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Originally Posted by chalon
That add-on just has a few lua files with the ilevels of known items. It doesn't actually get the item level from the data or whatever, so it's never going to work for new items with unknown ilevels.
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Well, that's still a nice start.
Although something that computed the "actual" ilvl based on stats, and perhaps compared it to the "predicted" ilvl, would be nice.
Actually, wait a second. Since everything we see now has "Requires level 60," what is "predicted" ilvl even based on?