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09/18/06, 6:09 AM
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#16
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Piston Honda
Night Elf Druid
Aszune (EU)
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The order of application really is kind of irrelevant. Demo shout is 30 second duration, screech is 4 second duration. With the way hitboxes and the resists work (especially on maexxna for some reason), you have to mash it repeatedly for it to land. So for any extended period of time, the demo/screech will be applied last (assuming a refreshing of the debuff forces a recalculation - which it must, otherwise demo -> imp demo would show no improvement and be an obvious bug).
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09/18/06, 6:17 AM
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#17
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Piston Honda
Blood Elf Paladin
Turalyon
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Originally Posted by dojke
The order of application really is kind of irrelevant. Demo shout is 30 second duration, screech is 4 second duration. With the way hitboxes and the resists work (especially on maexxna for some reason), you have to mash it repeatedly for it to land. So for any extended period of time, the demo/screech will be applied last (assuming a refreshing of the debuff forces a recalculation - which it must, otherwise demo -> imp demo would show no improvement and be an obvious bug).
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What I'm suggesting is that buffs/debuffs that increase attack power may be added in after buffs/debuffs that decrease attack power (or vice versa). If that's the case, the order of application does not matter at all, and it would be nice to know which one has priority.
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09/18/06, 6:33 AM
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#18
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Piston Honda
Night Elf Druid
Aszune (EU)
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The data is pretty clear that the effects get added up linearly then applied, so I don't get what you mean by priority.
If you're asking Thep's question, about the 30% cap, then I've seen nothing to indicate that it works any other way than you'd expect. If the bonuses were not summed seperately then applied, then you would have the potential for massive exploits.
Playerstats work this way: Find a paladin with 65 agi. Scorpid sting him. He goes to 0. Use a 13 agi scroll, he goes up to 10 agi. If it didn't work this way, you could have tons of fun with demo and cor, and get a massively buffed up demon to enslave.
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09/18/06, 7:54 AM
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#19
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Von Kaiser
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Is there any interaction between a mob's AGI and it's Crit rate?
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09/18/06, 9:56 AM
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#20
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Bald Bull
Orc Warrior
Black Dragonflight
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Originally Posted by Letania
Is there any interaction between a mob's AGI and it's Crit rate?
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I doubt it. Rather, I doubt there's anyway you can affect a mob's crit rate besides +def. Otherwise, a simple debuff would trivialize an important part of tanking.
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09/18/06, 10:43 AM
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#21
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Bald Bull
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Originally Posted by Deathwing
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Originally Posted by Letania
Is there any interaction between a mob's AGI and it's Crit rate?
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I doubt it. Rather, I doubt there's anyway you can affect a mob's crit rate besides +def. Otherwise, a simple debuff would trivialize an important part of tanking.
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Aren't basically all bosses immune to it, though? If Scorpid Sting did reduce crit rates by 3%, then it'd explain why they are, as it makes no sense for them to be immune due to the -str part, given that they aren't immune to other AP reducing effects.
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09/20/06, 6:03 AM
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#22
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Glass Joe
Human Rogue
Bronzebeard (EU)
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During out spiderwing clear last night i decided to get one of our hunters to check if Beast Lore works and here are the results, just thought someone might find them usefull in this topic somehow. please note: this is without improved demo shout.

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09/21/06, 3:47 AM
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#23
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Piston Honda
Night Elf Druid
Aszune (EU)
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That's gotta be improved, the numbers make a lot of sense if it's w/ imp demo, they don't make any sense if it's not.
Anyways I did a few tests on imp scorpid sting, and it seems sta DOES multiply like atk/str does.
Imp scorpid sting is removing exactly 1000 hp from the snakes in zg. This would make perfect sense, as they're level 60 with 15260 hp. A multiplier of 5 would indicate that a normal level 60 mob would have 3052 hp, which is about in the right ballpark for a 'caster' template.
The fish in ZG has 9156 hp normally, and imp scorpid sting is reducing it by 600. Ie, it looks like a sta mulitplier of 3. Zulian crocolisk is experiencing the same behavior.
Borelgore lost exactly 3000 hp, out of 47160.
