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Originally Posted by Praetorian
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Originally Posted by Fellwraith
The order of operations for attacks against you is miss > parry/dodge > block > crit > crush > hit.
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This is not true at all, and has been the subject of intense debate on these forums -- and there still isn't any real consensus on how these various things interact.
Fun fact: Apparently if you have very low defense (like someone with 200 defense tanking Vek'nilash thanks to UBS) crushing blows push crits off the table entirely. 100% of hits will crush, but none will crit.
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Sorry for the tangent, but I must be misunderstanding the
post with some of the research on shieldblock negating crits.
If theorycraft in that post is semi-accurate, wouldn't a higher block rate do very little for you other than having your shield block value mitigating some of the "hit" result damage? Regardless of the actual order that things are pushed off, it seems that "hit" is the "plug" that eats up the rest of the table. Unless the "hit" result probability is less than 5%, wouldn't block do very little for negating the spike damage? If 75% of the table is taken up with some combo of miss, dodge, parry, block, crit, and crush before shieldblock, another 5% to block should only push hits off right?