nice, but once again kinda meh and I havent ever noticed a big jump in damage from it so looking back Im gonna go ahead and say +15 agi as well. Time to farm some mats for a new enchant :-O

Now back to waiting for Filefront's hour long free download wait since it is the only mirror, and Blizz's DL'er is horrible. What a time to lose your bank card. </3 Patch day

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Old 06/20/06, 11:08 PM   #24
 squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
Related to this, given that +threat is not available to me (350g enchanting fee, never mind the mats) what would be, in your considered opinion, the best glove enchant? +3 def? +15 agi?

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Old 06/21/06, 2:30 AM   #25
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
It's either 15 Agility of +threat nowadays. I don't think +3 Def is worth it unless you're really, really low on +def total. Horde overall is prolly better off getting +threat though. I have it, as a casual off-tank, and it works for me :) I saved and got 15 agi for my Gauntlets of Annihilation instead.

And holy crap, 350g fee and you bring mats? Only one guild on the server who succesfully do AQ40 or something? We hate our server but we still do our AQ enchants for free + byom to anyone afaik.

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