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07/07/06, 8:39 PM
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#226
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Bald Bull
Gwaiihir
Orc Shaman
No WoW Account
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Too bad Thaen is a troll with no B/JoW =P
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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07/07/06, 8:50 PM
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#227
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Bald Bull
Orc Warrior
Black Dragonflight
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Maybe I calculated windfury wrong, but for fury warriors, I find WF Totem + SoE far superior. And that's not counting the rage WF generates. I guess WW and spamstring make a big difference, since BT and backstab are on the same cooldown.
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07/07/06, 9:13 PM
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#228
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Maybe I calculated windfury wrong, but for fury warriors, I find WF Totem + SoE far superior.
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Well, don't forget you also get double the AP from SoE than rogues do.
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07/07/06, 10:53 PM
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#229
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Von Kaiser
Undead Priest
Tichondrius
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This is a damage meter from our 2nd patchwerk kill, an alliance guild.
A few details about the members on our dmeter:
The top mages are all combustion fire, with the exception of Ex who's frost/arcane.
The fury warrior is http://ctprofiles.net/937704
Stexx's profile: http://ctprofiles.net/70714
Stexx recieved PI during the fight as well.
Fully potted among all classes, the warlocks used flasks.
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07/07/06, 11:28 PM
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#230
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Von Kaiser
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Originally Posted by Pand
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Noooo! My DPS has been defeated :(
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07/08/06, 1:08 AM
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#231
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Von Kaiser
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Noooo! My DPS has been defeated
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The comparison is somewhat skewed by their battle being significantly shorter and him receiving PI though.
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http://www.defendersofvalor.net
\"Never trust anything that a man will not set his reputation and name upon.\" - Medivh
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07/08/06, 1:37 AM
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#232
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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I must say I'm kind of surprised by the DPS numbers I see some Alliance rogues putting out, here were our DMs:
Meters were:
1. Pugio/DoVS Combat Daggers
2. Dual Wield Fury w/ 5 piece Conquers, GM weapons
3. Pugio/DoVS Combat Daggers (me)
4. Pugio/DoVS Combat Daggers
5. Pugio/CHT Combat Daggers
6. CTS/Maldath Combat Swords
7. Pugio/Dragonfang Blade Combat Daggers
8. Frost mage
9. Frost mage
10. Frost mage
I'm not entirely certain hunter's pets were included in there, so hunters may end up like 20-30 DPS higher than they placed there.
Also, no Death's Stings make me cry :(.
As a side note, the Combat Daggers DPS spreadsheet predicted me doing 667 DPS with the buffs and gears I had, so that's pretty damn accurate.
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07/08/06, 2:09 AM
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#233
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Don Flamenco
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I came in fourth, and I am wearing 8/8 bloodfang! I use my gear well!
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07/08/06, 2:11 AM
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#234
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Mike Tyson
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Nice, that is really impressive. I always assumed that Horde rogues had the advantage when it came to DPS because of Windfury, but it seems it's just the warriors.
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07/08/06, 2:16 AM
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#235
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King Hippo
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Very impressive showing from the rogues there, good stuff.
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"You tell her she's a bitch!!"
"I can't, she's dead"
"Then you tell her she's a goddamn whore!"
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07/08/06, 3:00 AM
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#236
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Piston Honda
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Originally Posted by Deathwing
Maybe I calculated windfury wrong, but for fury warriors, I find WF Totem + SoE far superior. And that's not counting the rage WF generates. I guess WW and spamstring make a big difference, since BT and backstab are on the same cooldown.
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I would think so. I'm suprised actually that I haven't seen many screens of closer to 675-700+ dps by orc fury warriors.
One thing to consider is the debuffs used, EJ I believe used curse of recklessness and had mostly melee at the top. To the guilds who have mages primarily at the top, did you focus on keeping up faerie fire/CoR?
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http://ctprofiles.net/298322
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07/08/06, 3:07 AM
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#237
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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We use CoR until we get to a point where mana is really hurting, to ensure that the MT doesn't die more or less. As for FF, it was hit and miss for us. We'd have it up sometimes, but other times not. Most druids have to just stay 100% focused on healing, especially since they have to sit around with 3s heals.
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07/08/06, 3:23 AM
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#238
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Oh, and before someone says our rogues cheated or whatever :P...the only consumables I used for that was Mongoose, Giants, and Grilled Squid. Additionally I popped a Ground Skorpok Assay at ~50% when it was looking good. No Ony buff or Hakkar buff or other cheaty buffs :P.
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07/08/06, 9:20 AM
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#239
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Don Flamenco
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Ehm, the difference is that the mages in the top in other guilds are most likely FIRE specced, while yours are frost specced. The dps of frost is very consistent and mana efficient, whereas fire mages has the option to stay efficient with scorch and when needed we can crank it up a notch with fireballs + occasional combustions.
Besides, the randomness of ignite really messes the meters up. One mage clearly at the top with a few runner ups doesn't mean that mage did insane imba dps compare to the rest, he also most likely got lucky with ignites. Fire mages doesn't share the ignite, it's decided by luck who's rewarded with the actual damage. Sometimes I have been doing roughly twice the damage of other fire mages and sometimes I have been the last one of the same mages even though I played exactly the same.
