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Old 06/27/06, 4:54 PM   #51
Lurchington
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Originally Posted by frmorrison
Originally Posted by Lord BEEF
Jesus, Improved amplify magic gives +225 healing? I would want a mage with that in every raid I'm on
It a nice buff, but how about the 112 more magic damage taken?

Certainly good on a physical damage encounter, but is it worth the extra damage in other situations?
it's just a math exercise at that point. Sort of how curse of recklessness is shown to speed things along, even in spite of the drawback.


things to consider:

-Twice as much +heal and +received damage, so on the surface, you're coming out ahead.
-It's generally accepted that a raid boss has an infinite mana pool, whereas the healers have a finite pool. Thus, a better Healing per Mana is highly desirable for increasing endurance over a fight. It's not like you're allowing a boss to come up with a large chunk of additional damage in terms of the mana pool though, because there's essentially the potential for infinite damage.
-In general, the greatest danger to a tank is in burst damage, in which the additional 125 damage is a small percentage of the damage already heading his way.
-The +225 to healing is a bonus for any healer aiming at the target, potentially multiplying the the use you get out of the buff a great deal. If you're facing a single magic user, the debuff is being used a far smaller percentage.


I view this is very similar to Curse of Recklessness in that:

if (Buff * ((Healers_Targetting)*(heals_landed_per))) > (Debuff * ((Opponents_Targetting)*(damage_hits_per))):
then use amplify magic.

this account for situations where it's a bad idea, for example in the Rend event (lol, not an experienced raider :-( ), where you have 4-5 dragonkin lobbing lighting at the tank say 20 times, and you only have 3 healers who each heal the tank 3 times, you're coming up in the negative.

225 * 3 * 3 < 125 * 5 * 4

2025 bonus healing < 2500 damage taken. So this is any example of a bad trade.

edit: I had to walk away halfway through typing this. :-(


To clarify, I don't think burst damage is the problem, because there's a neglible difference between a 3000 shadowbolt when compared to a 3112 shadowbolt. The problem is when that's coming for a lot of different sources, where the debuff hits a great number of times.


edit 2: It's MIND GAMES

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Old 06/27/06, 4:59 PM   #52
CheshireCat
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Heh. Okay, the similar points I'll grant you could be coincidence, but the CoR analogy is clear proof that you are living inside my skull.

Get out of my head, please, LurchDawg. I need it for, um, stuff.

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