Since we put Patch on farm status, I've moved down to Superior/Combat Mana Pots and Demonic Runes (very easily farmed)-- these, combined with BoW/JoW keep my mana bar afloat, easily.
Just did patchwerk last night, 6:21 kill, as alliance with Ash. JoW was up the entire fight, and I used two runes, two mana pots. one mana oil(one chage left, and I do DW =/ ), no mageblood, no nightfin (I used squid instead). I ended the kill with mana to spare. I have about 4900 mana buffed, for what its worth.
This was with a normal cycle as well. I do have 5/5 for 10% less mana cost on shots. I guess one thing that people can forget is to pop your pot or rune as soon as it would fill you to full, to get your cooldowns going.
<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
Then, as I said, our hunters (who are alliance and complain that going optimal cycle runs them OOM too fast) are doing something wrong. What consumables do you typically use for a 7 minute fight, for point of comparison (i.e. so I can yell at them to farm)?
If JoW is up the entire time, and you aren't doing something stupid (like spamming serpent sting) you don't need anything more than major mana pots to not go OOM.
Hell, our last kill I only used 1 major mana pot, and I still didn't have any mana issues. The fight didn't even last long enough for me to get my second rapid fire off, but going to 7 minutes isn't going to drastically change anything if you're using the first pot as soon as you're short 2250 mana.
Just did patchwerk last night, 6:21 kill, as alliance with Ash. JoW was up the entire fight, and I used two runes, two mana pots. one mana oil(one chage left, and I do DW =/ ), no mageblood, no nightfin (I used squid instead). I ended the kill with mana to spare. I have about 4900 mana buffed, for what its worth.
This was with a normal cycle as well. I do have 5/5 for 10% less mana cost on shots. I guess one thing that people can forget is to pop your pot or rune as soon as it would fill you to full, to get your cooldowns going.
Just did patchwerk last night, 6:21 kill, as alliance with Ash. JoW was up the entire fight, and I used two runes, two mana pots. one mana oil(one chage left, and I do DW =/ ), no mageblood, no nightfin (I used squid instead). I ended the kill with mana to spare. I have about 4900 mana buffed, for what its worth.
This was with a normal cycle as well. I do have 5/5 for 10% less mana cost on shots. I guess one thing that people can forget is to pop your pot or rune as soon as it would fill you to full, to get your cooldowns going.
10% less...
on...
Are you using Arcane Shot...?
I think he's talking about effiecency, you seem to be thinking of the 3/5 Striker's set bonus :P
Lactose, I'm glad to see this is updated, awesome work.
Ah, yeah for some reason 5/5 Strikers popped into my head instead of 5/5 Efficiency~ I very often take Efficiency for granted. I did some work for mana stability for Patchwerk and got called on my shot cost numbers by one of our hunters since he's PvP spec'd (5/5 Imp. Conc.). Oops~ :D
You could do what healers do and grab muse/old spirit vs. int and just find out how much time you spend under the 5SR empirically. Patchwerk is long enough that you should be able to get a fairly accurate number.
Lovely, an update :). I've been trying variations on the old download link to check if you've been sneakily updating it for a while :)
Would it be hard for you to print out values for Buffed RAP and Buffed Crit as well? Just to satisfy my curosity whether I've got everything filled in right and the spreadsheet values agree with my screenshotted character sheet values (aside from Hunter's Mark of course)?
oo one more request: would it be possible to add in an option for the +4% multishot damage from PvP gloves? Rank 12 gloves + 8/9 CS seems a sexy prospect.
http://ctprofiles.net/160297
Would using that gear be fine? (Swap other trinket to..?)
Guessing you mean having 1 equipped all the time, using when possible and figuring out the average damage gains?
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Should be fixed now. Care to test? =)
Changed cell B/C 141.
Edit: Other than that, how are people liking it? Lots of views, not so many comments :P
seems to match screenshotted values for buffed alliance MM and LR hunters now thanks :P
comments? i like it, still trying to wrap my head around doing clipped rots with a rhok instead of my huhu, and why new evidence implies this is necessary, but that's a different thread :P
I've been meaning to ask, could you explain your calculation of the "1% crit == X RAP" value? Does that take into account the amount of DPS X adds to all shots on a cycle, or just the amount of DPS X adds to autoshots? I had a spreadsheet of my own a while back that did the former, and I couldn't see anything wrong with the equation i derived, but it produced shockingly low values (of the order of 1% crit adds the same damage to a full rotation as 6 RAP does). Whereas if I calculated how much RAP is needed to increase autoshot DPS (ie X/14) to equal the DPS increase of a full cycle from 1% crit, I got values similar to yours (~30 RAP to 1% crit).
I just do the same cycle calculations, adding 1% crit, 1 agility (converted to RAP and crit based on buffs and talents), and 1 RAP. Then I get the damage gained from this compared to the standard cycles, and compare them each other.
I guess I should explain it like...
Adding 1% crit would give the same damage boost per cycle as adding X agi or Y RAP.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
http://ctprofiles.net/160297
Would using that gear be fine? (Swap other trinket to..?)
Guessing you mean having 1 equipped all the time, using when possible and figuring out the average damage gains?
yeah, i generally mean using 1 all the time with DFT. both of them may be possible eventually, but one or other for the time being :)
ah, thanks. Your values certainly seem correct since plugging in the +RAP gives the same final DPS as plugging in +1% crit. Still brainfarting on where I went wrong in balancing my own equation :(
This spreadsheet has been incredibly useful to me, but there is one minor feature that I would like to see added...
Could you possibly add a +4% damage to multi-shot bonus (available on the "new" rare and epic PvP set gloves)? I realize that messing with the value for the Giantstalker bonus would have the same effect, but I'm having trouble finding/editing the formulae to reflect that change properly.
Hm, the way i calculate the pvp gloves is pretty simple. Since you can not get 8 pc GS and pvp glove at the same time, you can just change the GS bonus to .04. But it is possible that the bonuses are calculated differently... I'm no math expert :*(