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a) If you read the full thread, there are numerous mages who cite that there was no correlation between white/yellow resists are level/gear resists. Previously different spells always had certain colors associated with them. Now they have been unified to avoid confusion. Any mage who did any serious testing knew this, but likely either avoided posting about it on wow forums because it's futile, or few noticed/cared when they did.
b) The person who did that testing did not list their %hit rate, nor do they state wether or not they have elemental precision. There has always been 2 rolls for non binary spells for resistances. It was assumed these rolls were for level base, and gear based. Given his testing, and assuming he had rougly 6-7% hit from gear, +6% from elemental precision, that puts him at about 12-13% hit. He also did not extrapolate the % of full resists on a level 60 target, the chart he compared against was against lvl50 targets. 150 resist yields 1% full resist lvl 50vs50, 200 resist yields 11%, 250 yeilds 25%. Notice the exponential curve? He was 60 casting on a 60 with 240 resists, which would yeild something like 8-10% chance to fully resist, not 20% as he claimed. Adding in the 4% from base level and thats 12-14% for a full resist. He experianced 1 full resist in 2 tests.
From this we can clearly conclude that the 2 rolls to determine resistance for non binary spells are not level and gear based, but rather full resist and partial resist.
This means that +HIT actually has some (albeit minor) use for non binary spells once a target eclipses 100-150 resists (1%) and starts having exponentially more use as their resists rise above 200.
c) see A
d) the ability for talents to eclipse the 99% overall hitrate has been removed in patch 1.11. This was posted by a few people on test center and likely ignored.
e) might does not make right, in this case might being hundreds of thousands of ignorant mages posting vehemently that they most certainly know how game mechanics work when they have never bothered to test such mechanics in even the slightest controlled enviorment. That's how the whole 'level/gear' myth was propogated, as was the '+hit ONLY effects level dif' myth.
So resists are not 'borked' in 1.11, but rather someone bothered to test a previously untested mechanic (unknowningly) and proved our assumptions wrong.
All this is assuming he had the usual amount of +hit equiped for a tier 2.5 mage, we do know he had at least 5/5 enigma, so it's very likely his gear +hit was 5-9% alone.
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