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06/28/06, 2:58 PM
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#51
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Thoroughly Inebriated
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You can also keybind to the various targets directly - my alt-1 to alt-8 are now bound such that I can just click and slap markers on them. Cuts down on the time it takes quite a bit.
My attack macro is really simple now that we have raidwarning: it's just
/rw Attack <%t>
/script SetRaidTargetIcon("target", 8)
I need to dig around the interface and figure out what I need to check if the target has a skull already and not remove it if so, but that's a back-burner kind of thing.
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06/28/06, 3:07 PM
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#52
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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yeah, our usual assist has the skull icon bound to his backstab button :-P
is there any way via the interface to target by icons on mobs? i'd imagine not, but it would be really cool if it were possible to use a command to /target skull or something :-P
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06/28/06, 3:39 PM
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#53
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Glass Joe
Human Paladin
Argent Dawn
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Found this on the UI forum, and apparently it will auto assist based off icon(skull in the example):
/script local a = 8 for i = 1, MAX_RAID_MEMBERS do if (GetRaidTargetIndex("raid"..i) == a) then AssistUnit("raid"..i) end end
I haven't tried it myself, but figured I would share anyway.
Source: http://forums.worldofwarcraft.com/th...p=1#post404666
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06/28/06, 3:43 PM
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#54
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Von Kaiser
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You would have to use a skull on a player for that to work. Though it could be modified fairly easily to search through raid members targets adn then check the target index of that target, I imagine.
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06/28/06, 3:50 PM
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#55
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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does that target a unit with the skull icon, or the target of a unit with the skull icon? i'm bad at scripting :-P
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06/28/06, 3:57 PM
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#56
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Wodin
My attack macro puts a skull on the target now. I'm sure everyone will be annoyed at it in a week or two, but damn if it's not quite handy right now.
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Our Raid Leader/MT has coopted the skull as his own personal "bodies" symbol.
If I'm promoted for some reason, I tend to take it off and give him the square instead. He doesn't like that.
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06/28/06, 4:30 PM
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#57
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King Hippo
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Originally Posted by Elendril
does that target a unit with the skull icon, or the target of a unit with the skull icon? i'm bad at scripting :-P
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just going off the syntax, I think it's assisting the person with a skull on him. I'm no lua expert, so I'm reading it as pseudocode.
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06/28/06, 4:30 PM
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#58
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Thoroughly Inebriated
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Originally Posted by Elendril
does that target a unit with the skull icon, or the target of a unit with the skull icon? i'm bad at scripting :-P
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Assists the person with the skull.
Aha.
/rw Attack <%t>
/script if GetRaidTargetIndex("target") ~= 8 then SetRaidTarget("target", 8) end
That latter line can be used as a dropin to put skull on whatever you're attacking regardless of where you put it. It might need some tweaking in game but that's the gist I think.
People are so going to abuse that in combination with the ability to rotate through targets to put markers on priests.
Edit: another topic hopelessly derailed
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06/28/06, 4:32 PM
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#59
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Glass Joe
Murloc Warrior
Bonechewer
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Originally Posted by Kytrarewn
Our Raid Leader/MT has coopted the skull as his own personal "bodies" symbol.
If I'm promoted for some reason, I tend to take it off and give him the square instead. He doesn't like that.
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Our raid leader does the same thing and now refers to himself as "The Punisher."
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06/28/06, 4:38 PM
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#60
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Piston Honda
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Since there is all this attack macro discussion, is there anyway to constantly spam an auto attack macro that won't stop you from auto attacking? As we all know the current button i game will turn auto attacking off if you click it. I used to have one that worked farily well, but it stopped working all of a sudden and since i was used to spamming it (it is a mouse button), i contsantly find myself standing there not attacking... and i can't seem to train myself not to click it more than once when i use it.
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06/28/06, 4:53 PM
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#61
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Bald Bull
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Originally Posted by Rigby
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Originally Posted by Kytrarewn
Our Raid Leader/MT has coopted the skull as his own personal "bodies" symbol.
If I'm promoted for some reason, I tend to take it off and give him the square instead. He doesn't like that.
