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Old 06/25/06, 12:13 AM   #1
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Not sure if the is the right place for this, but here it goes.

Was wondering if people could list their problems they've had with bosses since the patch.

1. Onyxia: instance not found, can't zone in.

2. Razorgore: adds go after healers more than usual, harder to keep agro(for the kiters). Razorgore might reset his agro in phase 2.

3. Firemaw: casting shadowflame in VERY close proximity to casting wing buffet. Never had this happen before, practically kills the off tank.


Hoping to get a compiled list(short probably) of content that isn't fucked up so we can actually spend our raid time constructively.

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Old 06/25/06, 12:21 AM   #2
Kalman
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4. Ossirian: crystals are either not working sometimes or have had their range drastically reduced. Or, you know, both.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
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Old 06/25/06, 12:23 AM   #3
Flubber
Von Kaiser
 
Tauren Shaman
 
Mal'Ganis
killed all since the patch...noticed none of the above. Firemaw did that before however, just rarely.

Yauj can now heal her friends at any range (listed in patch notes), seems the change was applied to sulfuron harbinger as well. Regardless the AOE tactic tore em down like always.

Prophet sometimes splits on top of himself causing alot of burst damage to the unlucky tank.

Thats all I've noticed.

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Old 06/25/06, 2:41 AM   #4
Bognar
Glass Joe
 
Murloc Hunter
 
Durotan
Not particularly deadly, but Flamegore's fire nova seems to ignore line of sight now; all our healers inside Broodlord's room were hit by it repeatedly on the pull. Fortunately, it's relatively easy to just stick another hunter on tranq and zerg him down.

Edit: Skeram indeed seems to pile up more often; we had all three copies on a single platform multiple times. Also, the new raid targetting symbols, when cast on the real Skeram, stay on the real Skeram through the splits, trivializing target differentiation.

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Old 06/25/06, 2:48 AM   #5
Anglakel
Don Flamenco
 
Murloc Warrior
 
<LoH>
Mal'Ganis
Edit: other posters beat me to it.

http://www.ctprofiles.net/1689539

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Old 06/25/06, 3:11 AM   #6
Drauk
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Drauk
Human Mage
 
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Originally Posted by Flubber
Yauj can now heal her friends at any range (listed in patch notes),
Ehm, what patch notes ? The ones that came with installer and the one on the web doesn't say anything about Yauj.

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Old 06/25/06, 4:03 AM   #7
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
C'thun - Mind flay not snaring in either phase. Only one tentacle spawns in his stomach and nobody can port out. Killing the one single tentacle does nothing :| A few people also mentioned that it seemed giant claw tentacles in general were nerfed a bit, but I can't varify that myself.

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Old 06/25/06, 4:16 AM   #8
Oneeye
Von Kaiser
 
Murloc Shaman
 
Mug'thol
Originally Posted by Zalera
C'thun - Mind flay not snaring in either phase. Only one tentacle spawns in his stomach and nobody can port out. Killing the one single tentacle does nothing :| A few people also mentioned that it seemed giant claw tentacles in general were nerfed a bit, but I can't varify that myself.
We killed him again this week, and I was ported in twice. Never had either of those problems.

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Old 06/25/06, 4:59 AM   #9
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Bognar
Edit: Skeram indeed seems to pile up more often; we had all three copies on a single platform multiple times. Also, the new raid targetting symbols, when cast on the real Skeram, stay on the real Skeram through the splits, trivializing target differentiation.
Meh that was always trivial, if you knew what to do. *hugs his pet*

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Old 06/25/06, 5:26 AM   #10
Steelfleece
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
Pet targeting was one way.

Another was to simply hit "G" to retarget your last target, which always selected the real one :x

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Old 06/25/06, 11:04 AM   #11
DiscoGobbo
Glass Joe
 
Troll Warrior
 
Warsong
We cleared ZG Thursday night. The instance reset Saturday morning at 3AM. That afternoon we cleared up to Bat boss and realized the instance had not reset, despite no one in the raid being saved to a ZG instance.

