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Old 06/21/06, 10:31 AM   #26
MongoJerry
Von Kaiser
 
Murloc Priest
 
Tichondrius
Originally Posted by Hamoshin
Anyone fight Skeram recently? It was weird tonight... for every single split all three spawned on the same side and immediately one-shotted a tank.
By the way, they only appeared all on the same side for one of our splits, so it looks like there's just a random chance of it happening. Sounds like you had a run of bad luck.

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Old 06/21/06, 11:00 AM   #27
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by MongoJerry
Originally Posted by Hamoshin
Anyone fight Skeram recently? It was weird tonight... for every single split all three spawned on the same side and immediately one-shotted a tank.
By the way, they only appeared all on the same side for one of our splits, so it looks like there's just a random chance of it happening. Sounds like you had a run of bad luck.
This "change" had better be unintended ... Skeram porting and insta-nuking tanks already were annoying, but this - argh!

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Old 06/21/06, 11:32 AM   #28
MongoJerry
Von Kaiser
 
Murloc Priest
 
Tichondrius
Originally Posted by Whitemane
This "change" had better be unintended ... Skeram porting and insta-nuking tanks already were annoying, but this - argh!
Yeah, the changes to the bug family and the annubisaths seem alright in that it makes the encounters more interesting, but the change to Skerem feels more like a bug.

By the way, one person on the R&D forum said he thought the annubisaths had their health or armor reduced. Can anyone confirm or dispell that idea? This would make sense. They make the annubisath encounters more exciting by forcing you to fight all the possible spell combinations but at the same time nerf the annubisath's health to keep the difficulty of the overall encounter about the same. Any truth to this?

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Old 06/21/06, 11:34 AM   #29
Bigman397
Von Kaiser
 
Murloc Shaman
 
Mal'Ganis
Dealing with the various combos isn't that big of a deal, it was just a pain in the ass due to their huge HP pool. If they reduced the armor and HP of those bastards it wouldn't be nearly as much of a pain to deal with the various combos =|

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Old 06/21/06, 12:36 PM   #30
MongoJerry
Von Kaiser
 
Murloc Priest
 
Tichondrius
I got more details from my guildmates regarding the change to the Huhuran encounter (that I sat out for another priest):

Huhuran was silencing everyone that got hit but not for as long. It used to be if you were the one targeted you would get silenced for like 6 seconds. Now it seems to be a short AE silence. It is still scary and means heal group has to be very spread out.

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Old 06/21/06, 1:37 PM   #31
Angerz
Piston Honda
 
Draenei Shaman
 
Mal'Ganis
My healers were complaining a lot more about silence last night. I just figured it was cause they sucked. :P

Also, I do remember thinking to myself the anubs were dying faster as well, so maybe the HP pool did get released.

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Old 06/21/06, 5:37 PM   #32
 squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
Re: the Anubs dieing faster.

Sure it's not just your mages outputting significantly more damage now?

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Old 06/21/06, 6:24 PM   #33
Angerz
Piston Honda
 
Draenei Shaman
 
Mal'Ganis
Originally Posted by squiffy
Re: the Anubs dieing faster.

Sure it's not just your mages outputting significantly more damage now?
This is a very good option as well. Almost all my mages were fire, and the ones that didnt reflect fire got penatrated in an unconfortable place.

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Old 06/22/06, 11:43 AM   #34
MongoJerry
Von Kaiser
 
Murloc Priest
 
Tichondrius
We did the annubisath clears last night, and I didn't notice big change in their health. It's possible still that there might have been a small change or as sqiffy suggested, it could be that we're just experiencing the fact that the mages can output so much more damage now. The change forcing you to fight all four spell combinations definitely made things more interesting. Despite wiping a couple times on combinations we weren't used to, the clear ended up taking less time than it normally did, because we weren't sitting there the whole time waiting for the hunters to get lucky and pull the "right" spell combination each time.

We also ran into a strange bug with Viscidus. Due to some server lag spikes, we lost a lot of people during the fight and ended up wiping at 1%. (It was so disheartening to see him freeze up but not have enough people to hit him and cause him to shatter). We set up for the second attempt and this time, Viscidus had the same size hit box he had when he was a tiny 1% health blob, so our tank had to tank him way inside the blob, and our dps classes had to stand much closer to be in range of hitting him. Right as he froze up, our main tank got hit by a poison clound, and the only way to shatter Viscidus was to get right in the middle of him where the poison cloud was. We lost a lot of people to that. Shattering him seemed to reset his hit box, though. We would have tried again, but we had to give up for the evening when the server finally crashed out for good.

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Old 06/22/06, 12:49 PM   #35
Rogar
Piston Honda
 
Dwarf Priest
 
Argent Dawn
We killed the bugged Skeram last night.

A few hours later, one of the other guilds banging their heads against Skeram reported that the encounter had been hotfixed back to 'normal'.

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Old 06/22/06, 1:23 PM   #36
Brando
Piston Honda
 
Tauren Druid
 
Uldum
Skeram ports were fine last night. Yauj healing wasn't a big change either.

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Old 06/22/06, 5:36 PM   #37
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Here is an idea I just thought of (not really on topic, but on the subject):

It may be cheating but mark skeram with the skull (any raid icon really) and it should stay on him the whole fight. Makes the transistions a little easier.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 06/22/06, 5:43 PM   #38
Brando
Piston Honda
 
Tauren Druid
 
Uldum
Heh, that's what we did last night as well. Put one of those new raid targets on Skeram and you'll know immediately which ones are the fake ones.

Though our raid leader thought it was funny to mark every player almost with raid targets, damn things cluttered my screen up to high hell :-(

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