In other words, imp scorpid sting probably reduces the hp of a level 60 mob by roughly 6.5%. This would be why every remotely important mob is immune to it.
Still trying to figure out if it's useful. I'm kinda thinking it is, especially if we're going to be grinding to 70 in instances (ie elites). If you're gonna get like -15% melee dps from scorpid, then add 400 dmg on top of that (though the damage only works if the mob is 96%+), it could be useful.
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10/06/06, 12:55 PM
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#24
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Von Kaiser
Dwarf Warrior
Earthen Ring
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Originally Posted by stormbreaker
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So trying to reconcile this with the OPs statement that the -atp effects are linear. The first Maexxna calc (post about mid of page) showed it was a 16.3% reduction w/o imp dem shout. Assuming a linear -atp effect then 5 points in Imp dem shout would give 16.3 * 1.4 = 22.8% decrease. But the numbers in this above picture give about a 20.2% decrease which doesnt make sense from the -linear atp effect perspective. I put them all into excel to get more significant digits and i found that instead of being a 1.4 multiplier in this above picture the decrease from regular demoshout was 1.2396 which is basically 1.24, so somewhere between normal demo shout and improved demo shout. Imp demo shout is 5 ranks, each increasing the debuff by 8%. 3 points in it would give 8*3=24% or a 1.24 decrease from regular demo shout which is exactly consistent with the data. Now i want to know if the warrior that demoshouted before this beastlore was taken has 3 points in imp dem shout. If not there is something strange going on.
Also the data does seem to imply that as the creature level increases the smaller the base reduction % of demo shout. So lvl 60s from the OP were 24% ish which Maex/Mag at level 63 were both 16%.
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10/25/06, 2:55 AM
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#25
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Glass Joe
Murloc Warrior
Black Dragonflight
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Sorry to reply to a long-dead thread, but I have to ask, since I havent been able to find the answer to this question anywhere.
Is hateful strike's damage reduced by demoralizing shout?
Given that it is a melee attack, and similar attacks such as unbalancing strike and mortal strike are also reduced by it, I would assume it would be. However, in reading a TON of discussion, I've never seen it brought up once. Seems like improved demo would be extremely useful for this fight if so.
Anyone know? Thanks in advance.
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10/25/06, 2:58 AM
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#26
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Piston Honda
Night Elf Warrior
Blackrock
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Originally Posted by Setro
Sorry to reply to a long-dead thread, but I have to ask, since I havent been able to find the answer to this question anywhere.
Is hateful strike's damage reduced by demoralizing shout?
Given that it is a melee attack, and similar attacks such as unbalancing strike and mortal strike are also reduced by it, I would assume it would be. However, in reading a TON of discussion, I've never seen it brought up once. Seems like improved demo would be extremely useful for this fight if so.
Anyone know? Thanks in advance.
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It's not affected, I'm sure it's been said many times in patchwerk threads on this forum already.
Regardless, you should be trying to keep it up anyway, he still does an asston of melee damage.
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10/25/06, 2:59 AM
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#27
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Piston Honda
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http://www.thottbot.com/?sp=28308
Hateful strike does a set range of damage. It does not use Weapon Damage and therefore is not affected by PW's attack power. Demo shout only affects the damage the MT will take.
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10/25/06, 3:01 AM
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#28
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Glass Joe
Murloc Warrior
Black Dragonflight
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Thanks for the replies.
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10/26/06, 6:17 AM
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#29
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Piston Honda
Blood Elf Death Knight
Jubei'Thos
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While this thread is still alive: has anyone in beta done tests against lvl 70/73 mobs to see how much effect each point of AP has at those levels?
Will be interesting to know.
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Clearly intellect is not your primary stat.
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10/26/06, 7:20 AM
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#30
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Glass Joe
Human Warrior
Alexstrasza
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I remember first being amazed when two identically geared and specced tanks tanks Twin Emps, one using Demo on Vek'nilash whenever possible, and the other not, and the latter was taking easily 25% more damage total.
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Late comer to this thread, hope you'll tolerate this small derailment. Is there a trick to using Demo Shout on the Emperor without aggro'ing the neutral bugs around?
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