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06/28/06, 6:47 PM
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#1
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Glass Joe
Murloc Druid
Cenarion Circle
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I'm interested in what spec your shamans are this patch since they got a talent revamp.
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06/28/06, 6:54 PM
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#2
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Von Kaiser
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33 Enhance, 18 Resto.... =P
(which is silly, because outside of Grinding, farming, or nef phase 1 I hardly ever melee)
WF crits for 800 with an aurastone are kind of silly though
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http://ctprofiles.net/1604639
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06/28/06, 7:04 PM
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#3
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Mike Tyson
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We have a decent mix of specs. Before 1.11, none of us have mana tide. Now, I think we have 2 or 3 shamans, myself included, with the talent. We have some 21/0/30s, some 30/0/21s, some 0/30/21s, some 8/13/30, and more, I think.
My spec:
http://www.worldofwarcraft.com/info/...20300510503151
No regrets at all so far.
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06/28/06, 7:08 PM
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#4
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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I like the revamped Shaman talents, 0/30/21 on my Shaman, works great for me so far.
Notice everyone in EJ has NS, it is just too good to pass up.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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06/28/06, 7:09 PM
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#5
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Mike Tyson
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Yeah, it's hard to really fuck up your spec too badly as a raiding shaman. Get 5/5 Healing Focus, get 1/1 Totemic Mastery, get 1/1 Nature's Swiftness (so 21 Resto). Anything else you do with the other 30 points will be just fine, really.
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06/28/06, 8:46 PM
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#6
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Engineering Deck
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06/28/06, 8:49 PM
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#7
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Great Tiger
Blood Elf Paladin
Mal'Ganis
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-5 toughness, +5 tidal mastery is the difference between mine and gurgthocks.
Gurg, what prompted you to get the toughness instead of tidal mastery? I am a pretty big fan of heal crits!
Oh, I also have 2 into improved reincarnation (instead of 2% mana reduction), which I initially put in just to test out and spec out of. However, I have found it to be very useful.
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06/28/06, 9:01 PM
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#8
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Soda Popinski
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Originally Posted by EllTrain
-5 toughness, +5 tidal mastery is the difference between mine and gurgthocks.
Gurg, what prompted you to get the toughness instead of tidal mastery? I am a pretty big fan of heal crits!
Oh, I also have 2 into improved reincarnation (instead of 2% mana reduction), which I initially put in just to test out and spec out of. However, I have found it to be very useful.
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Gurgthock loves Earthshocking mobs in multi-mob fights and thus he needs the armor. Not that I'm saying him Earthshocking is a bad thing, it's nice for helping control certain situations.
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affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
Know the difference.
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06/28/06, 9:52 PM
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#9
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Von Kaiser
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I also took healing way, but I am not so sure I like it. I think Blizzard wanted to encourage shaman to do more than cast LHW and occasionally chain heal, which I am down with. I took the -5 talent on healing wave, and I use it almost exclusively on tanks now. I guess my problem is that I'm not sure I cast enough healing waves on a target in a 15 second span to make the talent worth it. And while it affects other shaman's healing waves, I have an inkling I'm one of the few in my guild who's actively trying to mix healing waves into the LHW spam.
I also took ELE up to that resist talent, but I'm not sold on that one either. Sure seemed like a good idea, considering how important resist gear is during certain fights, but I haven't really noticed any difference.
edit:
my spec:
http://www.worldofwarcraft.com/info/...20300510053150
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06/28/06, 10:58 PM
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#11
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Von Kaiser
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http://www.worldofwarcraft.com/info/...50350513540151
Seems to be one of the better "pure pve" builds. I originally had the healing way talents, and the Improved Healing Wave, but I didn’t use healing wave enough to justify 8 points. Threw them in ancestral knowledge and tidal mastery and never looked back!
When pve becomes less of a focus for me, I will probably spec something like this:
http://www.worldofwarcraft.com/info/...50053510010100
The spec above purely focuses on survivability, which (In my humble opinion) was the biggest buff to the shaman class this last patch.
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06/29/06, 2:31 AM
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#12
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Von Kaiser
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I was slightly disappointed by healing way since +healing doesn't affect it. Now it's just a focused version of purification which works with only HW. I think I'm the only shaman in the guild that has the talent though so I'll probably keep it for a while.
http://www.worldofwarcraft.com/info/...00330510553151
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06/29/06, 3:06 AM
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#13
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Bullbrain
I was slightly disappointed by healing way since +healing doesn't affect it.
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It doesn't? So base damage is multiplied by 18% and then +healing is added? Can you provide evidence to support this.
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06/29/06, 5:05 AM
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#15
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Von Kaiser
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Originally Posted by Fjord
It doesn't? So base damage is multiplied by 18% and then +healing is added? Can you provide evidence to support this.
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I had done exhaustive testing on this but this is all the data I have left right now. I'll upload more as soon as I get home from work.
http://rapidsharing.com/download.php?id=2F56C966
Edit: For clarification, the numbers in the D and E columns are theoretical while B, C columns have actual numbers.
The sample size is not large so the results might not be entirely conclusive. But from what I found, Healing way seems to work exactly like Purification. It's a flat +% to the base spell and doesn't use +healing with the multiplier.
Actual numbers are a lot closer to
[(Avg. HW) x 118% + healing coeff. + 5/5 Purification coeff.]
than
[(Avg. HW + healing coeff.) x 118% + 5/5 Purification coeff.]