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Our raid leader does the same thing and now refers to himself as "The Punisher."
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Yours too?
Garr is also now Lucky Charms.
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<08-07-09 02:09>[Velth] This is the behavior of a benefactor of the EJ forums?
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06/28/06, 4:58 PM
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#62
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by roq
Since there is all this attack macro discussion, is there anyway to constantly spam an auto attack macro that won't stop you from auto attacking? As we all know the current button i game will turn auto attacking off if you click it. I used to have one that worked farily well, but it stopped working all of a sudden and since i was used to spamming it (it is a mouse button), i contsantly find myself standing there not attacking... and i can't seem to train myself not to click it more than once when i use it.
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Yeah, I have one that I use.
/script if (not(IsCurrentAction(actionSlot))) then UseAction(actionSlot);
is the line you need, where actionSlot refers to an actionbar slot currently occupied by the autoattack action.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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06/28/06, 5:34 PM
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#63
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Don Flamenco
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Originally Posted by probiscus
I'm going to have to try that in pvp, thanks for the code Kalman & Deric!
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The raid icon labels are disabled for PvP targets.
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06/28/06, 5:37 PM
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#64
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๏̯͡๏)
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Originally Posted by arch
The odd part is the enourmous difference between alliance and horde casters in this fight
/hug paladins
But windfury/strength of earth/grace of air for hunters/rogues/warriors should make up for that (if they somehow get a shaman).
Playing horde mage doesn't seem that fun though.
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windfury makes up for it for rogues, and more than makes up for it for warriors, but I don't think grace of air comes close to the DPS bump hunters get from JoW
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06/28/06, 5:46 PM
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#65
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by Fogbug
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Originally Posted by arch
The odd part is the enourmous difference between alliance and horde casters in this fight
/hug paladins
But windfury/strength of earth/grace of air for hunters/rogues/warriors should make up for that (if they somehow get a shaman).
Playing horde mage doesn't seem that fun though.
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windfury makes up for it for rogues, and more than makes up for it for warriors, but I don't think grace of air comes close to the DPS bump hunters get from JoW
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10% bonus to your current agi which is ~500unbuffed with full DS.
That's 550.
+77 agi from GoA for hunters is more than 10% of 500.
The thing winning it for hunters is that it takes insanely long for ally hunters to go oom. They don't have to drink as often as we horde hunters do. Besides it's rare - at least in our guild - that hunters get a shaman.
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06/28/06, 6:05 PM
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#66
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Rainmaker
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Originally Posted by Grimmarg
10% bonus to your current agi which is ~500unbuffed with full DS.
That's 550.
+77 agi from GoA for hunters is more than 10% of 500.
The thing winning it for hunters is that it takes insanely long for ally hunters to go oom. They don't have to drink as often as we horde hunters do. Besides it's rare - at least in our guild - that hunters get a shaman.
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The utility of JoW shouldn't be underestimated, but its also not quite the gamebreaker many people make it out to be. Unless you practice very tight debuff control, JoW requires a paladin to be meleeing the target. This is often impractical due to environmental effects (Sartura), positioning (C'thun), or just the fact that it reduces the healing effectiveness of the paladin. So, it may just be my experience (my guild usually raids with 5-6 paladins, and is fairly reliant on their healing), but only when its extremely important that hunters/ranged be able to sustain their mana (or its just plain convenient) is JoW up 100% of the time.
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06/28/06, 6:18 PM
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#67
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by goss
So, it may just be my experience (my guild usually raids with 5-6 paladins, and is fairly reliant on their healing), but only when its extremely important that hunters/ranged be able to sustain their mana (or its just plain convenient) is JoW up 100% of the time.
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And wouldn't you say that it SEEMS like it's very needed for the fight we're discussing? ;)
And wouldn't you say that gives the advantage to alliance hunter's? ;)
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06/28/06, 6:23 PM
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#68
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Rainmaker
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Originally Posted by Grimmarg
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Originally Posted by goss
So, it may just be my experience (my guild usually raids with 5-6 paladins, and is fairly reliant on their healing), but only when its extremely important that hunters/ranged be able to sustain their mana (or its just plain convenient) is JoW up 100% of the time.