The damage of fire mages should be considered a collective effort.
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Guardian of Fire PvP since 2005!
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07/08/06, 7:23 PM
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#240
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<Druid Trainer> Emeritus
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Originally Posted by Praetorian
(On a separate note, the second Patchwerk kill really felt more satisfying than the first -- after last week, I was half dreading having to do it again, since I knew that there were a couple of places last week where we were a coinflip away from a dead tank and a wipe, but one-shotting him tonight put any such doubts to rest. Having zero deaths was pretty sweet, too. And yes, I'm bragging, but fairly proud of our healers. For one night, anyway.)
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Wait, I'm confused. He enrages at 5% of his total HP (200k), no? At the 9048 DPS required to do 3.8 million damage in 7 minutes, you have to survive the enrage for 22 seconds. Since you did the fight with 0 deaths, the raid is sustainable during the enrage (22 seconds is a long time). So, how imperative is it that you DPS him down in time? It is possible to kill him even if you were a few seconds behind?
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07/08/06, 8:01 PM
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#241
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Don Flamenco
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He has 2 enrages. A low % based, and a 7 minute time lapsed berserking enrage.
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07/08/06, 8:44 PM
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#242
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Piston Honda
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Our first kill was 10 seconds over time, he basically killed 1+ person per second for that time. Doing 150k hatefull strikes etc. It's not fun.
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My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!
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07/08/06, 8:54 PM
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#243
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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Originally Posted by Arawethion
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Originally Posted by Praetorian
(On a separate note, the second Patchwerk kill really felt more satisfying than the first -- after last week, I was half dreading having to do it again, since I knew that there were a couple of places last week where we were a coinflip away from a dead tank and a wipe, but one-shotting him tonight put any such doubts to rest. Having zero deaths was pretty sweet, too. And yes, I'm bragging, but fairly proud of our healers. For one night, anyway.)
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Wait, I'm confused. He enrages at 5% of his total HP (200k), no? At the 9048 DPS required to do 3.8 million damage in 7 minutes, you have to survive the enrage for 22 seconds. Since you did the fight with 0 deaths, the raid is sustainable during the enrage (22 seconds is a long time). So, how imperative is it that you DPS him down in time? It is possible to kill him even if you were a few seconds behind?
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his 5% enrage is entirely possible to heal through. his 7 minute enrage (berserk) is not. we also had 0 deaths on our last kill.
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07/08/06, 10:20 PM
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#244
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<Druid Trainer> Emeritus
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Originally Posted by Wodahs
He has 2 enrages. A low % based, and a 7 minute time lapsed berserking enrage.
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So do you have to kill him completely in 7 minutes, or just trigger the %-based enrage?
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07/08/06, 10:31 PM
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#245
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Don Flamenco
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if he is in the low % enrage, and 7 minutes hits, he enrages further, lol. Best kill him in 7 minutes, else things can go horribly wrong.
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07/08/06, 10:40 PM
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#246
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<Druid Trainer> Emeritus
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Originally Posted by Wodahs
if he is in the low % enrage, and 7 minutes hits, he enrages further, lol. Best kill him in 7 minutes, else things can go horribly wrong.
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Okay, like Sartura. Are those numbers correct, by the way (4 million/7 minutes)? At first, I'd thought Gurgthock's original post implied that you needed 10,000 DPS exactly.
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07/08/06, 10:48 PM
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#247
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Mike Tyson
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Originally Posted by Arawethion
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Originally Posted by Wodahs
if he is in the low % enrage, and 7 minutes hits, he enrages further, lol. Best kill him in 7 minutes, else things can go horribly wrong.
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Okay, like Sartura. Are those numbers correct, by the way (4 million/7 minutes)? At first, I'd thought Gurgthock's original post implied that you needed 10,000 DPS exactly.
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Yeah, those are the numbers. 10k DPS sustained will give you a 6m40s kill, so that's about what you want to aim for.
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07/08/06, 10:57 PM
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#248
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Don Flamenco
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Yes Demi, Dannery is a human with cts/maladeth.
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07/10/06, 5:53 PM
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#249
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Von Kaiser
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I am curious how many healers people use to kill patch normally. For us it has been quite a stretch in many cases. Though we typically run pretty light with 11-13 healers. I think we could do this with 13, but have been having to use 15 lately.
Even still our raid dps is quite a bit lower that what many guilds are showing. In our two kills he did his super enrage. And if you think Patch is a dps race, Thaddius is even more so. Our kill we were about 3 seconds from dieing (When thaddius enrages you die. now.), though we lost our highest dps (Muraevin) right at the start.
Actually, I would love to see how DMs look on Thaddius. Our hunters get killed on this fight and mages tend to fair quite a bit better than warlocks.
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07/10/06, 5:55 PM
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#250
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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Originally Posted by Brodda Thep
Actually, I would love to see how DMs look on Thaddius. Our hunters get killed on this fight and mages tend to fair quite a bit better than warlocks.
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we haven't had a successful (read: non-lagged) go at thaddius, but in our 'practice' runs, i found positioning to get range after every polarity shift incredibly difficult, so i can see how hunter damage would drop incredibly.
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