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Old 06/25/06, 11:45 AM   #12
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Zalera
C'thun - Mind flay not snaring in either phase. Only one tentacle spawns in his stomach and nobody can port out. Killing the one single tentacle does nothing :| A few people also mentioned that it seemed giant claw tentacles in general were nerfed a bit, but I can't varify that myself.
That's some bizarre shit. We saw none of the above.

The only change we saw was that the Eye of C'Thun pulses you into combat much faster than before upon entering the room, dismounting you in the process. This seriously complicated our entry, to say the least. 34-manning C'Thun is a lot harder, I'll say that much.

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Old 06/25/06, 12:03 PM   #13
Kytrarewn
In 1st, e-brake activated.
 
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Kytrarewn
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Originally Posted by DiscoGobbo
We cleared ZG Thursday night. The instance reset Saturday morning at 3AM. That afternoon we cleared up to Bat boss and realized the instance had not reset, despite no one in the raid being saved to a ZG instance.
That reminds me of something screwy that happened to a guildmate of mine. He's the only one with his Username and Password, and he only raids with Disrupted. Somehow, some way, he managed to end up saved to another guild's MC raid which had just formed when we bounced from BWL to go do Luci/Mag real quick.

They had 40 in MC already, and he was a 41st wheel.

Odd occurrence, to say the least.

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Old 06/25/06, 12:10 PM   #14
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
Originally Posted by Praetorian
Originally Posted by Zalera
C'thun - Mind flay not snaring in either phase. Only one tentacle spawns in his stomach and nobody can port out. Killing the one single tentacle does nothing :| A few people also mentioned that it seemed giant claw tentacles in general were nerfed a bit, but I can't varify that myself.
That's some bizarre shit. We saw none of the above.

The only change we saw was that the Eye of C'Thun pulses you into combat much faster than before upon entering the room, dismounting you in the process. This seriously complicated our entry, to say the least. 34-manning C'Thun is a lot harder, I'll say that much.
Lovely. Swiftness potions, sprint, and aspect of the pack?

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Old 06/25/06, 12:30 PM   #15
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
Originally Posted by Zalera
C'thun - Mind flay not snaring in either phase. Only one tentacle spawns in his stomach and nobody can port out. Killing the one single tentacle does nothing :| A few people also mentioned that it seemed giant claw tentacles in general were nerfed a bit, but I can't varify that myself.
Did you fight Ouro before engaging C'thun? Word on the street is that fighting Ouro before C'thun was causing it.

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Old 06/25/06, 12:33 PM   #16
ex-Hagakure
Don Flamenco
 
Mage
 
Mal'Ganis
Echoing some of the C’thun weirdness I just randomly dropped out of combat 3 or 4 times yesterday when we downed him, the first was normal (though unreliable) right at his switch from phase one to phase two but the others where at much less normal points. They certainly reworked how he pulses you into combat in a major way but it seems like it still needs a few tweaks, I managed to be quick enough to drink two or three times mid fight.

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Old 06/25/06, 12:53 PM   #17
Veng
Von Kaiser
 
Undead Rogue
 
Mug'thol
We did notice Mindflay not having the movement impairing effect, as well as the usual out of combat mechanic at the start of stage 2 acting odd. We had about 3 dead going into stage 2, and when the combat pulsed, as long as you did not cast an offensive spell, you could stay OOC even after the first claw spawned. Allowed time for a priest to rez one of the dead.

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Old 06/25/06, 1:08 PM   #18
Xizorz
Piston Honda
 
Murloc Warrior
 
Gurubashi
Originally Posted by Kalman
4. Ossirian: crystals are either not working sometimes or have had their range drastically reduced. Or, you know, both.
Yup, frankly we wiped on ossirian this week because the first gimme crystal never zapped him.

I guess its better than before when if you were unlucky, you didn't get either the crystal in the center or off to Ossirian's right and were screwed.

Maybe they should just have the first crystal start the event.

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Old 06/25/06, 3:25 PM   #19
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
Yeah, someone aggroed Ouro prior to that on the run back, so that sounds accurate. What's odd is that while someone aggroed and people in the zone were thrown in combat, the raid waiting in the NPC room ate an eye beam chain through the wall even though there was nobody close enough to C'thun to aggro him. Seems a bit wonky to me, I thought I'd read somewhere that pre-1.11 you could run into the zone while C'thun is engaged and not be thrown into combat.