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And wouldn't you say that it SEEMS like it's very needed for the fight we're discussing? ;)
And wouldn't you say that gives the advantage to alliance hunter's? ;)
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Pretty much not going to speculate on the mana sustainability of a boss I've never attempted. ;)
My comment was more about the general attitude towards JoW being an eternal spring of mana for Alliance ranged, when it can be quite situational (in my experience).
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06/28/06, 6:39 PM
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#69
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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mana is the major bottleneck for hunter damage in any reasonably sustained fight. in pretty much any non-trivial encounter, even with BoW/JoW, i use mana potions every time my cooldown is up and still go OOM consistantly. the biggest upgrade cryptstalker provides is in mp5.
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06/28/06, 7:20 PM
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#70
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by Elendril
mana is the major bottleneck for hunter damage in any reasonably sustained fight. in pretty much any non-trivial encounter, even with BoW/JoW, i use mana potions every time my cooldown is up and still go OOM consistantly. the biggest upgrade cryptstalker provides is in mp5.
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Upgrading to full tier3 (ring excluded) from full tier2 gives you:
413 extra armor
47 extra agility
54 extra stamina
14 extra intellect (doesnt matter on longer fights really)
You lose the 57 spirit on DS, but gain some crit (tier 3 has 7% crit from items alone!)
That's ~100rap and ~550hitpoints. I like that. Plus you get extra crits. And on top of that we get mana/5.
I'd say the biggest upgrade isn't only mana/5. :)
And well yeah - I chug mana pot in fights where I feel it's needed cause I don't want to waste time drinking: Twin emperor's, Chromaggus, Sartura, Fankriss. Other fights there's no problem with taking some time to drink, since you don't need to get the boss down within a certain time, and can still keep up with dmmeter.
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06/28/06, 9:15 PM
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#71
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Piston Honda
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As an alliance hunter (and we kept jow up most of the time on our patch kill) I still ate several nd's, 2-3 major mana and a dark rune (only had one by then, silly wipes). Anyway, there is a large thread somewhere that comes in on hutner mana, with drinking vs deranking etc. And either way, this seems fairly far off topic?
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My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!
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06/28/06, 9:31 PM
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#72
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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Originally Posted by Grimmarg
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Originally Posted by Elendril
mana is the major bottleneck for hunter damage in any reasonably sustained fight. in pretty much any non-trivial encounter, even with BoW/JoW, i use mana potions every time my cooldown is up and still go OOM consistantly. the biggest upgrade cryptstalker provides is in mp5.
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Upgrading to full tier3 (ring excluded) from full tier2 gives you:
413 extra armor
47 extra agility
54 extra stamina
14 extra intellect (doesnt matter on longer fights really)
You lose the 57 spirit on DS, but gain some crit (tier 3 has 7% crit from items alone!)
That's ~100rap and ~550hitpoints. I like that. Plus you get extra crits. And on top of that we get mana/5.
I'd say the biggest upgrade isn't only mana/5. :)
And well yeah - I chug mana pot in fights where I feel it's needed cause I don't want to waste time drinking: Twin emperor's, Chromaggus, Sartura, Fankriss. Other fights there's no problem with taking some time to drink, since you don't need to get the boss down within a certain time, and can still keep up with dmmeter.
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i misspoke :-P i should've said the most meaningful difference rather than the biggest upgrade. clearly the rest of the stats are a huge boost as well, but going from no mana regen to a substantial amount is a huge change.
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06/28/06, 9:33 PM
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#73
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Red Coat
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so EJ and naxx.....something on topic? lol
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06/29/06, 12:08 AM
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#74
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Sledgehammer Emeritus
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Ok!

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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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06/29/06, 2:00 AM
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#75
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Don Flamenco
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Originally Posted by Kaubel
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meh, it wasn't the first time you killed him. Even if there isn't a "front" page like teh old forums had, you can still update guild news when you complete a wing or two. Just an idea.
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all your base, are belong to us!
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