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06/29/06, 5:28 AM
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#16
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Great Tiger
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http://www.wowhead.com/?talent=Gxcuxc0oZZxcbt0eq
Absolutely loving 21/0/30.
I was a bit iffy at first with the Call of Flame talents isntead of Concussion. But 190 searing totem crits and 1100 fire nova crits are so stinkin' awesome.
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06/29/06, 8:09 AM
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#17
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Bald Bull
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06/29/06, 9:22 AM
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#18
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Engineering Deck
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Originally Posted by Bullbrain
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Originally Posted by Fjord
It doesn't? So base damage is multiplied by 18% and then +healing is added? Can you provide evidence to support this.
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I had done exhaustive testing on this but this is all the data I have left right now. I'll upload more as soon as I get home from work.
http://rapidsharing.com/download.php?id=2F56C966
Edit: For clarification, the numbers in the D and E columns are theoretical while B, C columns have actual numbers.
The sample size is not large so the results might not be entirely conclusive. But from what I found, Healing way seems to work exactly like Purification. It's a flat +% to the base spell and doesn't use +healing with the multiplier.
Actual numbers are a lot closer to
[(Avg. HW) x 18% + healing coeff. + 5/5 Purification coeff.]
than
[(Avg. HW + healing coeff.) x 18% + 5/5 Purification coeff.]
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which is consistent with other talents like this. Spiritual healing for example is 10% before +heal and is a 5 point, tier 5 talent. Seems right in line for a tier 4, 3 point talent to get a near double additional bonus, without the extra utility. Edit: And I forgot that you had purification, which is the same thing as spiritual healing. There are very few things that take bonus damage or healing into effect, and the only thing I can think of is some of the priest's shadow tree talents.
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06/29/06, 9:41 AM
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#19
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Bald Bull
Undead Mage
Bloodhoof (EU)
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All mage + to damage effects take into account spell damage gear. Some warlock effects do, some don't. Seems almost random how they choose it, unles it's a deliberate policy so that mages get better use out of gear than other classes.
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06/29/06, 9:55 AM
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#20
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Von Kaiser
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Originally Posted by Maledict
All mage + to damage effects take into account spell damage gear. Some warlock effects do, some don't. Seems almost random how they choose it, unles it's a deliberate policy so that mages get better use out of gear than other classes.
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All shaman spells take +healing/damage into account as well but talents like Purification and Healing Way don't. I honestly don't understand the reasoning behind the lack of scaling.
A year back when I had no +healing gear and used maximum rank heals most of the time purification was very useful. But as I get more +healing gear and downgrade my heal ranks, talents like purification and spiritual healing look less appealing while talents like tidal mastery slowly begin to outperform.
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06/29/06, 9:58 AM
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#21
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Engineering Deck
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For priests, these are before +heal/damage:
Improved Renew
Searing Light (I believe, haven't tested with enough +damage gear to matter)
Spiritual Guidance
Based on other's testimony (never shadow specced myself), these are after +damage:
The shadow weaving debuff *
Darkness
Shadowform
* now that I think about it, this is the closest situation I can think of to Healing Way, along with Curse of Shadows and Elements. Do the curses give +10% of base damage, or damage after bonus? I guess healing way might lost out here due to how much easier it is to get retardedly high amounts of +heal, compared to +damage.
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06/29/06, 10:15 AM
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#22
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Bald Bull
Undead Mage
Bloodhoof (EU)
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Curse of Elements gives its + to damage bonus after spell damage effects, making it incredibly handy for any mage... :)
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06/29/06, 10:25 AM
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#23
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Don Flamenco
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I currently have a 23/0/28 build with the wf and str/agi totem enhancements and healing way and a few points of eventide.
I like many of the new abilities but I am finding my talents do not have a lot of synergy in groups that I tend to wind up in.
-When I am in a healing group my enhancement totems have no value.
-When I am in a melee dps group with a mix of rogues/warriors my enhancement talents get good use but I find myself really wishing i had purification instead of healing way for the patch heals.
-In a main tank/off tank group the melee totems and healing way are quite useful.
-In hunter group the enhancement totems are pretty slick and then tank/off tanking healing works well.
-In a caster group shaman are spec independant.
So in summary it seems like the shaman review somewhat complicated things as far as micromanagement of groups but it did give us many options. I am still considering respeccing into something more along the lines of 18/0/33 but I figure I will atleast play this out a few more weeks.
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06/29/06, 11:34 AM
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#24
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Von Kaiser
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My spec is nice for grinding and farming, but other than that its really not raid useful.
I'm trying to come up with a different spec that involves me being able to beat things up solo and still do well in larger scale PVP and PVE.
The viability of shaman melee in PVE is sort of laughable, running around hoping for WF crits isn't terribly viable. We've all seen the videos, we all groan at the fact that they are complete bullshit.
Was thinking of something along these lines, at least for raiding: http://www.worldofwarcraft.com/info/...00320510550100
Not having NS is fairly gimp, as a 21 point talent it is better than any of the 31 point talents we have. Thats kind of silly.
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http://ctprofiles.net/1604639
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06/29/06, 11:37 AM
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#25
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Engineering Deck
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Originally Posted by Bigman397
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any chance of a wowhead link in addition? I'm curious and wow.com is filtered as "adult" content. Which incidentally I find funny given the immaturity of their forums. The fanart may have caused someone to mark it that way though.
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