We noticed the same changes on going out of combat also, I stayed out of combat even though there was a giant claw like 30 yards away, and I didn't go into combat until I healed someone. I suspect you could get your whole raid rezzed up if you wanted to.

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Old 06/25/06, 6:04 PM   #20
Elki
Glass Joe
 
Murloc Rogue
 
Alleria
Well, in relation to bosses and instance saving we had an issue.

Our raid was short on raiders for AQ40 yesterday, so we had a couple people from a friendly guild into our raid. When the two players attempted to zone in our instance wouldn't allow them to enter. They had no AQ40 raid ID; however, they had been making attempts on Skeram earlier in the day. One of the players had another 60 alt that doesn't get much play and hasn't touched a raid zone for a couple weeks, he was successful in zoning with this character.

I assume this has to do with the excessive "You are now saved to this instance" messages we've been seeing this patch. We were getting these messages for every trash mob killed and every /shout emitted by Nefarian in BWL.

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Old 06/25/06, 7:49 PM   #21
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Originally Posted by Praetorian
Originally Posted by Zalera
C'thun - Mind flay not snaring in either phase. Only one tentacle spawns in his stomach and nobody can port out. Killing the one single tentacle does nothing :| A few people also mentioned that it seemed giant claw tentacles in general were nerfed a bit, but I can't varify that myself.
That's some bizarre shit. We saw none of the above.

The only change we saw was that the Eye of C'Thun pulses you into combat much faster than before upon entering the room, dismounting you in the process. This seriously complicated our entry, to say the least. 34-manning C'Thun is a lot harder, I'll say that much.
Oh my god that sucks so hard...means he will have alot more people on his combat list to chose from faster when he's about to use his eye beam.
That's gonna screw us over alot.

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Old 06/25/06, 8:08 PM   #22
Viluliina
Von Kaiser
 
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Blood Elf Paladin
 
Twisting Nether (EU)
We did our normal stuff and cleared AQ up to C'Thun. After he was dead (nothing odd), we went for Ouro. After p1 he burrowed as normal, but when it was time to pop back, he never did, atleast we thought so at start. Until our raidleader got teleported to him - to C'Thun's stomach. We ran out of his room and shortly after that we got out of combat, having only the raidleader as casualty. After a while of waiting and pondering wtf just happened, he respawned. After that it was a normal kill, tho we had some tingling going wheter or not he wanted to work this time :-)

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Old 06/25/06, 8:52 PM   #23
Axil
Von Kaiser
 
Orc Warlock
 
Azshara
Our AQ ID bugged and we cant enter without being locked out of the loading screen, and anub just evaded on us at 60%


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Old 06/25/06, 9:27 PM   #24
CrazyGamer
Von Kaiser
 
Gnome Mage
 
Al'Akir (EU)
Skeram didn't teleport when he split but just had all copies appear on whatever platform he was currently on, which complicated things somewhat with a couple of tank deaths.

Yauj was a lot harder by making far better use of her healing ability.

Huhuran AoE poison now silences everyone who is hit by it (as the tooltip implies) instead of only silencing the designated target while others hit by the AoE would still suffer the DOT.

Ouro was heavily nerfed all around which really didn't seem needed as I feel he was already easier than both twins and Viscidus. It makes him less of an annoying endurance fight though. He appeared in C'thun's stomach on first try though but worked fine after that. His loot table is also fixed with a damage absorption trinket, a burst AP trinket and an AP/crit gun. Still only 1 non-set drop per kill though.

C'thun stomach teleporter didn't work. 2 first GMs thanked us for informing them of the issue and 3rd informed us that the issue was easily fixed by soft-resetting the instance, which turned out to be true. As luck would have it, we got amazingly lucky drops after resetting him so we don't particularly mind the inconvenience.

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Old 06/26/06, 12:03 AM   #25
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Twin Emps were deep breathing more.

Seriously though, we wiped like crazy on Emps today. Part of it was our fault, and the other part seemed to be that Veklor was doing his instant port AE more frequently. Then we turned around and one-shot C'Thun and Ouro, go figure.

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